<RootNamespace>SuperPolarityMac</RootNamespace>
<MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
<AssemblyName>SuperPolarityMac</AssemblyName>
+ <SuppressXamMacUpsell>True</SuppressXamMacUpsell>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Drawing" />
- <Reference Include="MonoMac">
- <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoMac.dll</HintPath>
- </Reference>
<Reference Include="Lidgren.Network">
- <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Lidgren.Network.dll</HintPath>
+ <HintPath>..\SuperPolarity\Vendor\osx\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
- <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoGame.Framework.dll</HintPath>
+ <HintPath>..\SuperPolarity\Vendor\osx\MonoGame.Framework.dll</HintPath>
+ </Reference>
+ <Reference Include="MonoMac">
+ <HintPath>..\SuperPolarity\Vendor\osx\MonoMac.dll</HintPath>
</Reference>
<Reference Include="Tao.Sdl">
- <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Tao.Sdl.dll</HintPath>
+ <HintPath>..\SuperPolarity\Vendor\osx\Tao.Sdl.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Link>Properties\AssemblyInfo.cs</Link>
</Compile>
<Compile Include="Program.cs" />
+ <Compile Include="..\SuperPolarity\Actors\Generators\FanGenerator.cs">
+ <Link>Actors\Generators\FanGenerator.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Generators\Generator.cs">
+ <Link>Actors\Generators\Generator.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Generators\LineGenerator.cs">
+ <Link>Actors\Generators\LineGenerator.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Generators\PointGenerator.cs">
+ <Link>Actors\Generators\PointGenerator.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Generators\RingGenerator.cs">
+ <Link>Actors\Generators\RingGenerator.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Generators\WaveGenerator.cs">
+ <Link>Actors\Generators\WaveGenerator.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\GameActor.cs">
+ <Link>Actors\GameActor.cs</Link>
+ </Compile>
</ItemGroup>
<ItemGroup>
<None Include="..\SuperPolarity\Icon.ico">
<None Include="..\SuperPolarity\scores.txt">
<Link>scores.txt</Link>
</None>
+ <None Include="..\SuperPolarity\Vendor\Lidgren.Network.dll">
+ <Link>Vendor\Lidgren.Network.dll</Link>
+ </None>
+ <None Include="..\SuperPolarity\Vendor\MonoGame.Framework.dll">
+ <Link>Vendor\MonoGame.Framework.dll</Link>
+ </None>
+ <None Include="..\SuperPolarity\Vendor\MonoMac.dll">
+ <Link>Vendor\MonoMac.dll</Link>
+ </None>
+ <None Include="..\SuperPolarity\Vendor\Tao.Sdl.dll">
+ <Link>Vendor\Tao.Sdl.dll</Link>
+ </None>
+ <None Include="..\SuperPolarity\Vendor\Tao.Sdl.dll.config">
+ <Link>Vendor\Tao.Sdl.dll.config</Link>
+ </None>
</ItemGroup>
<ItemGroup>
<Folder Include="Actors\" />
<Folder Include="Content\" />
<Folder Include="Properties\" />
<Folder Include="Content\Sound\" />
+ <Folder Include="Vendor\" />
+ <Folder Include="Actors\Generators\" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="..\SuperPolarity\Content\Graphics\circle.xnb">