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1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21
22 #ifndef _SDL_main_h
23 #define _SDL_main_h
24
25 #include "SDL_stdinc.h"
26
27 /**
28 * \file SDL_main.h
29 *
30 * Redefine main() on some platforms so that it is called by SDL.
31 */
32
33 #ifndef SDL_MAIN_HANDLED
34 #if defined(__WIN32__)
35 /* On Windows SDL provides WinMain(), which parses the command line and passes
36 the arguments to your main function.
37
38 If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39 */
40 #define SDL_MAIN_AVAILABLE
41
42 #elif defined(__IPHONEOS__)
43 /* On iOS SDL provides a main function that creates an application delegate
44 and starts the iOS application run loop.
45
46 See src/video/uikit/SDL_uikitappdelegate.m for more details.
47 */
48 #define SDL_MAIN_NEEDED
49
50 #elif defined(__ANDROID__)
51 /* On Android SDL provides a Java class in SDLActivity.java that is the
52 main activity entry point.
53
54 See README-android.txt for more details on extending that class.
55 */
56 #define SDL_MAIN_NEEDED
57
58 #endif
59 #endif /* SDL_MAIN_HANDLED */
60
61 #ifdef __cplusplus
62 #define C_LINKAGE "C"
63 #else
64 #define C_LINKAGE
65 #endif /* __cplusplus */
66
67 /**
68 * \file SDL_main.h
69 *
70 * The application's main() function must be called with C linkage,
71 * and should be declared like this:
72 * \code
73 * #ifdef __cplusplus
74 * extern "C"
75 * #endif
76 * int main(int argc, char *argv[])
77 * {
78 * }
79 * \endcode
80 */
81
82 #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
83 #define main SDL_main
84 #endif
85
86 /**
87 * The prototype for the application's main() function
88 */
89 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
90
91
92 #include "begin_code.h"
93 #ifdef __cplusplus
94 extern "C" {
95 #endif
96
97 /*
98 * This is called by the real SDL main function to let the rest of the
99 * library know that initialization was done properly.
100 *
101 * Calling this yourself without knowing what you're doing can cause
102 * crashes and hard to diagnose problems with your application.
103 */
104 extern DECLSPEC void SDL_SetMainReady(void);
105
106 #ifdef __WIN32__
107
108 /**
109 * This can be called to set the application class at startup
110 */
111 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
112 void *hInst);
113 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
114
115 #endif /* __WIN32__ */
116
117
118 #ifdef __cplusplus
119 }
120 #endif
121 #include "close_code.h"
122
123 #endif /* _SDL_main_h */
124
125 /* vi: set ts=4 sw=4 expandtab: */