2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
28 * The basic usage is as follows:
29 * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
30 * - Open a Haptic Device.
31 * - SDL_HapticOpen() to open from index.
32 * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
37 * - Close the haptic device with SDL_HapticClose().
39 * \par Simple rumble example:
44 * haptic = SDL_HapticOpen( 0 );
48 * // Initialize simple rumble
49 * if (SDL_HapticRumbleInit( haptic ) != 0)
52 * // Play effect at 50% strength for 2 seconds
53 * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
58 * SDL_HapticClose( haptic );
61 * \par Complete example:
63 * int test_haptic( SDL_Joystick * joystick ) {
65 * SDL_HapticEffect effect;
69 * haptic = SDL_HapticOpenFromJoystick( joystick );
70 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
72 * // See if it can do sine waves
73 * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE;
81 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
82 * effect.periodic.direction.dir[0] = 18000; // Force comes from south
83 * effect.periodic.period = 1000; // 1000 ms
84 * effect.periodic.magnitude = 20000; // 20000/32767 strength
85 * effect.periodic.length = 5000; // 5 seconds long
86 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
87 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
89 * // Upload the effect
90 * effect_id = SDL_HapticNewEffect( haptic, &effect );
93 * SDL_HapticRunEffect( haptic, effect_id, 1 );
94 * SDL_Delay( 5000); // Wait for the effect to finish
96 * // We destroy the effect, although closing the device also does this
97 * SDL_HapticDestroyEffect( haptic, effect_id );
100 * SDL_HapticClose(haptic);
102 * return 0; // Success
106 * You can also find out more information on my blog:
107 * http://bobbens.dyndns.org/journal/2010/sdl_haptic/
109 * \author Edgar Simo Serra
112 #ifndef _SDL_haptic_h
113 #define _SDL_haptic_h
115 #include "SDL_stdinc.h"
116 #include "SDL_error.h"
117 #include "SDL_joystick.h"
119 #include "begin_code.h"
120 /* Set up for C function definitions, even when using C++ */
123 #endif /* __cplusplus */
126 * \typedef SDL_Haptic
128 * \brief The haptic structure used to identify an SDL haptic.
131 * \sa SDL_HapticOpenFromJoystick
132 * \sa SDL_HapticClose
135 typedef struct _SDL_Haptic SDL_Haptic
;
139 * \name Haptic features
141 * Different haptic features a device can have.
146 * \name Haptic effects
151 * \brief Constant effect supported.
153 * Constant haptic effect.
155 * \sa SDL_HapticCondition
157 #define SDL_HAPTIC_CONSTANT (1<<0)
160 * \brief Sine wave effect supported.
162 * Periodic haptic effect that simulates sine waves.
164 * \sa SDL_HapticPeriodic
166 #define SDL_HAPTIC_SINE (1<<1)
169 * \brief Left/Right effect supported.
171 * Haptic effect for direct control over high/low frequency motors.
173 * \sa SDL_HapticLeftRight
174 * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
175 * we ran out of bits, and this is important for XInput devices.
177 #define SDL_HAPTIC_LEFTRIGHT (1<<2)
179 /* !!! FIXME: put this back when we have more bits in 2.1 */
180 /*#define SDL_HAPTIC_SQUARE (1<<2)*/
183 * \brief Triangle wave effect supported.
185 * Periodic haptic effect that simulates triangular waves.
187 * \sa SDL_HapticPeriodic
189 #define SDL_HAPTIC_TRIANGLE (1<<3)
192 * \brief Sawtoothup wave effect supported.
194 * Periodic haptic effect that simulates saw tooth up waves.
196 * \sa SDL_HapticPeriodic
198 #define SDL_HAPTIC_SAWTOOTHUP (1<<4)
201 * \brief Sawtoothdown wave effect supported.
203 * Periodic haptic effect that simulates saw tooth down waves.
205 * \sa SDL_HapticPeriodic
207 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
210 * \brief Ramp effect supported.
212 * Ramp haptic effect.
216 #define SDL_HAPTIC_RAMP (1<<6)
219 * \brief Spring effect supported - uses axes position.
221 * Condition haptic effect that simulates a spring. Effect is based on the
224 * \sa SDL_HapticCondition
226 #define SDL_HAPTIC_SPRING (1<<7)
229 * \brief Damper effect supported - uses axes velocity.
231 * Condition haptic effect that simulates dampening. Effect is based on the
234 * \sa SDL_HapticCondition
236 #define SDL_HAPTIC_DAMPER (1<<8)
239 * \brief Inertia effect supported - uses axes acceleration.
241 * Condition haptic effect that simulates inertia. Effect is based on the axes
244 * \sa SDL_HapticCondition
246 #define SDL_HAPTIC_INERTIA (1<<9)
249 * \brief Friction effect supported - uses axes movement.
251 * Condition haptic effect that simulates friction. Effect is based on the
254 * \sa SDL_HapticCondition
256 #define SDL_HAPTIC_FRICTION (1<<10)
259 * \brief Custom effect is supported.
261 * User defined custom haptic effect.
263 #define SDL_HAPTIC_CUSTOM (1<<11)
265 /*@}*//*Haptic effects*/
267 /* These last few are features the device has, not effects */
270 * \brief Device can set global gain.
272 * Device supports setting the global gain.
274 * \sa SDL_HapticSetGain
276 #define SDL_HAPTIC_GAIN (1<<12)
279 * \brief Device can set autocenter.
281 * Device supports setting autocenter.
283 * \sa SDL_HapticSetAutocenter
285 #define SDL_HAPTIC_AUTOCENTER (1<<13)
288 * \brief Device can be queried for effect status.
290 * Device can be queried for effect status.
292 * \sa SDL_HapticGetEffectStatus
294 #define SDL_HAPTIC_STATUS (1<<14)
297 * \brief Device can be paused.
299 * \sa SDL_HapticPause
300 * \sa SDL_HapticUnpause
302 #define SDL_HAPTIC_PAUSE (1<<15)
306 * \name Direction encodings
311 * \brief Uses polar coordinates for the direction.
313 * \sa SDL_HapticDirection
315 #define SDL_HAPTIC_POLAR 0
318 * \brief Uses cartesian coordinates for the direction.
320 * \sa SDL_HapticDirection
322 #define SDL_HAPTIC_CARTESIAN 1
325 * \brief Uses spherical coordinates for the direction.
327 * \sa SDL_HapticDirection
329 #define SDL_HAPTIC_SPHERICAL 2
331 /*@}*//*Direction encodings*/
333 /*@}*//*Haptic features*/
340 * \brief Used to play a device an infinite number of times.
342 * \sa SDL_HapticRunEffect
344 #define SDL_HAPTIC_INFINITY 4294967295U
348 * \brief Structure that represents a haptic direction.
350 * Directions can be specified by:
351 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
352 * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
353 * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
355 * Cardinal directions of the haptic device are relative to the positioning
356 * of the device. North is considered to be away from the user.
358 * The following diagram represents the cardinal directions:
373 (1,0) West <----[ HAPTIC ]----> East (-1,0)
386 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
387 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
388 * the first \c dir parameter. The cardinal directions would be:
389 * - North: 0 (0 degrees)
390 * - East: 9000 (90 degrees)
391 * - South: 18000 (180 degrees)
392 * - West: 27000 (270 degrees)
394 * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
395 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
396 * the first three \c dir parameters. The cardinal directions would be:
402 * The Z axis represents the height of the effect if supported, otherwise
403 * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
404 * can use any multiple you want, only the direction matters.
406 * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
407 * The first two \c dir parameters are used. The \c dir parameters are as
408 * follows (all values are in hundredths of degrees):
409 * - Degrees from (1, 0) rotated towards (0, 1).
410 * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
413 * Example of force coming from the south with all encodings (force coming
414 * from the south means the user will have to pull the stick to counteract):
416 * SDL_HapticDirection direction;
418 * // Cartesian directions
419 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
420 * direction.dir[0] = 0; // X position
421 * direction.dir[1] = 1; // Y position
422 * // Assuming the device has 2 axes, we don't need to specify third parameter.
424 * // Polar directions
425 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
426 * direction.dir[0] = 18000; // Polar only uses first parameter
428 * // Spherical coordinates
429 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
430 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
433 * \sa SDL_HAPTIC_POLAR
434 * \sa SDL_HAPTIC_CARTESIAN
435 * \sa SDL_HAPTIC_SPHERICAL
436 * \sa SDL_HapticEffect
437 * \sa SDL_HapticNumAxes
439 typedef struct SDL_HapticDirection
441 Uint8 type
; /**< The type of encoding. */
442 Sint32 dir
[3]; /**< The encoded direction. */
443 } SDL_HapticDirection
;
447 * \brief A structure containing a template for a Constant effect.
449 * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
451 * A constant effect applies a constant force in the specified direction
454 * \sa SDL_HAPTIC_CONSTANT
455 * \sa SDL_HapticEffect
457 typedef struct SDL_HapticConstant
460 Uint16 type
; /**< ::SDL_HAPTIC_CONSTANT */
461 SDL_HapticDirection direction
; /**< Direction of the effect. */
464 Uint32 length
; /**< Duration of the effect. */
465 Uint16 delay
; /**< Delay before starting the effect. */
468 Uint16 button
; /**< Button that triggers the effect. */
469 Uint16 interval
; /**< How soon it can be triggered again after button. */
472 Sint16 level
; /**< Strength of the constant effect. */
475 Uint16 attack_length
; /**< Duration of the attack. */
476 Uint16 attack_level
; /**< Level at the start of the attack. */
477 Uint16 fade_length
; /**< Duration of the fade. */
478 Uint16 fade_level
; /**< Level at the end of the fade. */
479 } SDL_HapticConstant
;
482 * \brief A structure containing a template for a Periodic effect.
484 * The struct handles the following effects:
485 * - ::SDL_HAPTIC_SINE
486 * - ::SDL_HAPTIC_LEFTRIGHT
487 * - ::SDL_HAPTIC_TRIANGLE
488 * - ::SDL_HAPTIC_SAWTOOTHUP
489 * - ::SDL_HAPTIC_SAWTOOTHDOWN
491 * A periodic effect consists in a wave-shaped effect that repeats itself
492 * over time. The type determines the shape of the wave and the parameters
493 * determine the dimensions of the wave.
495 * Phase is given by hundredth of a cycle meaning that giving the phase a value
496 * of 9000 will displace it 25% of its period. Here are sample values:
497 * - 0: No phase displacement.
498 * - 9000: Displaced 25% of its period.
499 * - 18000: Displaced 50% of its period.
500 * - 27000: Displaced 75% of its period.
501 * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
513 | |__| |__| |__| |__| |
520 SDL_HAPTIC_SAWTOOTHUP
522 / | / | / | / | / | / | / |
523 / |/ |/ |/ |/ |/ |/ |
525 SDL_HAPTIC_SAWTOOTHDOWN
526 \ |\ |\ |\ |\ |\ |\ |
527 \ | \ | \ | \ | \ | \ | \ |
531 * \sa SDL_HAPTIC_SINE
532 * \sa SDL_HAPTIC_LEFTRIGHT
533 * \sa SDL_HAPTIC_TRIANGLE
534 * \sa SDL_HAPTIC_SAWTOOTHUP
535 * \sa SDL_HAPTIC_SAWTOOTHDOWN
536 * \sa SDL_HapticEffect
538 typedef struct SDL_HapticPeriodic
541 Uint16 type
; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
542 ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
543 ::SDL_HAPTIC_SAWTOOTHDOWN */
544 SDL_HapticDirection direction
; /**< Direction of the effect. */
547 Uint32 length
; /**< Duration of the effect. */
548 Uint16 delay
; /**< Delay before starting the effect. */
551 Uint16 button
; /**< Button that triggers the effect. */
552 Uint16 interval
; /**< How soon it can be triggered again after button. */
555 Uint16 period
; /**< Period of the wave. */
556 Sint16 magnitude
; /**< Peak value. */
557 Sint16 offset
; /**< Mean value of the wave. */
558 Uint16 phase
; /**< Horizontal shift given by hundredth of a cycle. */
561 Uint16 attack_length
; /**< Duration of the attack. */
562 Uint16 attack_level
; /**< Level at the start of the attack. */
563 Uint16 fade_length
; /**< Duration of the fade. */
564 Uint16 fade_level
; /**< Level at the end of the fade. */
565 } SDL_HapticPeriodic
;
568 * \brief A structure containing a template for a Condition effect.
570 * The struct handles the following effects:
571 * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
572 * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
573 * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
574 * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
576 * Direction is handled by condition internals instead of a direction member.
577 * The condition effect specific members have three parameters. The first
578 * refers to the X axis, the second refers to the Y axis and the third
579 * refers to the Z axis. The right terms refer to the positive side of the
580 * axis and the left terms refer to the negative side of the axis. Please
581 * refer to the ::SDL_HapticDirection diagram for which side is positive and
584 * \sa SDL_HapticDirection
585 * \sa SDL_HAPTIC_SPRING
586 * \sa SDL_HAPTIC_DAMPER
587 * \sa SDL_HAPTIC_INERTIA
588 * \sa SDL_HAPTIC_FRICTION
589 * \sa SDL_HapticEffect
591 typedef struct SDL_HapticCondition
594 Uint16 type
; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
595 ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
596 SDL_HapticDirection direction
; /**< Direction of the effect - Not used ATM. */
599 Uint32 length
; /**< Duration of the effect. */
600 Uint16 delay
; /**< Delay before starting the effect. */
603 Uint16 button
; /**< Button that triggers the effect. */
604 Uint16 interval
; /**< How soon it can be triggered again after button. */
607 Uint16 right_sat
[3]; /**< Level when joystick is to the positive side. */
608 Uint16 left_sat
[3]; /**< Level when joystick is to the negative side. */
609 Sint16 right_coeff
[3]; /**< How fast to increase the force towards the positive side. */
610 Sint16 left_coeff
[3]; /**< How fast to increase the force towards the negative side. */
611 Uint16 deadband
[3]; /**< Size of the dead zone. */
612 Sint16 center
[3]; /**< Position of the dead zone. */
613 } SDL_HapticCondition
;
616 * \brief A structure containing a template for a Ramp effect.
618 * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
620 * The ramp effect starts at start strength and ends at end strength.
621 * It augments in linear fashion. If you use attack and fade with a ramp
622 * the effects get added to the ramp effect making the effect become
623 * quadratic instead of linear.
625 * \sa SDL_HAPTIC_RAMP
626 * \sa SDL_HapticEffect
628 typedef struct SDL_HapticRamp
631 Uint16 type
; /**< ::SDL_HAPTIC_RAMP */
632 SDL_HapticDirection direction
; /**< Direction of the effect. */
635 Uint32 length
; /**< Duration of the effect. */
636 Uint16 delay
; /**< Delay before starting the effect. */
639 Uint16 button
; /**< Button that triggers the effect. */
640 Uint16 interval
; /**< How soon it can be triggered again after button. */
643 Sint16 start
; /**< Beginning strength level. */
644 Sint16 end
; /**< Ending strength level. */
647 Uint16 attack_length
; /**< Duration of the attack. */
648 Uint16 attack_level
; /**< Level at the start of the attack. */
649 Uint16 fade_length
; /**< Duration of the fade. */
650 Uint16 fade_level
; /**< Level at the end of the fade. */
654 * \brief A structure containing a template for a Left/Right effect.
656 * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
658 * The Left/Right effect is used to explicitly control the large and small
659 * motors, commonly found in modern game controllers. One motor is high
660 * frequency, the other is low frequency.
662 * \sa SDL_HAPTIC_LEFTRIGHT
663 * \sa SDL_HapticEffect
665 typedef struct SDL_HapticLeftRight
668 Uint16 type
; /**< ::SDL_HAPTIC_LEFTRIGHT */
671 Uint32 length
; /**< Duration of the effect. */
674 Uint16 large_magnitude
; /**< Control of the large controller motor. */
675 Uint16 small_magnitude
; /**< Control of the small controller motor. */
676 } SDL_HapticLeftRight
;
679 * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
681 * A custom force feedback effect is much like a periodic effect, where the
682 * application can define its exact shape. You will have to allocate the
683 * data yourself. Data should consist of channels * samples Uint16 samples.
685 * If channels is one, the effect is rotated using the defined direction.
686 * Otherwise it uses the samples in data for the different axes.
688 * \sa SDL_HAPTIC_CUSTOM
689 * \sa SDL_HapticEffect
691 typedef struct SDL_HapticCustom
694 Uint16 type
; /**< ::SDL_HAPTIC_CUSTOM */
695 SDL_HapticDirection direction
; /**< Direction of the effect. */
698 Uint32 length
; /**< Duration of the effect. */
699 Uint16 delay
; /**< Delay before starting the effect. */
702 Uint16 button
; /**< Button that triggers the effect. */
703 Uint16 interval
; /**< How soon it can be triggered again after button. */
706 Uint8 channels
; /**< Axes to use, minimum of one. */
707 Uint16 period
; /**< Sample periods. */
708 Uint16 samples
; /**< Amount of samples. */
709 Uint16
*data
; /**< Should contain channels*samples items. */
712 Uint16 attack_length
; /**< Duration of the attack. */
713 Uint16 attack_level
; /**< Level at the start of the attack. */
714 Uint16 fade_length
; /**< Duration of the fade. */
715 Uint16 fade_level
; /**< Level at the end of the fade. */
719 * \brief The generic template for any haptic effect.
721 * All values max at 32767 (0x7FFF). Signed values also can be negative.
722 * Time values unless specified otherwise are in milliseconds.
724 * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
725 * value. Neither delay, interval, attack_length nor fade_length support
726 * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
728 * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
729 * ::SDL_HAPTIC_INFINITY.
731 * Button triggers may not be supported on all devices, it is advised to not
732 * use them if possible. Buttons start at index 1 instead of index 0 like
735 * If both attack_length and fade_level are 0, the envelope is not used,
736 * otherwise both values are used.
740 * // Replay - All effects have this
741 * Uint32 length; // Duration of effect (ms).
742 * Uint16 delay; // Delay before starting effect.
744 * // Trigger - All effects have this
745 * Uint16 button; // Button that triggers effect.
746 * Uint16 interval; // How soon before effect can be triggered again.
748 * // Envelope - All effects except condition effects have this
749 * Uint16 attack_length; // Duration of the attack (ms).
750 * Uint16 attack_level; // Level at the start of the attack.
751 * Uint16 fade_length; // Duration of the fade out (ms).
752 * Uint16 fade_level; // Level at the end of the fade.
756 * Here we have an example of a constant effect evolution in time:
761 | effect level --> _________________
766 | attack_level --> | \
767 | | | <--- fade_level
769 +--------------------------------------------------> Time
771 attack_length fade_length
773 [------------------][-----------------------]
777 * Note either the attack_level or the fade_level may be above the actual
780 * \sa SDL_HapticConstant
781 * \sa SDL_HapticPeriodic
782 * \sa SDL_HapticCondition
784 * \sa SDL_HapticLeftRight
785 * \sa SDL_HapticCustom
787 typedef union SDL_HapticEffect
789 /* Common for all force feedback effects */
790 Uint16 type
; /**< Effect type. */
791 SDL_HapticConstant constant
; /**< Constant effect. */
792 SDL_HapticPeriodic periodic
; /**< Periodic effect. */
793 SDL_HapticCondition condition
; /**< Condition effect. */
794 SDL_HapticRamp ramp
; /**< Ramp effect. */
795 SDL_HapticLeftRight leftright
; /**< Left/Right effect. */
796 SDL_HapticCustom custom
; /**< Custom effect. */
800 /* Function prototypes */
802 * \brief Count the number of haptic devices attached to the system.
804 * \return Number of haptic devices detected on the system.
806 extern DECLSPEC
int SDLCALL
SDL_NumHaptics(void);
809 * \brief Get the implementation dependent name of a Haptic device.
811 * This can be called before any joysticks are opened.
812 * If no name can be found, this function returns NULL.
814 * \param device_index Index of the device to get its name.
815 * \return Name of the device or NULL on error.
819 extern DECLSPEC
const char *SDLCALL
SDL_HapticName(int device_index
);
822 * \brief Opens a Haptic device for usage.
824 * The index passed as an argument refers to the N'th Haptic device on this
827 * When opening a haptic device, its gain will be set to maximum and
828 * autocenter will be disabled. To modify these values use
829 * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
831 * \param device_index Index of the device to open.
832 * \return Device identifier or NULL on error.
834 * \sa SDL_HapticIndex
835 * \sa SDL_HapticOpenFromMouse
836 * \sa SDL_HapticOpenFromJoystick
837 * \sa SDL_HapticClose
838 * \sa SDL_HapticSetGain
839 * \sa SDL_HapticSetAutocenter
840 * \sa SDL_HapticPause
841 * \sa SDL_HapticStopAll
843 extern DECLSPEC SDL_Haptic
*SDLCALL
SDL_HapticOpen(int device_index
);
846 * \brief Checks if the haptic device at index has been opened.
848 * \param device_index Index to check to see if it has been opened.
849 * \return 1 if it has been opened or 0 if it hasn't.
852 * \sa SDL_HapticIndex
854 extern DECLSPEC
int SDLCALL
SDL_HapticOpened(int device_index
);
857 * \brief Gets the index of a haptic device.
859 * \param haptic Haptic device to get the index of.
860 * \return The index of the haptic device or -1 on error.
863 * \sa SDL_HapticOpened
865 extern DECLSPEC
int SDLCALL
SDL_HapticIndex(SDL_Haptic
* haptic
);
868 * \brief Gets whether or not the current mouse has haptic capabilities.
870 * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
872 * \sa SDL_HapticOpenFromMouse
874 extern DECLSPEC
int SDLCALL
SDL_MouseIsHaptic(void);
877 * \brief Tries to open a haptic device from the current mouse.
879 * \return The haptic device identifier or NULL on error.
881 * \sa SDL_MouseIsHaptic
884 extern DECLSPEC SDL_Haptic
*SDLCALL
SDL_HapticOpenFromMouse(void);
887 * \brief Checks to see if a joystick has haptic features.
889 * \param joystick Joystick to test for haptic capabilities.
890 * \return 1 if the joystick is haptic, 0 if it isn't
891 * or -1 if an error ocurred.
893 * \sa SDL_HapticOpenFromJoystick
895 extern DECLSPEC
int SDLCALL
SDL_JoystickIsHaptic(SDL_Joystick
* joystick
);
898 * \brief Opens a Haptic device for usage from a Joystick device.
900 * You must still close the haptic device seperately. It will not be closed
903 * When opening from a joystick you should first close the haptic device before
904 * closing the joystick device. If not, on some implementations the haptic
905 * device will also get unallocated and you'll be unable to use force feedback
908 * \param joystick Joystick to create a haptic device from.
909 * \return A valid haptic device identifier on success or NULL on error.
912 * \sa SDL_HapticClose
914 extern DECLSPEC SDL_Haptic
*SDLCALL
SDL_HapticOpenFromJoystick(SDL_Joystick
*
918 * \brief Closes a Haptic device previously opened with SDL_HapticOpen().
920 * \param haptic Haptic device to close.
922 extern DECLSPEC
void SDLCALL
SDL_HapticClose(SDL_Haptic
* haptic
);
925 * \brief Returns the number of effects a haptic device can store.
927 * On some platforms this isn't fully supported, and therefore is an
928 * approximation. Always check to see if your created effect was actually
929 * created and do not rely solely on SDL_HapticNumEffects().
931 * \param haptic The haptic device to query effect max.
932 * \return The number of effects the haptic device can store or
935 * \sa SDL_HapticNumEffectsPlaying
936 * \sa SDL_HapticQuery
938 extern DECLSPEC
int SDLCALL
SDL_HapticNumEffects(SDL_Haptic
* haptic
);
941 * \brief Returns the number of effects a haptic device can play at the same
944 * This is not supported on all platforms, but will always return a value.
945 * Added here for the sake of completeness.
947 * \param haptic The haptic device to query maximum playing effects.
948 * \return The number of effects the haptic device can play at the same time
951 * \sa SDL_HapticNumEffects
952 * \sa SDL_HapticQuery
954 extern DECLSPEC
int SDLCALL
SDL_HapticNumEffectsPlaying(SDL_Haptic
* haptic
);
957 * \brief Gets the haptic devices supported features in bitwise matter.
961 * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
962 * printf("We have constant haptic effect!");
966 * \param haptic The haptic device to query.
967 * \return Haptic features in bitwise manner (OR'd).
969 * \sa SDL_HapticNumEffects
970 * \sa SDL_HapticEffectSupported
972 extern DECLSPEC
unsigned int SDLCALL
SDL_HapticQuery(SDL_Haptic
* haptic
);
976 * \brief Gets the number of haptic axes the device has.
978 * \sa SDL_HapticDirection
980 extern DECLSPEC
int SDLCALL
SDL_HapticNumAxes(SDL_Haptic
* haptic
);
983 * \brief Checks to see if effect is supported by haptic.
985 * \param haptic Haptic device to check on.
986 * \param effect Effect to check to see if it is supported.
987 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
989 * \sa SDL_HapticQuery
990 * \sa SDL_HapticNewEffect
992 extern DECLSPEC
int SDLCALL
SDL_HapticEffectSupported(SDL_Haptic
* haptic
,
997 * \brief Creates a new haptic effect on the device.
999 * \param haptic Haptic device to create the effect on.
1000 * \param effect Properties of the effect to create.
1001 * \return The id of the effect on success or -1 on error.
1003 * \sa SDL_HapticUpdateEffect
1004 * \sa SDL_HapticRunEffect
1005 * \sa SDL_HapticDestroyEffect
1007 extern DECLSPEC
int SDLCALL
SDL_HapticNewEffect(SDL_Haptic
* haptic
,
1008 SDL_HapticEffect
* effect
);
1011 * \brief Updates the properties of an effect.
1013 * Can be used dynamically, although behaviour when dynamically changing
1014 * direction may be strange. Specifically the effect may reupload itself
1015 * and start playing from the start. You cannot change the type either when
1016 * running SDL_HapticUpdateEffect().
1018 * \param haptic Haptic device that has the effect.
1019 * \param effect Effect to update.
1020 * \param data New effect properties to use.
1021 * \return 0 on success or -1 on error.
1023 * \sa SDL_HapticNewEffect
1024 * \sa SDL_HapticRunEffect
1025 * \sa SDL_HapticDestroyEffect
1027 extern DECLSPEC
int SDLCALL
SDL_HapticUpdateEffect(SDL_Haptic
* haptic
,
1029 SDL_HapticEffect
* data
);
1032 * \brief Runs the haptic effect on its associated haptic device.
1034 * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
1035 * repeating the envelope (attack and fade) every time. If you only want the
1036 * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
1039 * \param haptic Haptic device to run the effect on.
1040 * \param effect Identifier of the haptic effect to run.
1041 * \param iterations Number of iterations to run the effect. Use
1042 * ::SDL_HAPTIC_INFINITY for infinity.
1043 * \return 0 on success or -1 on error.
1045 * \sa SDL_HapticStopEffect
1046 * \sa SDL_HapticDestroyEffect
1047 * \sa SDL_HapticGetEffectStatus
1049 extern DECLSPEC
int SDLCALL
SDL_HapticRunEffect(SDL_Haptic
* haptic
,
1054 * \brief Stops the haptic effect on its associated haptic device.
1056 * \param haptic Haptic device to stop the effect on.
1057 * \param effect Identifier of the effect to stop.
1058 * \return 0 on success or -1 on error.
1060 * \sa SDL_HapticRunEffect
1061 * \sa SDL_HapticDestroyEffect
1063 extern DECLSPEC
int SDLCALL
SDL_HapticStopEffect(SDL_Haptic
* haptic
,
1067 * \brief Destroys a haptic effect on the device.
1069 * This will stop the effect if it's running. Effects are automatically
1070 * destroyed when the device is closed.
1072 * \param haptic Device to destroy the effect on.
1073 * \param effect Identifier of the effect to destroy.
1075 * \sa SDL_HapticNewEffect
1077 extern DECLSPEC
void SDLCALL
SDL_HapticDestroyEffect(SDL_Haptic
* haptic
,
1081 * \brief Gets the status of the current effect on the haptic device.
1083 * Device must support the ::SDL_HAPTIC_STATUS feature.
1085 * \param haptic Haptic device to query the effect status on.
1086 * \param effect Identifier of the effect to query its status.
1087 * \return 0 if it isn't playing, 1 if it is playing or -1 on error.
1089 * \sa SDL_HapticRunEffect
1090 * \sa SDL_HapticStopEffect
1092 extern DECLSPEC
int SDLCALL
SDL_HapticGetEffectStatus(SDL_Haptic
* haptic
,
1096 * \brief Sets the global gain of the device.
1098 * Device must support the ::SDL_HAPTIC_GAIN feature.
1100 * The user may specify the maximum gain by setting the environment variable
1101 * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1102 * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
1105 * \param haptic Haptic device to set the gain on.
1106 * \param gain Value to set the gain to, should be between 0 and 100.
1107 * \return 0 on success or -1 on error.
1109 * \sa SDL_HapticQuery
1111 extern DECLSPEC
int SDLCALL
SDL_HapticSetGain(SDL_Haptic
* haptic
, int gain
);
1114 * \brief Sets the global autocenter of the device.
1116 * Autocenter should be between 0 and 100. Setting it to 0 will disable
1119 * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1121 * \param haptic Haptic device to set autocentering on.
1122 * \param autocenter Value to set autocenter to, 0 disables autocentering.
1123 * \return 0 on success or -1 on error.
1125 * \sa SDL_HapticQuery
1127 extern DECLSPEC
int SDLCALL
SDL_HapticSetAutocenter(SDL_Haptic
* haptic
,
1131 * \brief Pauses a haptic device.
1133 * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1134 * SDL_HapticUnpause() to resume playback.
1136 * Do not modify the effects nor add new ones while the device is paused.
1137 * That can cause all sorts of weird errors.
1139 * \param haptic Haptic device to pause.
1140 * \return 0 on success or -1 on error.
1142 * \sa SDL_HapticUnpause
1144 extern DECLSPEC
int SDLCALL
SDL_HapticPause(SDL_Haptic
* haptic
);
1147 * \brief Unpauses a haptic device.
1149 * Call to unpause after SDL_HapticPause().
1151 * \param haptic Haptic device to pause.
1152 * \return 0 on success or -1 on error.
1154 * \sa SDL_HapticPause
1156 extern DECLSPEC
int SDLCALL
SDL_HapticUnpause(SDL_Haptic
* haptic
);
1159 * \brief Stops all the currently playing effects on a haptic device.
1161 * \param haptic Haptic device to stop.
1162 * \return 0 on success or -1 on error.
1164 extern DECLSPEC
int SDLCALL
SDL_HapticStopAll(SDL_Haptic
* haptic
);
1167 * \brief Checks to see if rumble is supported on a haptic device.
1169 * \param haptic Haptic device to check to see if it supports rumble.
1170 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
1172 * \sa SDL_HapticRumbleInit
1173 * \sa SDL_HapticRumblePlay
1174 * \sa SDL_HapticRumbleStop
1176 extern DECLSPEC
int SDLCALL
SDL_HapticRumbleSupported(SDL_Haptic
* haptic
);
1179 * \brief Initializes the haptic device for simple rumble playback.
1181 * \param haptic Haptic device to initialize for simple rumble playback.
1182 * \return 0 on success or -1 on error.
1184 * \sa SDL_HapticOpen
1185 * \sa SDL_HapticRumbleSupported
1186 * \sa SDL_HapticRumblePlay
1187 * \sa SDL_HapticRumbleStop
1189 extern DECLSPEC
int SDLCALL
SDL_HapticRumbleInit(SDL_Haptic
* haptic
);
1192 * \brief Runs simple rumble on a haptic device
1194 * \param haptic Haptic device to play rumble effect on.
1195 * \param strength Strength of the rumble to play as a 0-1 float value.
1196 * \param length Length of the rumble to play in milliseconds.
1197 * \return 0 on success or -1 on error.
1199 * \sa SDL_HapticRumbleSupported
1200 * \sa SDL_HapticRumbleInit
1201 * \sa SDL_HapticRumbleStop
1203 extern DECLSPEC
int SDLCALL
SDL_HapticRumblePlay(SDL_Haptic
* haptic
, float strength
, Uint32 length
);
1206 * \brief Stops the simple rumble on a haptic device.
1208 * \param haptic Haptic to stop the rumble on.
1209 * \return 0 on success or -1 on error.
1211 * \sa SDL_HapticRumbleSupported
1212 * \sa SDL_HapticRumbleInit
1213 * \sa SDL_HapticRumblePlay
1215 extern DECLSPEC
int SDLCALL
SDL_HapticRumbleStop(SDL_Haptic
* haptic
);
1217 /* Ends C function definitions when using C++ */
1221 #include "close_code.h"
1223 #endif /* _SDL_haptic_h */
1225 /* vi: set ts=4 sw=4 expandtab: */