2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * Header file for SDL_rect definition and management functions.
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_pixels.h"
34 #include "SDL_rwops.h"
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
43 * \brief The structure that defines a point
45 * \sa SDL_EnclosePoints
54 * \brief A rectangle, with the origin at the upper left.
58 * \sa SDL_HasIntersection
59 * \sa SDL_IntersectRect
61 * \sa SDL_EnclosePoints
63 typedef struct SDL_Rect
70 * \brief Returns true if the rectangle has no area.
72 SDL_FORCE_INLINE SDL_bool
SDL_RectEmpty(const SDL_Rect
*r
)
74 return ((!r
) || (r
->w
<= 0) || (r
->h
<= 0)) ? SDL_TRUE
: SDL_FALSE
;
78 * \brief Returns true if the two rectangles are equal.
80 SDL_FORCE_INLINE SDL_bool
SDL_RectEquals(const SDL_Rect
*a
, const SDL_Rect
*b
)
82 return (a
&& b
&& (a
->x
== b
->x
) && (a
->y
== b
->y
) &&
83 (a
->w
== b
->w
) && (a
->h
== b
->h
)) ? SDL_TRUE
: SDL_FALSE
;
87 * \brief Determine whether two rectangles intersect.
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
91 extern DECLSPEC SDL_bool SDLCALL
SDL_HasIntersection(const SDL_Rect
* A
,
95 * \brief Calculate the intersection of two rectangles.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
99 extern DECLSPEC SDL_bool SDLCALL
SDL_IntersectRect(const SDL_Rect
* A
,
104 * \brief Calculate the union of two rectangles.
106 extern DECLSPEC
void SDLCALL
SDL_UnionRect(const SDL_Rect
* A
,
111 * \brief Calculate a minimal rectangle enclosing a set of points
113 * \return SDL_TRUE if any points were within the clipping rect
115 extern DECLSPEC SDL_bool SDLCALL
SDL_EnclosePoints(const SDL_Point
* points
,
117 const SDL_Rect
* clip
,
121 * \brief Calculate the intersection of a rectangle and line segment.
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
125 extern DECLSPEC SDL_bool SDLCALL
SDL_IntersectRectAndLine(const SDL_Rect
*
130 /* Ends C function definitions when using C++ */
134 #include "close_code.h"
136 #endif /* _SDL_rect_h */
138 /* vi: set ts=4 sw=4 expandtab: */