namespace SuperPolarity
{
- class Actor
+ public class Actor
{
protected SuperPolarity game;
public List<Actor> Children;
- // Graphics / In-Game
- protected Texture2D Texture;
- protected Vector2 Origin;
+ // In-Game Properties
public bool Active;
- public Rectangle Box;
- public Vector4 BoxDimensions;
- protected Texture2D BoxTexture;
+ public Rectangle Box;
+ public Vector4 BoxDimensions;
+ protected Texture2D BoxTexture;
+ protected Color Color;
// Physical Properties
public Vector2 Position;
+ public bool Collides;
protected Vector2 Velocity;
protected Vector2 Acceleration;
public float Angle;
// Constraints / Behavior
public float MaxVelocity;
- protected float AccelerationRate;
- public int HP;
- protected bool Immortal;
+ protected float AccelerationRate;
public bool Dying;
- public int Value;
- protected Color Color;
public Actor Parent;
- public int Width
+ public virtual int Width
{
- get { return Texture.Width; }
+ get { return 0; }
}
- public int Height
+ public virtual int Height
{
- get { return Texture.Height; }
+ get { return 0; }
}
public Actor(SuperPolarity newGame)
{
game = newGame;
- BoxDimensions.X = 20;
- BoxDimensions.Y = 20;
- BoxDimensions.W = 15;
- BoxDimensions.Z = 15;
+ BoxDimensions.X = 20;
+ BoxDimensions.Y = 20;
+ BoxDimensions.W = 15;
+ BoxDimensions.Z = 15;
}
- public virtual void Initialize(Texture2D texture, Vector2 position)
+ public virtual void Initialize(Vector2 position)
{
- Texture = texture;
Position = position;
Active = true;
+ Collides = false;
+
Children = new List<Actor>();
- Origin = new Vector2(Texture.Width / 2, Texture.Height / 2);
Velocity = new Vector2(0, 0);
Acceleration = new Vector2(0, 0);
MaxVelocity = 5;
AccelerationRate = 10;
- HP = 1;
- Immortal = false;
-
Dying = false;
- Value = 1;
- InitBox();
- BoxTexture = new Texture2D(game.GraphicsDevice, 1, 1);
- BoxTexture.SetData(new Color[] { Color.White });
+ InitBox();
+ BoxTexture = new Texture2D(game.GraphicsDevice, 1, 1);
+ BoxTexture.SetData(new Color[] { Color.White });
Color = Color.White;
}
- protected void InitBox()
- {
- Box = new Rectangle((int)(Position.X - BoxDimensions.X), (int)(Position.Y - BoxDimensions.X), (int)(BoxDimensions.X + BoxDimensions.X + BoxDimensions.W), (int)(BoxDimensions.Y + BoxDimensions.Y + BoxDimensions.Z));
- }
+ protected void InitBox()
+ {
+ Box = new Rectangle((int)(Position.X - BoxDimensions.X), (int)(Position.Y - BoxDimensions.X), (int)(BoxDimensions.X + BoxDimensions.X + BoxDimensions.W), (int)(BoxDimensions.Y + BoxDimensions.Y + BoxDimensions.Z));
+ }
public void AutoDeccelerate(GameTime gameTime)
{
Move(gameTime);
ChangeAngle();
CheckOutliers();
- UpdateBox();
+ UpdateBox ();
}
- protected virtual void UpdateBox()
- {
- Box.X = (int)(Position.X - BoxDimensions.X);
- Box.Y = (int)(Position.Y - BoxDimensions.Y);
- }
+ protected virtual void UpdateBox()
+ {
+ Box.X = (int)(Position.X - BoxDimensions.X);
+ Box.Y = (int)(Position.Y - BoxDimensions.Y);
+ }
public virtual void Move(GameTime gameTime)
{
AutoDeccelerate(gameTime);
- var maxVelocity = MaxVelocity;
-
Velocity.X = Velocity.X + Acceleration.X * (float)gameTime.ElapsedGameTime.TotalSeconds;
Velocity.Y = Velocity.Y + Acceleration.Y * (float)gameTime.ElapsedGameTime.TotalSeconds;
child.Draw(spriteBatch);
}
- spriteBatch.Draw(Texture, Position, null, Color, Angle, Origin, 1f, SpriteEffects.None, 0f);
- //spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25));
+ //spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25));
}
void CheckOutliers()
{
}
- public void TakeDamage(int amount)
- {
- if (!Immortal)
- {
- HP = HP - amount;
- if (HP < 0)
- {
- Die();
- }
- }
- }
-
protected virtual void Die()
{
Dying = true;
public virtual void CleanUp()
{
- Texture = null;
- BoxTexture = null;
- Children = null;
- Texture = null;
+ BoxTexture = null;
+ Children = null;
}
}
}