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[rbdr/super-polarity] / Super Polarity / Super Polarity.csproj~
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
9 <OutputType>WinExe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>GameName1</RootNamespace>
12 <AssemblyName>Super Polarity</AssemblyName>
13 <FileAlignment>512</FileAlignment>
14 </PropertyGroup>
15 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
16 <PlatformTarget>x86</PlatformTarget>
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>bin\WindowsGL\Debug\</OutputPath>
21 <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
22 <ErrorReport>prompt</ErrorReport>
23 <WarningLevel>4</WarningLevel>
24 </PropertyGroup>
25 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
26 <PlatformTarget>x86</PlatformTarget>
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\WindowsGL\Release\</OutputPath>
30 <DefineConstants>TRACE;WINDOWS</DefineConstants>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 </PropertyGroup>
34 <PropertyGroup>
35 <ApplicationIcon>Icon.ico</ApplicationIcon>
36 </PropertyGroup>
37 <ItemGroup>
38 <Compile Include="SuperPolarity.cs" />
39 <Compile Include="Program.cs" />
40 <Compile Include="Properties\AssemblyInfo.cs" />
41 </ItemGroup>
42 <ItemGroup>
43 <Reference Include="OpenTK">
44 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
45 </Reference>
46 <Reference Include="MonoGame.Framework">
47 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
48 </Reference>
49 <Reference Include="Lidgren.Network">
50 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
51 </Reference>
52 <Reference Include="Tao.Sdl">
53 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
54 </Reference>
55 <Reference Include="System" />
56 <Reference Include="System.Xml" />
57 </ItemGroup>
58 <ItemGroup>
59 <Content Include="..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
60 <Link>SDL.dll</Link>
61 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
62 </Content>
63 <Content Include="Icon.ico" />
64 </ItemGroup>
65 <ItemGroup>
66 <Folder Include="Content\" />
67 </ItemGroup>
68 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
69 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
70 Other similar extension points exist, see Microsoft.Common.targets.
71 <Target Name="BeforeBuild">
72 </Target>
73 <Target Name="AfterBuild">
74 </Target>
75 -->
76 </Project>