<RootNamespace>SuperPolarity</RootNamespace>
<AssemblyName>SuperPolarity</AssemblyName>
<FileAlignment>512</FileAlignment>
+ <PublishUrl>publish\</PublishUrl>
+ <Install>true</Install>
+ <InstallFrom>Disk</InstallFrom>
+ <UpdateEnabled>false</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>true</MapFileExtensions>
+ <ApplicationRevision>0</ApplicationRevision>
+ <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
+ <IsWebBootstrapper>false</IsWebBootstrapper>
+ <UseApplicationTrust>false</UseApplicationTrust>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<ItemGroup>
<Compile Include="ActorFactory.cs" />
<Compile Include="ActorManager.cs" />
+ <Compile Include="Actors\GameActor.cs" />
+ <Compile Include="Actors\Generators\FanGenerator.cs" />
+ <Compile Include="Actors\Generators\Generator.cs" />
+ <Compile Include="Actors\Generators\LineGenerator.cs" />
+ <Compile Include="Actors\Generators\PointGenerator.cs" />
+ <Compile Include="Actors\Generators\RingGenerator.cs" />
+ <Compile Include="Actors\Generators\WaveGenerator.cs" />
<Compile Include="Actors\StandardShip.cs" />
<Compile Include="Actors\Bullet.cs" />
<Compile Include="BasicGenerator.cs" />
<Compile Include="Widget.cs" />
</ItemGroup>
<ItemGroup>
+ <Reference Include="MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
+ </Reference>
<Reference Include="OpenTK">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
</Reference>
- <Reference Include="MonoGame.Framework">
- <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
- </Reference>
<Reference Include="Lidgren.Network">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
</Reference>
- <Reference Include="Tao.Sdl">
- <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
- </Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
+ <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
- <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
+ <Content Include="Icon.ico" />
+ <Content Include="..\..\..\..\..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
<Link>SDL.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
- <Content Include="Content\Sound\bomb.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\bullet.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\gameover.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\hit.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\life.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\polaritychange.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\polaritytheme.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Icon.ico" />
</ItemGroup>
- <ItemGroup />
+ <ItemGroup>
+ <BootstrapperPackage Include=".NETFramework,Version=v4.0">
+ <Visible>False</Visible>
+ <ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
+ <Install>true</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
+ <Visible>False</Visible>
+ <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
+ <Install>false</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
+ <Visible>False</Visible>
+ <ProductName>.NET Framework 3.5 SP1</ProductName>
+ <Install>false</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
+ <Visible>False</Visible>
+ <ProductName>Windows Installer 4.5</ProductName>
+ <Install>true</Install>
+ </BootstrapperPackage>
+ </ItemGroup>
<ItemGroup>
<None Include="Content\Fonts\bigfont.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<None Include="Content\Graphics\polaritydemotitle.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
+ <None Include="Content\Sound\bomb.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\bullet.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\gameover.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\hit.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\life.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\polaritychange.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\polaritytheme.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
<None Include="neutral-supercruiser.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>