]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/Game1.cs
Removes spaces.
[rbdr/super-polarity] / SuperPolarityMac / Game1.cs
diff --git a/SuperPolarityMac/Game1.cs b/SuperPolarityMac/Game1.cs
deleted file mode 100644 (file)
index c0756a1..0000000
+++ /dev/null
@@ -1,110 +0,0 @@
-#region File Description
-//-----------------------------------------------------------------------------
-// SuperPolarityMacGame.cs
-//
-// Microsoft XNA Community Game Platform
-// Copyright (C) Microsoft Corporation. All rights reserved.
-//-----------------------------------------------------------------------------
-#endregion
-
-#region Using Statements
-using System;
-
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Audio;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-using Microsoft.Xna.Framework.Input.Touch;
-using Microsoft.Xna.Framework.Storage;
-using Microsoft.Xna.Framework.Content;
-using Microsoft.Xna.Framework.Media;
-
-#endregion
-
-namespace SuperPolarityMac
-{
-       /// <summary>
-       /// Default Project Template
-       /// </summary>
-       public class Game1 : Game
-       {
-
-       #region Fields
-               GraphicsDeviceManager graphics;
-               SpriteBatch spriteBatch;
-               Texture2D logoTexture;
-       #endregion
-
-       #region Initialization
-
-        public Game1()  
-        {
-
-                       graphics = new GraphicsDeviceManager(this);
-                       
-                       Content.RootDirectory = "Content";
-
-                       graphics.IsFullScreen = false;
-               }
-
-               /// <summary>
-               /// Overridden from the base Game.Initialize. Once the GraphicsDevice is setup,
-               /// we'll use the viewport to initialize some values.
-               /// </summary>
-               protected override void Initialize()
-               {
-                       base.Initialize();
-               }
-
-
-               /// <summary>
-               /// Load your graphics content.
-               /// </summary>
-               protected override void LoadContent()
-               {
-                       // Create a new SpriteBatch, which can be use to draw textures.
-                       spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
-                       
-                       // TODO: use this.Content to load your game content here eg.
-                       logoTexture = Content.Load<Texture2D>("logo");
-               }
-
-       #endregion
-
-       #region Update and Draw
-
-               /// <summary>
-               /// Allows the game to run logic such as updating the world,
-               /// checking for collisions, gathering input, and playing audio.
-               /// </summary>
-               /// <param name="gameTime">Provides a snapshot of timing values.</param>
-               protected override void Update(GameTime gameTime)
-               {
-                       // TODO: Add your update logic here                     
-                       
-                       base.Update(gameTime);
-               }
-
-               /// <summary>
-               /// This is called when the game should draw itself. 
-               /// </summary>
-               /// <param name="gameTime">Provides a snapshot of timing values.</param>
-               protected override void Draw(GameTime gameTime)
-               {
-                       // Clear the backbuffer
-                       graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
-
-                       spriteBatch.Begin();
-
-                       // draw the logo
-                       spriteBatch.Draw(logoTexture, new Vector2 (130, 200), Color.White);
-
-                       spriteBatch.End();
-
-                       //TODO: Add your drawing code here
-                       base.Draw(gameTime);
-               }
-
-       #endregion
-       }
-}