+}
+
+void close () {
+ SDL_DestroyTexture(benHead);
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+}
+
+
+void initActorManager () {
+ Actor *actor;
+ Actor *otherActor;
+
+ //test the Actor Manager.
+ actorManager = createActorManager();
+
+ actor = createActor();
+ actor->pos.x = 55;
+ actor->pos.y = 24;
+ actorManager->addActor(actorManager, actor);
+
+ otherActor = createActor();
+ otherActor->pos.x=100;
+ otherActor->pos.y=100;
+ actorManager->addActor(actorManager, otherActor);