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[rbdr/super-polarity] / Super Polarity / Super Polarity.csproj
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
9 <OutputType>WinExe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>SuperPolarity</RootNamespace>
12 <AssemblyName>Super Polarity</AssemblyName>
13 <FileAlignment>512</FileAlignment>
14 </PropertyGroup>
15 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
16 <PlatformTarget>x86</PlatformTarget>
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>bin\WindowsGL\Debug\</OutputPath>
21 <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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26 <PlatformTarget>x86</PlatformTarget>
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\WindowsGL\Release\</OutputPath>
30 <DefineConstants>TRACE;WINDOWS</DefineConstants>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 </PropertyGroup>
34 <PropertyGroup>
35 <ApplicationIcon>Icon.ico</ApplicationIcon>
36 </PropertyGroup>
37 <ItemGroup>
38 <Compile Include="ActorFactory.cs" />
39 <Compile Include="ActorManager.cs" />
40 <Compile Include="InputController.cs" />
41 <Compile Include="MainShip.cs" />
42 <Compile Include="Particle.cs" />
43 <Compile Include="ParticleEngine.cs" />
44 <Compile Include="Actor.cs" />
45 <Compile Include="Ship.cs" />
46 <Compile Include="SuperPolarity.cs" />
47 <Compile Include="Program.cs" />
48 <Compile Include="Properties\AssemblyInfo.cs" />
49 </ItemGroup>
50 <ItemGroup>
51 <Reference Include="OpenTK">
52 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
53 </Reference>
54 <Reference Include="MonoGame.Framework">
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56 </Reference>
57 <Reference Include="Lidgren.Network">
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59 </Reference>
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62 </Reference>
63 <Reference Include="System" />
64 <Reference Include="System.Xml" />
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66 <ItemGroup>
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70 </Content>
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72 </ItemGroup>
73 <ItemGroup>
74 <Folder Include="Content\Sound\" />
75 </ItemGroup>
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79 </None>
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82 </None>
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85 </None>
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88 </None>
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91 </None>
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94 </None>
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103 </None>
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106 </None>
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109 </None>
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112 </None>
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121 </None>
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124 </None>
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127 </None>
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129 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
130 </None>
131 </ItemGroup>
132 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
133 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
134 Other similar extension points exist, see Microsoft.Common.targets.
135 <Target Name="BeforeBuild">
136 </Target>
137 <Target Name="AfterBuild">
138 </Target>
139 -->
140 </Project>