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1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21
22 /**
23 * \file SDL_events.h
24 *
25 * Include file for SDL event handling.
26 */
27
28 #ifndef _SDL_events_h
29 #define _SDL_events_h
30
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 #include "SDL_keyboard.h"
35 #include "SDL_mouse.h"
36 #include "SDL_joystick.h"
37 #include "SDL_gamecontroller.h"
38 #include "SDL_quit.h"
39 #include "SDL_gesture.h"
40 #include "SDL_touch.h"
41
42 #include "begin_code.h"
43 /* Set up for C function definitions, even when using C++ */
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47
48 /* General keyboard/mouse state definitions */
49 #define SDL_RELEASED 0
50 #define SDL_PRESSED 1
51
52 /**
53 * \brief The types of events that can be delivered.
54 */
55 typedef enum
56 {
57 SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
58
59 /* Application events */
60 SDL_QUIT = 0x100, /**< User-requested quit */
61
62 /* These application events have special meaning on iOS, see README-ios.txt for details */
63 SDL_APP_TERMINATING, /**< The application is being terminated by the OS
64 Called on iOS in applicationWillTerminate()
65 Called on Android in onDestroy()
66 */
67 SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
68 Called on iOS in applicationDidReceiveMemoryWarning()
69 Called on Android in onLowMemory()
70 */
71 SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
72 Called on iOS in applicationWillResignActive()
73 Called on Android in onPause()
74 */
75 SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
76 Called on iOS in applicationDidEnterBackground()
77 Called on Android in onPause()
78 */
79 SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
80 Called on iOS in applicationWillEnterForeground()
81 Called on Android in onResume()
82 */
83 SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
84 Called on iOS in applicationDidBecomeActive()
85 Called on Android in onResume()
86 */
87
88 /* Window events */
89 SDL_WINDOWEVENT = 0x200, /**< Window state change */
90 SDL_SYSWMEVENT, /**< System specific event */
91
92 /* Keyboard events */
93 SDL_KEYDOWN = 0x300, /**< Key pressed */
94 SDL_KEYUP, /**< Key released */
95 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
96 SDL_TEXTINPUT, /**< Keyboard text input */
97
98 /* Mouse events */
99 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
100 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
101 SDL_MOUSEBUTTONUP, /**< Mouse button released */
102 SDL_MOUSEWHEEL, /**< Mouse wheel motion */
103
104 /* Joystick events */
105 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
106 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
107 SDL_JOYHATMOTION, /**< Joystick hat position change */
108 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
109 SDL_JOYBUTTONUP, /**< Joystick button released */
110 SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
111 SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
112
113 /* Game controller events */
114 SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
115 SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
116 SDL_CONTROLLERBUTTONUP, /**< Game controller button released */
117 SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
118 SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
119 SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
120
121 /* Touch events */
122 SDL_FINGERDOWN = 0x700,
123 SDL_FINGERUP,
124 SDL_FINGERMOTION,
125
126 /* Gesture events */
127 SDL_DOLLARGESTURE = 0x800,
128 SDL_DOLLARRECORD,
129 SDL_MULTIGESTURE,
130
131 /* Clipboard events */
132 SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
133
134 /* Drag and drop events */
135 SDL_DROPFILE = 0x1000, /**< The system requests a file open */
136
137 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
138 * and should be allocated with SDL_RegisterEvents()
139 */
140 SDL_USEREVENT = 0x8000,
141
142 /**
143 * This last event is only for bounding internal arrays
144 */
145 SDL_LASTEVENT = 0xFFFF
146 } SDL_EventType;
147
148 /**
149 * \brief Fields shared by every event
150 */
151 typedef struct SDL_CommonEvent
152 {
153 Uint32 type;
154 Uint32 timestamp;
155 } SDL_CommonEvent;
156
157 /**
158 * \brief Window state change event data (event.window.*)
159 */
160 typedef struct SDL_WindowEvent
161 {
162 Uint32 type; /**< ::SDL_WINDOWEVENT */
163 Uint32 timestamp;
164 Uint32 windowID; /**< The associated window */
165 Uint8 event; /**< ::SDL_WindowEventID */
166 Uint8 padding1;
167 Uint8 padding2;
168 Uint8 padding3;
169 Sint32 data1; /**< event dependent data */
170 Sint32 data2; /**< event dependent data */
171 } SDL_WindowEvent;
172
173 /**
174 * \brief Keyboard button event structure (event.key.*)
175 */
176 typedef struct SDL_KeyboardEvent
177 {
178 Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
179 Uint32 timestamp;
180 Uint32 windowID; /**< The window with keyboard focus, if any */
181 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
182 Uint8 repeat; /**< Non-zero if this is a key repeat */
183 Uint8 padding2;
184 Uint8 padding3;
185 SDL_Keysym keysym; /**< The key that was pressed or released */
186 } SDL_KeyboardEvent;
187
188 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
189 /**
190 * \brief Keyboard text editing event structure (event.edit.*)
191 */
192 typedef struct SDL_TextEditingEvent
193 {
194 Uint32 type; /**< ::SDL_TEXTEDITING */
195 Uint32 timestamp;
196 Uint32 windowID; /**< The window with keyboard focus, if any */
197 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
198 Sint32 start; /**< The start cursor of selected editing text */
199 Sint32 length; /**< The length of selected editing text */
200 } SDL_TextEditingEvent;
201
202
203 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
204 /**
205 * \brief Keyboard text input event structure (event.text.*)
206 */
207 typedef struct SDL_TextInputEvent
208 {
209 Uint32 type; /**< ::SDL_TEXTINPUT */
210 Uint32 timestamp;
211 Uint32 windowID; /**< The window with keyboard focus, if any */
212 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
213 } SDL_TextInputEvent;
214
215 /**
216 * \brief Mouse motion event structure (event.motion.*)
217 */
218 typedef struct SDL_MouseMotionEvent
219 {
220 Uint32 type; /**< ::SDL_MOUSEMOTION */
221 Uint32 timestamp;
222 Uint32 windowID; /**< The window with mouse focus, if any */
223 Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
224 Uint32 state; /**< The current button state */
225 Sint32 x; /**< X coordinate, relative to window */
226 Sint32 y; /**< Y coordinate, relative to window */
227 Sint32 xrel; /**< The relative motion in the X direction */
228 Sint32 yrel; /**< The relative motion in the Y direction */
229 } SDL_MouseMotionEvent;
230
231 /**
232 * \brief Mouse button event structure (event.button.*)
233 */
234 typedef struct SDL_MouseButtonEvent
235 {
236 Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
237 Uint32 timestamp;
238 Uint32 windowID; /**< The window with mouse focus, if any */
239 Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
240 Uint8 button; /**< The mouse button index */
241 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
242 Uint8 padding1;
243 Uint8 padding2;
244 Sint32 x; /**< X coordinate, relative to window */
245 Sint32 y; /**< Y coordinate, relative to window */
246 } SDL_MouseButtonEvent;
247
248 /**
249 * \brief Mouse wheel event structure (event.wheel.*)
250 */
251 typedef struct SDL_MouseWheelEvent
252 {
253 Uint32 type; /**< ::SDL_MOUSEWHEEL */
254 Uint32 timestamp;
255 Uint32 windowID; /**< The window with mouse focus, if any */
256 Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
257 Sint32 x; /**< The amount scrolled horizontally */
258 Sint32 y; /**< The amount scrolled vertically */
259 } SDL_MouseWheelEvent;
260
261 /**
262 * \brief Joystick axis motion event structure (event.jaxis.*)
263 */
264 typedef struct SDL_JoyAxisEvent
265 {
266 Uint32 type; /**< ::SDL_JOYAXISMOTION */
267 Uint32 timestamp;
268 SDL_JoystickID which; /**< The joystick instance id */
269 Uint8 axis; /**< The joystick axis index */
270 Uint8 padding1;
271 Uint8 padding2;
272 Uint8 padding3;
273 Sint16 value; /**< The axis value (range: -32768 to 32767) */
274 Uint16 padding4;
275 } SDL_JoyAxisEvent;
276
277 /**
278 * \brief Joystick trackball motion event structure (event.jball.*)
279 */
280 typedef struct SDL_JoyBallEvent
281 {
282 Uint32 type; /**< ::SDL_JOYBALLMOTION */
283 Uint32 timestamp;
284 SDL_JoystickID which; /**< The joystick instance id */
285 Uint8 ball; /**< The joystick trackball index */
286 Uint8 padding1;
287 Uint8 padding2;
288 Uint8 padding3;
289 Sint16 xrel; /**< The relative motion in the X direction */
290 Sint16 yrel; /**< The relative motion in the Y direction */
291 } SDL_JoyBallEvent;
292
293 /**
294 * \brief Joystick hat position change event structure (event.jhat.*)
295 */
296 typedef struct SDL_JoyHatEvent
297 {
298 Uint32 type; /**< ::SDL_JOYHATMOTION */
299 Uint32 timestamp;
300 SDL_JoystickID which; /**< The joystick instance id */
301 Uint8 hat; /**< The joystick hat index */
302 Uint8 value; /**< The hat position value.
303 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
304 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
305 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
306 *
307 * Note that zero means the POV is centered.
308 */
309 Uint8 padding1;
310 Uint8 padding2;
311 } SDL_JoyHatEvent;
312
313 /**
314 * \brief Joystick button event structure (event.jbutton.*)
315 */
316 typedef struct SDL_JoyButtonEvent
317 {
318 Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
319 Uint32 timestamp;
320 SDL_JoystickID which; /**< The joystick instance id */
321 Uint8 button; /**< The joystick button index */
322 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
323 Uint8 padding1;
324 Uint8 padding2;
325 } SDL_JoyButtonEvent;
326
327 /**
328 * \brief Joystick device event structure (event.jdevice.*)
329 */
330 typedef struct SDL_JoyDeviceEvent
331 {
332 Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
333 Uint32 timestamp;
334 Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
335 } SDL_JoyDeviceEvent;
336
337
338 /**
339 * \brief Game controller axis motion event structure (event.caxis.*)
340 */
341 typedef struct SDL_ControllerAxisEvent
342 {
343 Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
344 Uint32 timestamp;
345 SDL_JoystickID which; /**< The joystick instance id */
346 Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
347 Uint8 padding1;
348 Uint8 padding2;
349 Uint8 padding3;
350 Sint16 value; /**< The axis value (range: -32768 to 32767) */
351 Uint16 padding4;
352 } SDL_ControllerAxisEvent;
353
354
355 /**
356 * \brief Game controller button event structure (event.cbutton.*)
357 */
358 typedef struct SDL_ControllerButtonEvent
359 {
360 Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
361 Uint32 timestamp;
362 SDL_JoystickID which; /**< The joystick instance id */
363 Uint8 button; /**< The controller button (SDL_GameControllerButton) */
364 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
365 Uint8 padding1;
366 Uint8 padding2;
367 } SDL_ControllerButtonEvent;
368
369
370 /**
371 * \brief Controller device event structure (event.cdevice.*)
372 */
373 typedef struct SDL_ControllerDeviceEvent
374 {
375 Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
376 Uint32 timestamp;
377 Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
378 } SDL_ControllerDeviceEvent;
379
380
381 /**
382 * \brief Touch finger event structure (event.tfinger.*)
383 */
384 typedef struct SDL_TouchFingerEvent
385 {
386 Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
387 Uint32 timestamp;
388 SDL_TouchID touchId; /**< The touch device id */
389 SDL_FingerID fingerId;
390 float x; /**< Normalized in the range 0...1 */
391 float y; /**< Normalized in the range 0...1 */
392 float dx; /**< Normalized in the range 0...1 */
393 float dy; /**< Normalized in the range 0...1 */
394 float pressure; /**< Normalized in the range 0...1 */
395 } SDL_TouchFingerEvent;
396
397
398 /**
399 * \brief Multiple Finger Gesture Event (event.mgesture.*)
400 */
401 typedef struct SDL_MultiGestureEvent
402 {
403 Uint32 type; /**< ::SDL_MULTIGESTURE */
404 Uint32 timestamp;
405 SDL_TouchID touchId; /**< The touch device index */
406 float dTheta;
407 float dDist;
408 float x;
409 float y;
410 Uint16 numFingers;
411 Uint16 padding;
412 } SDL_MultiGestureEvent;
413
414
415 /**
416 * \brief Dollar Gesture Event (event.dgesture.*)
417 */
418 typedef struct SDL_DollarGestureEvent
419 {
420 Uint32 type; /**< ::SDL_DOLLARGESTURE */
421 Uint32 timestamp;
422 SDL_TouchID touchId; /**< The touch device id */
423 SDL_GestureID gestureId;
424 Uint32 numFingers;
425 float error;
426 float x; /**< Normalized center of gesture */
427 float y; /**< Normalized center of gesture */
428 } SDL_DollarGestureEvent;
429
430
431 /**
432 * \brief An event used to request a file open by the system (event.drop.*)
433 * This event is disabled by default, you can enable it with SDL_EventState()
434 * \note If you enable this event, you must free the filename in the event.
435 */
436 typedef struct SDL_DropEvent
437 {
438 Uint32 type; /**< ::SDL_DROPFILE */
439 Uint32 timestamp;
440 char *file; /**< The file name, which should be freed with SDL_free() */
441 } SDL_DropEvent;
442
443
444 /**
445 * \brief The "quit requested" event
446 */
447 typedef struct SDL_QuitEvent
448 {
449 Uint32 type; /**< ::SDL_QUIT */
450 Uint32 timestamp;
451 } SDL_QuitEvent;
452
453 /**
454 * \brief OS Specific event
455 */
456 typedef struct SDL_OSEvent
457 {
458 Uint32 type; /**< ::SDL_QUIT */
459 Uint32 timestamp;
460 } SDL_OSEvent;
461
462 /**
463 * \brief A user-defined event type (event.user.*)
464 */
465 typedef struct SDL_UserEvent
466 {
467 Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
468 Uint32 timestamp;
469 Uint32 windowID; /**< The associated window if any */
470 Sint32 code; /**< User defined event code */
471 void *data1; /**< User defined data pointer */
472 void *data2; /**< User defined data pointer */
473 } SDL_UserEvent;
474
475
476 struct SDL_SysWMmsg;
477 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
478
479 /**
480 * \brief A video driver dependent system event (event.syswm.*)
481 * This event is disabled by default, you can enable it with SDL_EventState()
482 *
483 * \note If you want to use this event, you should include SDL_syswm.h.
484 */
485 typedef struct SDL_SysWMEvent
486 {
487 Uint32 type; /**< ::SDL_SYSWMEVENT */
488 Uint32 timestamp;
489 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
490 } SDL_SysWMEvent;
491
492 /**
493 * \brief General event structure
494 */
495 typedef union SDL_Event
496 {
497 Uint32 type; /**< Event type, shared with all events */
498 SDL_CommonEvent common; /**< Common event data */
499 SDL_WindowEvent window; /**< Window event data */
500 SDL_KeyboardEvent key; /**< Keyboard event data */
501 SDL_TextEditingEvent edit; /**< Text editing event data */
502 SDL_TextInputEvent text; /**< Text input event data */
503 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
504 SDL_MouseButtonEvent button; /**< Mouse button event data */
505 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
506 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
507 SDL_JoyBallEvent jball; /**< Joystick ball event data */
508 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
509 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
510 SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
511 SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
512 SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
513 SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
514 SDL_QuitEvent quit; /**< Quit request event data */
515 SDL_UserEvent user; /**< Custom event data */
516 SDL_SysWMEvent syswm; /**< System dependent window event data */
517 SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
518 SDL_MultiGestureEvent mgesture; /**< Gesture event data */
519 SDL_DollarGestureEvent dgesture; /**< Gesture event data */
520 SDL_DropEvent drop; /**< Drag and drop event data */
521
522 /* This is necessary for ABI compatibility between Visual C++ and GCC
523 Visual C++ will respect the push pack pragma and use 52 bytes for
524 this structure, and GCC will use the alignment of the largest datatype
525 within the union, which is 8 bytes.
526
527 So... we'll add padding to force the size to be 56 bytes for both.
528 */
529 Uint8 padding[56];
530 } SDL_Event;
531
532
533 /* Function prototypes */
534
535 /**
536 * Pumps the event loop, gathering events from the input devices.
537 *
538 * This function updates the event queue and internal input device state.
539 *
540 * This should only be run in the thread that sets the video mode.
541 */
542 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
543
544 /*@{*/
545 typedef enum
546 {
547 SDL_ADDEVENT,
548 SDL_PEEKEVENT,
549 SDL_GETEVENT
550 } SDL_eventaction;
551
552 /**
553 * Checks the event queue for messages and optionally returns them.
554 *
555 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
556 * the back of the event queue.
557 *
558 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
559 * of the event queue, within the specified minimum and maximum type,
560 * will be returned and will not be removed from the queue.
561 *
562 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
563 * of the event queue, within the specified minimum and maximum type,
564 * will be returned and will be removed from the queue.
565 *
566 * \return The number of events actually stored, or -1 if there was an error.
567 *
568 * This function is thread-safe.
569 */
570 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
571 SDL_eventaction action,
572 Uint32 minType, Uint32 maxType);
573 /*@}*/
574
575 /**
576 * Checks to see if certain event types are in the event queue.
577 */
578 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
579 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
580
581 /**
582 * This function clears events from the event queue
583 */
584 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
585 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
586
587 /**
588 * \brief Polls for currently pending events.
589 *
590 * \return 1 if there are any pending events, or 0 if there are none available.
591 *
592 * \param event If not NULL, the next event is removed from the queue and
593 * stored in that area.
594 */
595 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
596
597 /**
598 * \brief Waits indefinitely for the next available event.
599 *
600 * \return 1, or 0 if there was an error while waiting for events.
601 *
602 * \param event If not NULL, the next event is removed from the queue and
603 * stored in that area.
604 */
605 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
606
607 /**
608 * \brief Waits until the specified timeout (in milliseconds) for the next
609 * available event.
610 *
611 * \return 1, or 0 if there was an error while waiting for events.
612 *
613 * \param event If not NULL, the next event is removed from the queue and
614 * stored in that area.
615 * \param timeout The timeout (in milliseconds) to wait for next event.
616 */
617 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
618 int timeout);
619
620 /**
621 * \brief Add an event to the event queue.
622 *
623 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue
624 * was full or there was some other error.
625 */
626 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
627
628 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
629
630 /**
631 * Sets up a filter to process all events before they change internal state and
632 * are posted to the internal event queue.
633 *
634 * The filter is prototyped as:
635 * \code
636 * int SDL_EventFilter(void *userdata, SDL_Event * event);
637 * \endcode
638 *
639 * If the filter returns 1, then the event will be added to the internal queue.
640 * If it returns 0, then the event will be dropped from the queue, but the
641 * internal state will still be updated. This allows selective filtering of
642 * dynamically arriving events.
643 *
644 * \warning Be very careful of what you do in the event filter function, as
645 * it may run in a different thread!
646 *
647 * There is one caveat when dealing with the ::SDL_QuitEvent event type. The
648 * event filter is only called when the window manager desires to close the
649 * application window. If the event filter returns 1, then the window will
650 * be closed, otherwise the window will remain open if possible.
651 *
652 * If the quit event is generated by an interrupt signal, it will bypass the
653 * internal queue and be delivered to the application at the next event poll.
654 */
655 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
656 void *userdata);
657
658 /**
659 * Return the current event filter - can be used to "chain" filters.
660 * If there is no event filter set, this function returns SDL_FALSE.
661 */
662 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
663 void **userdata);
664
665 /**
666 * Add a function which is called when an event is added to the queue.
667 */
668 extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
669 void *userdata);
670
671 /**
672 * Remove an event watch function added with SDL_AddEventWatch()
673 */
674 extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
675 void *userdata);
676
677 /**
678 * Run the filter function on the current event queue, removing any
679 * events for which the filter returns 0.
680 */
681 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
682 void *userdata);
683
684 /*@{*/
685 #define SDL_QUERY -1
686 #define SDL_IGNORE 0
687 #define SDL_DISABLE 0
688 #define SDL_ENABLE 1
689
690 /**
691 * This function allows you to set the state of processing certain events.
692 * - If \c state is set to ::SDL_IGNORE, that event will be automatically
693 * dropped from the event queue and will not event be filtered.
694 * - If \c state is set to ::SDL_ENABLE, that event will be processed
695 * normally.
696 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
697 * current processing state of the specified event.
698 */
699 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
700 /*@}*/
701 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
702
703 /**
704 * This function allocates a set of user-defined events, and returns
705 * the beginning event number for that set of events.
706 *
707 * If there aren't enough user-defined events left, this function
708 * returns (Uint32)-1
709 */
710 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
711
712 /* Ends C function definitions when using C++ */
713 #ifdef __cplusplus
714 }
715 #endif
716 #include "close_code.h"
717
718 #endif /* _SDL_events_h */
719
720 /* vi: set ts=4 sw=4 expandtab: */