<Compile Include="Sound\polaritytheme.wav">
<Name>polaritytheme</Name>
<Importer>WavImporter</Importer>
- <Processor>SongProcessor</Processor>
+ <Processor>SoundEffectProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Processor>FontTextureProcessor</Processor>
</Compile>
</ItemGroup>
+ <ItemGroup>
+ <Compile Include="Sound\bomb.wav">
+ <Name>bomb</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\bullet.wav">
+ <Name>bullet</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\gameover.wav">
+ <Name>gameover</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\hit.wav">
+ <Name>hit</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\life.wav">
+ <Name>life</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\polaritychange.wav">
+ <Name>polaritychange</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ </ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.