-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
ship.MaxVelocity = 0.5f;
ship.FleeVelocity = 5;
ship.ChargeVelocity = 1;
- ship.Value = 10;
- ship.HP = 29;
+ ship.Value = 7;
+ ship.HP = 39;
ship.SetPolarity(polarity);
ActorManager.CheckIn(ship);