-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
{
// OK THIS IS ALL KINDS OF WRONG. THIS IS A PLACEHOLDER BECAUSE DEMO!
var keyPressed = false;
- if ((InputKeyboardState.IsKeyDown(Keys.Enter) || InputGamePadState.IsButtonDown(Buttons.Start))) {
+ if ((InputKeyboardState.IsKeyDown(Keys.Enter) || InputGamePadState.IsButtonDown(Buttons.RightStick))) {
keyPressed = true;
if(!BlockedButtons.Contains("pause") && !BlockedKeys.Contains("pause"))
{