- spriteBatch.Draw(Texture, Position, null, Color, Angle, Origin, 1f, SpriteEffects.None, 0f);
+ try {
+ spriteBatch.Draw(Texture, Position, null, Color, Angle, Origin, 1f, SpriteEffects.None, 0f);
+ } catch (ArgumentNullException) {
+ Console.WriteLine ("Where'd the texture go?.");
+ }