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[rbdr/super-polarity] / SuperPolarityContent / SuperPolarityContent / SuperPolarityContent.csproj
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
3 <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
4 <PropertyGroup>
5 <ProjectGuid>{8528C189-5B94-48F8-8C64-D4D6658E52F6}</ProjectGuid>
6 <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
7 <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
9 <OutputType>Library</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>ContentBuilder</RootNamespace>
12 <AssemblyName>IgnoreMe</AssemblyName>
13 <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
14 <TargetFrameworkProfile>Client</TargetFrameworkProfile>
15 <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
16 <OutputPath>bin\$(Configuration)</OutputPath>
17 <XnaPlatform>Windows</XnaPlatform>
18 <XnaProfile>HiDef</XnaProfile>
19 <XnaCrossPlatformGroupID>70f11b5f-d758-4efc-943f-95989437d224</XnaCrossPlatformGroupID>
20 <XnaOutputType>Library</XnaOutputType>
21 <PlatformTarget>x86</PlatformTarget>
22 <UseVSHostingProcess>false</UseVSHostingProcess>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
25 <MonoGamePlatform>Windows</MonoGamePlatform>
26 </PropertyGroup>
27 <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
28 <MonoGamePlatform>Windows8</MonoGamePlatform>
29 </PropertyGroup>
30 <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
31 <MonoGamePlatform>Android</MonoGamePlatform>
32 </PropertyGroup>
33 <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
34 <MonoGamePlatform>iOS</MonoGamePlatform>
35 </PropertyGroup>
36 <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
37 <MonoGamePlatform>OSX</MonoGamePlatform>
38 </PropertyGroup>
39 <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
40 <MonoGamePlatform>Linux</MonoGamePlatform>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
43 <MonoGamePlatform>PSM</MonoGamePlatform>
44 </PropertyGroup>
45 <ItemGroup>
46 <Reference Include="mscorlib" />
47 </ItemGroup>
48 <ItemGroup>
49 <ProjectReference Include="..\SuperPolarity ContentContent\SuperPolarity ContentContent.contentproj">
50 <Project>{468F8415-7D38-4718-B0B4-E18F1A427136}</Project>
51 <Name>SuperPolarity ContentContent %28Content%29</Name>
52 <XnaReferenceType>Content</XnaReferenceType>
53 </ProjectReference>
54 </ItemGroup>
55 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
56 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
57 <!--
58 To modify your build process, add your task inside one of the targets below and uncomment it.
59 Other similar extension points exist, see Microsoft.Common.targets.
60 <Target Name="BeforeBuild">
61 </Target>
62 <Target Name="AfterBuild">
63 </Target>
64 -->
65 </Project>