<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Drawing" />
- <Reference Include="MonoMac">
- <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoMac.dll</HintPath>
- </Reference>
<Reference Include="Lidgren.Network">
- <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Lidgren.Network.dll</HintPath>
+ <HintPath>..\SuperPolarity\Vendor\osx\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
- <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoGame.Framework.dll</HintPath>
+ <HintPath>..\SuperPolarity\Vendor\osx\MonoGame.Framework.dll</HintPath>
+ </Reference>
+ <Reference Include="MonoMac">
+ <HintPath>..\SuperPolarity\Vendor\osx\MonoMac.dll</HintPath>
</Reference>
<Reference Include="Tao.Sdl">
- <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Tao.Sdl.dll</HintPath>
+ <HintPath>..\SuperPolarity\Vendor\osx\Tao.Sdl.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<None Include="..\SuperPolarity\scores.txt">
<Link>scores.txt</Link>
</None>
+ <None Include="..\SuperPolarity\Vendor\Lidgren.Network.dll">
+ <Link>Vendor\Lidgren.Network.dll</Link>
+ </None>
+ <None Include="..\SuperPolarity\Vendor\MonoGame.Framework.dll">
+ <Link>Vendor\MonoGame.Framework.dll</Link>
+ </None>
+ <None Include="..\SuperPolarity\Vendor\MonoMac.dll">
+ <Link>Vendor\MonoMac.dll</Link>
+ </None>
+ <None Include="..\SuperPolarity\Vendor\Tao.Sdl.dll">
+ <Link>Vendor\Tao.Sdl.dll</Link>
+ </None>
+ <None Include="..\SuperPolarity\Vendor\Tao.Sdl.dll.config">
+ <Link>Vendor\Tao.Sdl.dll.config</Link>
+ </None>
</ItemGroup>
<ItemGroup>
<Folder Include="Actors\" />
<Folder Include="Content\" />
<Folder Include="Properties\" />
<Folder Include="Content\Sound\" />
+ <Folder Include="Vendor\" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="..\SuperPolarity\Content\Graphics\circle.xnb">