namespace SuperPolarity
{
- class Actor
+ public class Actor
{
protected SuperPolarity game;
// Physical Properties
public Vector2 Position;
+ public bool Collides;
protected Vector2 Velocity;
protected Vector2 Acceleration;
public float Angle;
Position = position;
Active = true;
+ Collides = true;
+
Children = new List<Actor>();
Origin = new Vector2(Texture.Width / 2, Texture.Height / 2);