]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarity/SuperPolarity.csproj
Update project to work on VS Code mac
[rbdr/super-polarity] / SuperPolarity / SuperPolarity.csproj
index 76124b756e3292f2ac750a2430ecfac3056a7ff9..16b091595f67c39198e5a8fb298a2a1b7247539d 100644 (file)
     <RootNamespace>SuperPolarity</RootNamespace>
     <AssemblyName>SuperPolarity</AssemblyName>
     <FileAlignment>512</FileAlignment>
     <RootNamespace>SuperPolarity</RootNamespace>
     <AssemblyName>SuperPolarity</AssemblyName>
     <FileAlignment>512</FileAlignment>
+    <PublishUrl>publish\</PublishUrl>
+    <Install>true</Install>
+    <InstallFrom>Disk</InstallFrom>
+    <UpdateEnabled>false</UpdateEnabled>
+    <UpdateMode>Foreground</UpdateMode>
+    <UpdateInterval>7</UpdateInterval>
+    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+    <UpdatePeriodically>false</UpdatePeriodically>
+    <UpdateRequired>false</UpdateRequired>
+    <MapFileExtensions>true</MapFileExtensions>
+    <ApplicationRevision>0</ApplicationRevision>
+    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
+    <IsWebBootstrapper>false</IsWebBootstrapper>
+    <UseApplicationTrust>false</UseApplicationTrust>
+    <BootstrapperEnabled>true</BootstrapperEnabled>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <PlatformTarget>x86</PlatformTarget>
   <ItemGroup>
     <Compile Include="ActorFactory.cs" />
     <Compile Include="ActorManager.cs" />
   <ItemGroup>
     <Compile Include="ActorFactory.cs" />
     <Compile Include="ActorManager.cs" />
+    <Compile Include="Actors\GameActor.cs" />
+    <Compile Include="Actors\Generators\FanGenerator.cs" />
+    <Compile Include="Actors\Generators\Generator.cs" />
+    <Compile Include="Actors\Generators\LineGenerator.cs" />
+    <Compile Include="Actors\Generators\PointGenerator.cs" />
+    <Compile Include="Actors\Generators\RingGenerator.cs" />
+    <Compile Include="Actors\Generators\WaveGenerator.cs" />
     <Compile Include="Actors\StandardShip.cs" />
     <Compile Include="Actors\Bullet.cs" />
     <Compile Include="BasicGenerator.cs" />
     <Compile Include="Actors\StandardShip.cs" />
     <Compile Include="Actors\Bullet.cs" />
     <Compile Include="BasicGenerator.cs" />
     <Compile Include="Widget.cs" />
   </ItemGroup>
   <ItemGroup>
     <Compile Include="Widget.cs" />
   </ItemGroup>
   <ItemGroup>
+    <Reference Include="MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL">
+      <SpecificVersion>False</SpecificVersion>
+      <HintPath>..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
+    </Reference>
     <Reference Include="OpenTK">
       <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
     </Reference>
     <Reference Include="OpenTK">
       <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
     </Reference>
-    <Reference Include="MonoGame.Framework">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
-    </Reference>
     <Reference Include="Lidgren.Network">
       <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
     </Reference>
     <Reference Include="Lidgren.Network">
       <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
     </Reference>
-    <Reference Include="Tao.Sdl">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
-    </Reference>
     <Reference Include="System" />
     <Reference Include="System.Xml" />
     <Reference Include="System" />
     <Reference Include="System.Xml" />
+    <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" />
   </ItemGroup>
   <ItemGroup>
   </ItemGroup>
   <ItemGroup>
-    <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
+    <Content Include="Icon.ico" />
+    <Content Include="..\..\..\..\..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
       <Link>SDL.dll</Link>
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </Content>
       <Link>SDL.dll</Link>
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </Content>
-    <Content Include="Content\Sound\bomb.wav">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Content\Sound\bullet.wav">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Content\Sound\gameover.wav">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Content\Sound\hit.wav">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Content\Sound\life.wav">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Content\Sound\polaritychange.wav">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Content\Sound\polaritytheme.wav">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Icon.ico" />
   </ItemGroup>
   </ItemGroup>
-  <ItemGroup />
+  <ItemGroup>
+    <BootstrapperPackage Include=".NETFramework,Version=v4.0">
+      <Visible>False</Visible>
+      <ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
+      <Install>true</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
+      <Visible>False</Visible>
+      <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
+      <Install>false</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
+      <Visible>False</Visible>
+      <ProductName>.NET Framework 3.5 SP1</ProductName>
+      <Install>false</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
+      <Visible>False</Visible>
+      <ProductName>Windows Installer 4.5</ProductName>
+      <Install>true</Install>
+    </BootstrapperPackage>
+  </ItemGroup>
   <ItemGroup>
     <None Include="Content\Fonts\bigfont.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
   <ItemGroup>
     <None Include="Content\Fonts\bigfont.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     <None Include="Content\Graphics\polaritydemotitle.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </None>
     <None Include="Content\Graphics\polaritydemotitle.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </None>
+    <None Include="Content\Sound\bomb.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Sound\bullet.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Sound\gameover.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Sound\hit.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Sound\life.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Sound\polaritychange.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Sound\polaritytheme.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
     <None Include="neutral-supercruiser.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </None>
     <None Include="neutral-supercruiser.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </None>