]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityContent/SuperPolarityContentContent/SuperPolarityContentContent.contentproj
Moves song to SoundEffect
[rbdr/super-polarity] / SuperPolarityContent / SuperPolarityContentContent / SuperPolarityContentContent.contentproj
index 12417a22fe8f56a0a8913033223b6bf93c3582b7..f539197a76f5923246d6a43953b4eb868ae394d6 100644 (file)
     <Compile Include="Sound\polaritytheme.wav">
       <Name>polaritytheme</Name>
       <Importer>WavImporter</Importer>
-      <Processor>SongProcessor</Processor>
+      <Processor>SoundEffectProcessor</Processor>
     </Compile>
   </ItemGroup>
   <ItemGroup>
       <Processor>FontTextureProcessor</Processor>
     </Compile>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Sound\bomb.wav">
+      <Name>bomb</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\bullet.wav">
+      <Name>bullet</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\gameover.wav">
+      <Name>gameover</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\hit.wav">
+      <Name>hit</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\life.wav">
+      <Name>life</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\polaritychange.wav">
+      <Name>polaritychange</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <!--
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