2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * Include file for SDL event handling.
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 #include "SDL_keyboard.h"
35 #include "SDL_mouse.h"
36 #include "SDL_joystick.h"
37 #include "SDL_gamecontroller.h"
39 #include "SDL_gesture.h"
40 #include "SDL_touch.h"
42 #include "begin_code.h"
43 /* Set up for C function definitions, even when using C++ */
48 /* General keyboard/mouse state definitions */
49 #define SDL_RELEASED 0
53 * \brief The types of events that can be delivered.
57 SDL_FIRSTEVENT
= 0, /**< Unused (do not remove) */
59 /* Application events */
60 SDL_QUIT
= 0x100, /**< User-requested quit */
62 /* These application events have special meaning on iOS, see README-ios.txt for details */
63 SDL_APP_TERMINATING
, /**< The application is being terminated by the OS
64 Called on iOS in applicationWillTerminate()
65 Called on Android in onDestroy()
67 SDL_APP_LOWMEMORY
, /**< The application is low on memory, free memory if possible.
68 Called on iOS in applicationDidReceiveMemoryWarning()
69 Called on Android in onLowMemory()
71 SDL_APP_WILLENTERBACKGROUND
, /**< The application is about to enter the background
72 Called on iOS in applicationWillResignActive()
73 Called on Android in onPause()
75 SDL_APP_DIDENTERBACKGROUND
, /**< The application did enter the background and may not get CPU for some time
76 Called on iOS in applicationDidEnterBackground()
77 Called on Android in onPause()
79 SDL_APP_WILLENTERFOREGROUND
, /**< The application is about to enter the foreground
80 Called on iOS in applicationWillEnterForeground()
81 Called on Android in onResume()
83 SDL_APP_DIDENTERFOREGROUND
, /**< The application is now interactive
84 Called on iOS in applicationDidBecomeActive()
85 Called on Android in onResume()
89 SDL_WINDOWEVENT
= 0x200, /**< Window state change */
90 SDL_SYSWMEVENT
, /**< System specific event */
93 SDL_KEYDOWN
= 0x300, /**< Key pressed */
94 SDL_KEYUP
, /**< Key released */
95 SDL_TEXTEDITING
, /**< Keyboard text editing (composition) */
96 SDL_TEXTINPUT
, /**< Keyboard text input */
99 SDL_MOUSEMOTION
= 0x400, /**< Mouse moved */
100 SDL_MOUSEBUTTONDOWN
, /**< Mouse button pressed */
101 SDL_MOUSEBUTTONUP
, /**< Mouse button released */
102 SDL_MOUSEWHEEL
, /**< Mouse wheel motion */
104 /* Joystick events */
105 SDL_JOYAXISMOTION
= 0x600, /**< Joystick axis motion */
106 SDL_JOYBALLMOTION
, /**< Joystick trackball motion */
107 SDL_JOYHATMOTION
, /**< Joystick hat position change */
108 SDL_JOYBUTTONDOWN
, /**< Joystick button pressed */
109 SDL_JOYBUTTONUP
, /**< Joystick button released */
110 SDL_JOYDEVICEADDED
, /**< A new joystick has been inserted into the system */
111 SDL_JOYDEVICEREMOVED
, /**< An opened joystick has been removed */
113 /* Game controller events */
114 SDL_CONTROLLERAXISMOTION
= 0x650, /**< Game controller axis motion */
115 SDL_CONTROLLERBUTTONDOWN
, /**< Game controller button pressed */
116 SDL_CONTROLLERBUTTONUP
, /**< Game controller button released */
117 SDL_CONTROLLERDEVICEADDED
, /**< A new Game controller has been inserted into the system */
118 SDL_CONTROLLERDEVICEREMOVED
, /**< An opened Game controller has been removed */
119 SDL_CONTROLLERDEVICEREMAPPED
, /**< The controller mapping was updated */
122 SDL_FINGERDOWN
= 0x700,
127 SDL_DOLLARGESTURE
= 0x800,
131 /* Clipboard events */
132 SDL_CLIPBOARDUPDATE
= 0x900, /**< The clipboard changed */
134 /* Drag and drop events */
135 SDL_DROPFILE
= 0x1000, /**< The system requests a file open */
137 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
138 * and should be allocated with SDL_RegisterEvents()
140 SDL_USEREVENT
= 0x8000,
143 * This last event is only for bounding internal arrays
145 SDL_LASTEVENT
= 0xFFFF
149 * \brief Fields shared by every event
151 typedef struct SDL_CommonEvent
158 * \brief Window state change event data (event.window.*)
160 typedef struct SDL_WindowEvent
162 Uint32 type
; /**< ::SDL_WINDOWEVENT */
164 Uint32 windowID
; /**< The associated window */
165 Uint8 event
; /**< ::SDL_WindowEventID */
169 Sint32 data1
; /**< event dependent data */
170 Sint32 data2
; /**< event dependent data */
174 * \brief Keyboard button event structure (event.key.*)
176 typedef struct SDL_KeyboardEvent
178 Uint32 type
; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
180 Uint32 windowID
; /**< The window with keyboard focus, if any */
181 Uint8 state
; /**< ::SDL_PRESSED or ::SDL_RELEASED */
182 Uint8 repeat
; /**< Non-zero if this is a key repeat */
185 SDL_Keysym keysym
; /**< The key that was pressed or released */
188 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
190 * \brief Keyboard text editing event structure (event.edit.*)
192 typedef struct SDL_TextEditingEvent
194 Uint32 type
; /**< ::SDL_TEXTEDITING */
196 Uint32 windowID
; /**< The window with keyboard focus, if any */
197 char text
[SDL_TEXTEDITINGEVENT_TEXT_SIZE
]; /**< The editing text */
198 Sint32 start
; /**< The start cursor of selected editing text */
199 Sint32 length
; /**< The length of selected editing text */
200 } SDL_TextEditingEvent
;
203 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
205 * \brief Keyboard text input event structure (event.text.*)
207 typedef struct SDL_TextInputEvent
209 Uint32 type
; /**< ::SDL_TEXTINPUT */
211 Uint32 windowID
; /**< The window with keyboard focus, if any */
212 char text
[SDL_TEXTINPUTEVENT_TEXT_SIZE
]; /**< The input text */
213 } SDL_TextInputEvent
;
216 * \brief Mouse motion event structure (event.motion.*)
218 typedef struct SDL_MouseMotionEvent
220 Uint32 type
; /**< ::SDL_MOUSEMOTION */
222 Uint32 windowID
; /**< The window with mouse focus, if any */
223 Uint32 which
; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
224 Uint32 state
; /**< The current button state */
225 Sint32 x
; /**< X coordinate, relative to window */
226 Sint32 y
; /**< Y coordinate, relative to window */
227 Sint32 xrel
; /**< The relative motion in the X direction */
228 Sint32 yrel
; /**< The relative motion in the Y direction */
229 } SDL_MouseMotionEvent
;
232 * \brief Mouse button event structure (event.button.*)
234 typedef struct SDL_MouseButtonEvent
236 Uint32 type
; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
238 Uint32 windowID
; /**< The window with mouse focus, if any */
239 Uint32 which
; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
240 Uint8 button
; /**< The mouse button index */
241 Uint8 state
; /**< ::SDL_PRESSED or ::SDL_RELEASED */
244 Sint32 x
; /**< X coordinate, relative to window */
245 Sint32 y
; /**< Y coordinate, relative to window */
246 } SDL_MouseButtonEvent
;
249 * \brief Mouse wheel event structure (event.wheel.*)
251 typedef struct SDL_MouseWheelEvent
253 Uint32 type
; /**< ::SDL_MOUSEWHEEL */
255 Uint32 windowID
; /**< The window with mouse focus, if any */
256 Uint32 which
; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
257 Sint32 x
; /**< The amount scrolled horizontally */
258 Sint32 y
; /**< The amount scrolled vertically */
259 } SDL_MouseWheelEvent
;
262 * \brief Joystick axis motion event structure (event.jaxis.*)
264 typedef struct SDL_JoyAxisEvent
266 Uint32 type
; /**< ::SDL_JOYAXISMOTION */
268 SDL_JoystickID which
; /**< The joystick instance id */
269 Uint8 axis
; /**< The joystick axis index */
273 Sint16 value
; /**< The axis value (range: -32768 to 32767) */
278 * \brief Joystick trackball motion event structure (event.jball.*)
280 typedef struct SDL_JoyBallEvent
282 Uint32 type
; /**< ::SDL_JOYBALLMOTION */
284 SDL_JoystickID which
; /**< The joystick instance id */
285 Uint8 ball
; /**< The joystick trackball index */
289 Sint16 xrel
; /**< The relative motion in the X direction */
290 Sint16 yrel
; /**< The relative motion in the Y direction */
294 * \brief Joystick hat position change event structure (event.jhat.*)
296 typedef struct SDL_JoyHatEvent
298 Uint32 type
; /**< ::SDL_JOYHATMOTION */
300 SDL_JoystickID which
; /**< The joystick instance id */
301 Uint8 hat
; /**< The joystick hat index */
302 Uint8 value
; /**< The hat position value.
303 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
304 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
305 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
307 * Note that zero means the POV is centered.
314 * \brief Joystick button event structure (event.jbutton.*)
316 typedef struct SDL_JoyButtonEvent
318 Uint32 type
; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
320 SDL_JoystickID which
; /**< The joystick instance id */
321 Uint8 button
; /**< The joystick button index */
322 Uint8 state
; /**< ::SDL_PRESSED or ::SDL_RELEASED */
325 } SDL_JoyButtonEvent
;
328 * \brief Joystick device event structure (event.jdevice.*)
330 typedef struct SDL_JoyDeviceEvent
332 Uint32 type
; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
334 Sint32 which
; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
335 } SDL_JoyDeviceEvent
;
339 * \brief Game controller axis motion event structure (event.caxis.*)
341 typedef struct SDL_ControllerAxisEvent
343 Uint32 type
; /**< ::SDL_CONTROLLERAXISMOTION */
345 SDL_JoystickID which
; /**< The joystick instance id */
346 Uint8 axis
; /**< The controller axis (SDL_GameControllerAxis) */
350 Sint16 value
; /**< The axis value (range: -32768 to 32767) */
352 } SDL_ControllerAxisEvent
;
356 * \brief Game controller button event structure (event.cbutton.*)
358 typedef struct SDL_ControllerButtonEvent
360 Uint32 type
; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
362 SDL_JoystickID which
; /**< The joystick instance id */
363 Uint8 button
; /**< The controller button (SDL_GameControllerButton) */
364 Uint8 state
; /**< ::SDL_PRESSED or ::SDL_RELEASED */
367 } SDL_ControllerButtonEvent
;
371 * \brief Controller device event structure (event.cdevice.*)
373 typedef struct SDL_ControllerDeviceEvent
375 Uint32 type
; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
377 Sint32 which
; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
378 } SDL_ControllerDeviceEvent
;
382 * \brief Touch finger event structure (event.tfinger.*)
384 typedef struct SDL_TouchFingerEvent
386 Uint32 type
; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
388 SDL_TouchID touchId
; /**< The touch device id */
389 SDL_FingerID fingerId
;
390 float x
; /**< Normalized in the range 0...1 */
391 float y
; /**< Normalized in the range 0...1 */
392 float dx
; /**< Normalized in the range 0...1 */
393 float dy
; /**< Normalized in the range 0...1 */
394 float pressure
; /**< Normalized in the range 0...1 */
395 } SDL_TouchFingerEvent
;
399 * \brief Multiple Finger Gesture Event (event.mgesture.*)
401 typedef struct SDL_MultiGestureEvent
403 Uint32 type
; /**< ::SDL_MULTIGESTURE */
405 SDL_TouchID touchId
; /**< The touch device index */
412 } SDL_MultiGestureEvent
;
416 * \brief Dollar Gesture Event (event.dgesture.*)
418 typedef struct SDL_DollarGestureEvent
420 Uint32 type
; /**< ::SDL_DOLLARGESTURE */
422 SDL_TouchID touchId
; /**< The touch device id */
423 SDL_GestureID gestureId
;
426 float x
; /**< Normalized center of gesture */
427 float y
; /**< Normalized center of gesture */
428 } SDL_DollarGestureEvent
;
432 * \brief An event used to request a file open by the system (event.drop.*)
433 * This event is disabled by default, you can enable it with SDL_EventState()
434 * \note If you enable this event, you must free the filename in the event.
436 typedef struct SDL_DropEvent
438 Uint32 type
; /**< ::SDL_DROPFILE */
440 char *file
; /**< The file name, which should be freed with SDL_free() */
445 * \brief The "quit requested" event
447 typedef struct SDL_QuitEvent
449 Uint32 type
; /**< ::SDL_QUIT */
454 * \brief OS Specific event
456 typedef struct SDL_OSEvent
458 Uint32 type
; /**< ::SDL_QUIT */
463 * \brief A user-defined event type (event.user.*)
465 typedef struct SDL_UserEvent
467 Uint32 type
; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
469 Uint32 windowID
; /**< The associated window if any */
470 Sint32 code
; /**< User defined event code */
471 void *data1
; /**< User defined data pointer */
472 void *data2
; /**< User defined data pointer */
477 typedef struct SDL_SysWMmsg SDL_SysWMmsg
;
480 * \brief A video driver dependent system event (event.syswm.*)
481 * This event is disabled by default, you can enable it with SDL_EventState()
483 * \note If you want to use this event, you should include SDL_syswm.h.
485 typedef struct SDL_SysWMEvent
487 Uint32 type
; /**< ::SDL_SYSWMEVENT */
489 SDL_SysWMmsg
*msg
; /**< driver dependent data, defined in SDL_syswm.h */
493 * \brief General event structure
495 typedef union SDL_Event
497 Uint32 type
; /**< Event type, shared with all events */
498 SDL_CommonEvent common
; /**< Common event data */
499 SDL_WindowEvent window
; /**< Window event data */
500 SDL_KeyboardEvent key
; /**< Keyboard event data */
501 SDL_TextEditingEvent edit
; /**< Text editing event data */
502 SDL_TextInputEvent text
; /**< Text input event data */
503 SDL_MouseMotionEvent motion
; /**< Mouse motion event data */
504 SDL_MouseButtonEvent button
; /**< Mouse button event data */
505 SDL_MouseWheelEvent wheel
; /**< Mouse wheel event data */
506 SDL_JoyAxisEvent jaxis
; /**< Joystick axis event data */
507 SDL_JoyBallEvent jball
; /**< Joystick ball event data */
508 SDL_JoyHatEvent jhat
; /**< Joystick hat event data */
509 SDL_JoyButtonEvent jbutton
; /**< Joystick button event data */
510 SDL_JoyDeviceEvent jdevice
; /**< Joystick device change event data */
511 SDL_ControllerAxisEvent caxis
; /**< Game Controller axis event data */
512 SDL_ControllerButtonEvent cbutton
; /**< Game Controller button event data */
513 SDL_ControllerDeviceEvent cdevice
; /**< Game Controller device event data */
514 SDL_QuitEvent quit
; /**< Quit request event data */
515 SDL_UserEvent user
; /**< Custom event data */
516 SDL_SysWMEvent syswm
; /**< System dependent window event data */
517 SDL_TouchFingerEvent tfinger
; /**< Touch finger event data */
518 SDL_MultiGestureEvent mgesture
; /**< Gesture event data */
519 SDL_DollarGestureEvent dgesture
; /**< Gesture event data */
520 SDL_DropEvent drop
; /**< Drag and drop event data */
522 /* This is necessary for ABI compatibility between Visual C++ and GCC
523 Visual C++ will respect the push pack pragma and use 52 bytes for
524 this structure, and GCC will use the alignment of the largest datatype
525 within the union, which is 8 bytes.
527 So... we'll add padding to force the size to be 56 bytes for both.
533 /* Function prototypes */
536 * Pumps the event loop, gathering events from the input devices.
538 * This function updates the event queue and internal input device state.
540 * This should only be run in the thread that sets the video mode.
542 extern DECLSPEC
void SDLCALL
SDL_PumpEvents(void);
553 * Checks the event queue for messages and optionally returns them.
555 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
556 * the back of the event queue.
558 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
559 * of the event queue, within the specified minimum and maximum type,
560 * will be returned and will not be removed from the queue.
562 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
563 * of the event queue, within the specified minimum and maximum type,
564 * will be returned and will be removed from the queue.
566 * \return The number of events actually stored, or -1 if there was an error.
568 * This function is thread-safe.
570 extern DECLSPEC
int SDLCALL
SDL_PeepEvents(SDL_Event
* events
, int numevents
,
571 SDL_eventaction action
,
572 Uint32 minType
, Uint32 maxType
);
576 * Checks to see if certain event types are in the event queue.
578 extern DECLSPEC SDL_bool SDLCALL
SDL_HasEvent(Uint32 type
);
579 extern DECLSPEC SDL_bool SDLCALL
SDL_HasEvents(Uint32 minType
, Uint32 maxType
);
582 * This function clears events from the event queue
584 extern DECLSPEC
void SDLCALL
SDL_FlushEvent(Uint32 type
);
585 extern DECLSPEC
void SDLCALL
SDL_FlushEvents(Uint32 minType
, Uint32 maxType
);
588 * \brief Polls for currently pending events.
590 * \return 1 if there are any pending events, or 0 if there are none available.
592 * \param event If not NULL, the next event is removed from the queue and
593 * stored in that area.
595 extern DECLSPEC
int SDLCALL
SDL_PollEvent(SDL_Event
* event
);
598 * \brief Waits indefinitely for the next available event.
600 * \return 1, or 0 if there was an error while waiting for events.
602 * \param event If not NULL, the next event is removed from the queue and
603 * stored in that area.
605 extern DECLSPEC
int SDLCALL
SDL_WaitEvent(SDL_Event
* event
);
608 * \brief Waits until the specified timeout (in milliseconds) for the next
611 * \return 1, or 0 if there was an error while waiting for events.
613 * \param event If not NULL, the next event is removed from the queue and
614 * stored in that area.
615 * \param timeout The timeout (in milliseconds) to wait for next event.
617 extern DECLSPEC
int SDLCALL
SDL_WaitEventTimeout(SDL_Event
* event
,
621 * \brief Add an event to the event queue.
623 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue
624 * was full or there was some other error.
626 extern DECLSPEC
int SDLCALL
SDL_PushEvent(SDL_Event
* event
);
628 typedef int (SDLCALL
* SDL_EventFilter
) (void *userdata
, SDL_Event
* event
);
631 * Sets up a filter to process all events before they change internal state and
632 * are posted to the internal event queue.
634 * The filter is prototyped as:
636 * int SDL_EventFilter(void *userdata, SDL_Event * event);
639 * If the filter returns 1, then the event will be added to the internal queue.
640 * If it returns 0, then the event will be dropped from the queue, but the
641 * internal state will still be updated. This allows selective filtering of
642 * dynamically arriving events.
644 * \warning Be very careful of what you do in the event filter function, as
645 * it may run in a different thread!
647 * There is one caveat when dealing with the ::SDL_QuitEvent event type. The
648 * event filter is only called when the window manager desires to close the
649 * application window. If the event filter returns 1, then the window will
650 * be closed, otherwise the window will remain open if possible.
652 * If the quit event is generated by an interrupt signal, it will bypass the
653 * internal queue and be delivered to the application at the next event poll.
655 extern DECLSPEC
void SDLCALL
SDL_SetEventFilter(SDL_EventFilter filter
,
659 * Return the current event filter - can be used to "chain" filters.
660 * If there is no event filter set, this function returns SDL_FALSE.
662 extern DECLSPEC SDL_bool SDLCALL
SDL_GetEventFilter(SDL_EventFilter
* filter
,
666 * Add a function which is called when an event is added to the queue.
668 extern DECLSPEC
void SDLCALL
SDL_AddEventWatch(SDL_EventFilter filter
,
672 * Remove an event watch function added with SDL_AddEventWatch()
674 extern DECLSPEC
void SDLCALL
SDL_DelEventWatch(SDL_EventFilter filter
,
678 * Run the filter function on the current event queue, removing any
679 * events for which the filter returns 0.
681 extern DECLSPEC
void SDLCALL
SDL_FilterEvents(SDL_EventFilter filter
,
687 #define SDL_DISABLE 0
691 * This function allows you to set the state of processing certain events.
692 * - If \c state is set to ::SDL_IGNORE, that event will be automatically
693 * dropped from the event queue and will not event be filtered.
694 * - If \c state is set to ::SDL_ENABLE, that event will be processed
696 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
697 * current processing state of the specified event.
699 extern DECLSPEC Uint8 SDLCALL
SDL_EventState(Uint32 type
, int state
);
701 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
704 * This function allocates a set of user-defined events, and returns
705 * the beginning event number for that set of events.
707 * If there aren't enough user-defined events left, this function
710 extern DECLSPEC Uint32 SDLCALL
SDL_RegisterEvents(int numevents
);
712 /* Ends C function definitions when using C++ */
716 #include "close_code.h"
718 #endif /* _SDL_events_h */
720 /* vi: set ts=4 sw=4 expandtab: */