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1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21
22 /**
23 * \file SDL_render.h
24 *
25 * Header file for SDL 2D rendering functions.
26 *
27 * This API supports the following features:
28 * * single pixel points
29 * * single pixel lines
30 * * filled rectangles
31 * * texture images
32 *
33 * The primitives may be drawn in opaque, blended, or additive modes.
34 *
35 * The texture images may be drawn in opaque, blended, or additive modes.
36 * They can have an additional color tint or alpha modulation applied to
37 * them, and may also be stretched with linear interpolation.
38 *
39 * This API is designed to accelerate simple 2D operations. You may
40 * want more functionality such as polygons and particle effects and
41 * in that case you should use SDL's OpenGL/Direct3D support or one
42 * of the many good 3D engines.
43 *
44 * These functions must be called from the main thread.
45 * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
46 */
47
48 #ifndef _SDL_render_h
49 #define _SDL_render_h
50
51 #include "SDL_stdinc.h"
52 #include "SDL_rect.h"
53 #include "SDL_video.h"
54
55 #include "begin_code.h"
56 /* Set up for C function definitions, even when using C++ */
57 #ifdef __cplusplus
58 extern "C" {
59 #endif
60
61 /**
62 * \brief Flags used when creating a rendering context
63 */
64 typedef enum
65 {
66 SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
68 acceleration */
69 SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
70 with the refresh rate */
71 SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
72 rendering to texture */
73 } SDL_RendererFlags;
74
75 /**
76 * \brief Information on the capabilities of a render driver or context.
77 */
78 typedef struct SDL_RendererInfo
79 {
80 const char *name; /**< The name of the renderer */
81 Uint32 flags; /**< Supported ::SDL_RendererFlags */
82 Uint32 num_texture_formats; /**< The number of available texture formats */
83 Uint32 texture_formats[16]; /**< The available texture formats */
84 int max_texture_width; /**< The maximimum texture width */
85 int max_texture_height; /**< The maximimum texture height */
86 } SDL_RendererInfo;
87
88 /**
89 * \brief The access pattern allowed for a texture.
90 */
91 typedef enum
92 {
93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
94 SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
95 SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
96 } SDL_TextureAccess;
97
98 /**
99 * \brief The texture channel modulation used in SDL_RenderCopy().
100 */
101 typedef enum
102 {
103 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
104 SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
105 SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
106 } SDL_TextureModulate;
107
108 /**
109 * \brief Flip constants for SDL_RenderCopyEx
110 */
111 typedef enum
112 {
113 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
115 SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
116 } SDL_RendererFlip;
117
118 /**
119 * \brief A structure representing rendering state
120 */
121 struct SDL_Renderer;
122 typedef struct SDL_Renderer SDL_Renderer;
123
124 /**
125 * \brief An efficient driver-specific representation of pixel data
126 */
127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture;
129
130
131 /* Function prototypes */
132
133 /**
134 * \brief Get the number of 2D rendering drivers available for the current
135 * display.
136 *
137 * A render driver is a set of code that handles rendering and texture
138 * management on a particular display. Normally there is only one, but
139 * some drivers may have several available with different capabilities.
140 *
141 * \sa SDL_GetRenderDriverInfo()
142 * \sa SDL_CreateRenderer()
143 */
144 extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
145
146 /**
147 * \brief Get information about a specific 2D rendering driver for the current
148 * display.
149 *
150 * \param index The index of the driver to query information about.
151 * \param info A pointer to an SDL_RendererInfo struct to be filled with
152 * information on the rendering driver.
153 *
154 * \return 0 on success, -1 if the index was out of range.
155 *
156 * \sa SDL_CreateRenderer()
157 */
158 extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
159 SDL_RendererInfo * info);
160
161 /**
162 * \brief Create a window and default renderer
163 *
164 * \param width The width of the window
165 * \param height The height of the window
166 * \param window_flags The flags used to create the window
167 * \param window A pointer filled with the window, or NULL on error
168 * \param renderer A pointer filled with the renderer, or NULL on error
169 *
170 * \return 0 on success, or -1 on error
171 */
172 extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
173 int width, int height, Uint32 window_flags,
174 SDL_Window **window, SDL_Renderer **renderer);
175
176
177 /**
178 * \brief Create a 2D rendering context for a window.
179 *
180 * \param window The window where rendering is displayed.
181 * \param index The index of the rendering driver to initialize, or -1 to
182 * initialize the first one supporting the requested flags.
183 * \param flags ::SDL_RendererFlags.
184 *
185 * \return A valid rendering context or NULL if there was an error.
186 *
187 * \sa SDL_CreateSoftwareRenderer()
188 * \sa SDL_GetRendererInfo()
189 * \sa SDL_DestroyRenderer()
190 */
191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
192 int index, Uint32 flags);
193
194 /**
195 * \brief Create a 2D software rendering context for a surface.
196 *
197 * \param surface The surface where rendering is done.
198 *
199 * \return A valid rendering context or NULL if there was an error.
200 *
201 * \sa SDL_CreateRenderer()
202 * \sa SDL_DestroyRenderer()
203 */
204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
205
206 /**
207 * \brief Get the renderer associated with a window.
208 */
209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
210
211 /**
212 * \brief Get information about a rendering context.
213 */
214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
215 SDL_RendererInfo * info);
216
217 /**
218 * \brief Get the output size of a rendering context.
219 */
220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
221 int *w, int *h);
222
223 /**
224 * \brief Create a texture for a rendering context.
225 *
226 * \param renderer The renderer.
227 * \param format The format of the texture.
228 * \param access One of the enumerated values in ::SDL_TextureAccess.
229 * \param w The width of the texture in pixels.
230 * \param h The height of the texture in pixels.
231 *
232 * \return The created texture is returned, or 0 if no rendering context was
233 * active, the format was unsupported, or the width or height were out
234 * of range.
235 *
236 * \sa SDL_QueryTexture()
237 * \sa SDL_UpdateTexture()
238 * \sa SDL_DestroyTexture()
239 */
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
241 Uint32 format,
242 int access, int w,
243 int h);
244
245 /**
246 * \brief Create a texture from an existing surface.
247 *
248 * \param renderer The renderer.
249 * \param surface The surface containing pixel data used to fill the texture.
250 *
251 * \return The created texture is returned, or 0 on error.
252 *
253 * \note The surface is not modified or freed by this function.
254 *
255 * \sa SDL_QueryTexture()
256 * \sa SDL_DestroyTexture()
257 */
258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
259
260 /**
261 * \brief Query the attributes of a texture
262 *
263 * \param texture A texture to be queried.
264 * \param format A pointer filled in with the raw format of the texture. The
265 * actual format may differ, but pixel transfers will use this
266 * format.
267 * \param access A pointer filled in with the actual access to the texture.
268 * \param w A pointer filled in with the width of the texture in pixels.
269 * \param h A pointer filled in with the height of the texture in pixels.
270 *
271 * \return 0 on success, or -1 if the texture is not valid.
272 */
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
274 Uint32 * format, int *access,
275 int *w, int *h);
276
277 /**
278 * \brief Set an additional color value used in render copy operations.
279 *
280 * \param texture The texture to update.
281 * \param r The red color value multiplied into copy operations.
282 * \param g The green color value multiplied into copy operations.
283 * \param b The blue color value multiplied into copy operations.
284 *
285 * \return 0 on success, or -1 if the texture is not valid or color modulation
286 * is not supported.
287 *
288 * \sa SDL_GetTextureColorMod()
289 */
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
291 Uint8 r, Uint8 g, Uint8 b);
292
293
294 /**
295 * \brief Get the additional color value used in render copy operations.
296 *
297 * \param texture The texture to query.
298 * \param r A pointer filled in with the current red color value.
299 * \param g A pointer filled in with the current green color value.
300 * \param b A pointer filled in with the current blue color value.
301 *
302 * \return 0 on success, or -1 if the texture is not valid.
303 *
304 * \sa SDL_SetTextureColorMod()
305 */
306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
307 Uint8 * r, Uint8 * g,
308 Uint8 * b);
309
310 /**
311 * \brief Set an additional alpha value used in render copy operations.
312 *
313 * \param texture The texture to update.
314 * \param alpha The alpha value multiplied into copy operations.
315 *
316 * \return 0 on success, or -1 if the texture is not valid or alpha modulation
317 * is not supported.
318 *
319 * \sa SDL_GetTextureAlphaMod()
320 */
321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
322 Uint8 alpha);
323
324 /**
325 * \brief Get the additional alpha value used in render copy operations.
326 *
327 * \param texture The texture to query.
328 * \param alpha A pointer filled in with the current alpha value.
329 *
330 * \return 0 on success, or -1 if the texture is not valid.
331 *
332 * \sa SDL_SetTextureAlphaMod()
333 */
334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
335 Uint8 * alpha);
336
337 /**
338 * \brief Set the blend mode used for texture copy operations.
339 *
340 * \param texture The texture to update.
341 * \param blendMode ::SDL_BlendMode to use for texture blending.
342 *
343 * \return 0 on success, or -1 if the texture is not valid or the blend mode is
344 * not supported.
345 *
346 * \note If the blend mode is not supported, the closest supported mode is
347 * chosen.
348 *
349 * \sa SDL_GetTextureBlendMode()
350 */
351 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
352 SDL_BlendMode blendMode);
353
354 /**
355 * \brief Get the blend mode used for texture copy operations.
356 *
357 * \param texture The texture to query.
358 * \param blendMode A pointer filled in with the current blend mode.
359 *
360 * \return 0 on success, or -1 if the texture is not valid.
361 *
362 * \sa SDL_SetTextureBlendMode()
363 */
364 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
365 SDL_BlendMode *blendMode);
366
367 /**
368 * \brief Update the given texture rectangle with new pixel data.
369 *
370 * \param texture The texture to update
371 * \param rect A pointer to the rectangle of pixels to update, or NULL to
372 * update the entire texture.
373 * \param pixels The raw pixel data.
374 * \param pitch The number of bytes between rows of pixel data.
375 *
376 * \return 0 on success, or -1 if the texture is not valid.
377 *
378 * \note This is a fairly slow function.
379 */
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
381 const SDL_Rect * rect,
382 const void *pixels, int pitch);
383
384 /**
385 * \brief Lock a portion of the texture for write-only pixel access.
386 *
387 * \param texture The texture to lock for access, which was created with
388 * ::SDL_TEXTUREACCESS_STREAMING.
389 * \param rect A pointer to the rectangle to lock for access. If the rect
390 * is NULL, the entire texture will be locked.
391 * \param pixels This is filled in with a pointer to the locked pixels,
392 * appropriately offset by the locked area.
393 * \param pitch This is filled in with the pitch of the locked pixels.
394 *
395 * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
396 *
397 * \sa SDL_UnlockTexture()
398 */
399 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
400 const SDL_Rect * rect,
401 void **pixels, int *pitch);
402
403 /**
404 * \brief Unlock a texture, uploading the changes to video memory, if needed.
405 *
406 * \sa SDL_LockTexture()
407 */
408 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
409
410 /**
411 * \brief Determines whether a window supports the use of render targets
412 *
413 * \param renderer The renderer that will be checked
414 *
415 * \return SDL_TRUE if supported, SDL_FALSE if not.
416 */
417 extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
418
419 /**
420 * \brief Set a texture as the current rendering target.
421 *
422 * \param renderer The renderer.
423 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
424 *
425 * \return 0 on success, or -1 on error
426 *
427 * \sa SDL_GetRenderTarget()
428 */
429 extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
430 SDL_Texture *texture);
431
432 /**
433 * \brief Get the current render target or NULL for the default render target.
434 *
435 * \return The current render target
436 *
437 * \sa SDL_SetRenderTarget()
438 */
439 extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
440
441 /**
442 * \brief Set device independent resolution for rendering
443 *
444 * \param renderer The renderer for which resolution should be set.
445 * \param w The width of the logical resolution
446 * \param h The height of the logical resolution
447 *
448 * This function uses the viewport and scaling functionality to allow a fixed logical
449 * resolution for rendering, regardless of the actual output resolution. If the actual
450 * output resolution doesn't have the same aspect ratio the output rendering will be
451 * centered within the output display.
452 *
453 * If the output display is a window, mouse events in the window will be filtered
454 * and scaled so they seem to arrive within the logical resolution.
455 *
456 * \note If this function results in scaling or subpixel drawing by the
457 * rendering backend, it will be handled using the appropriate
458 * quality hints.
459 *
460 * \sa SDL_RenderGetLogicalSize()
461 * \sa SDL_RenderSetScale()
462 * \sa SDL_RenderSetViewport()
463 */
464 extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
465
466 /**
467 * \brief Get device independent resolution for rendering
468 *
469 * \param renderer The renderer from which resolution should be queried.
470 * \param w A pointer filled with the width of the logical resolution
471 * \param h A pointer filled with the height of the logical resolution
472 *
473 * \sa SDL_RenderSetLogicalSize()
474 */
475 extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
476
477 /**
478 * \brief Set the drawing area for rendering on the current target.
479 *
480 * \param renderer The renderer for which the drawing area should be set.
481 * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
482 *
483 * The x,y of the viewport rect represents the origin for rendering.
484 *
485 * \return 0 on success, or -1 on error
486 *
487 * \note If the window associated with the renderer is resized, the viewport is automatically reset.
488 *
489 * \sa SDL_RenderGetViewport()
490 * \sa SDL_RenderSetLogicalSize()
491 */
492 extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
493 const SDL_Rect * rect);
494
495 /**
496 * \brief Get the drawing area for the current target.
497 *
498 * \sa SDL_RenderSetViewport()
499 */
500 extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
501 SDL_Rect * rect);
502
503 /**
504 * \brief Set the clip rectangle for the current target.
505 *
506 * \param renderer The renderer for which clip rectangle should be set.
507 * \param rect A pointer to the rectangle to set as the clip rectangle, or
508 * NULL to disable clipping.
509 *
510 * \return 0 on success, or -1 on error
511 *
512 * \sa SDL_RenderGetClipRect()
513 */
514 extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
515 const SDL_Rect * rect);
516
517 /**
518 * \brief Get the clip rectangle for the current target.
519 *
520 * \param renderer The renderer from which clip rectangle should be queried.
521 * \param rect A pointer filled in with the current clip rectangle, or
522 * an empty rectangle if clipping is disabled.
523 *
524 * \sa SDL_RenderSetClipRect()
525 */
526 extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
527 SDL_Rect * rect);
528
529 /**
530 * \brief Set the drawing scale for rendering on the current target.
531 *
532 * \param renderer The renderer for which the drawing scale should be set.
533 * \param scaleX The horizontal scaling factor
534 * \param scaleY The vertical scaling factor
535 *
536 * The drawing coordinates are scaled by the x/y scaling factors
537 * before they are used by the renderer. This allows resolution
538 * independent drawing with a single coordinate system.
539 *
540 * \note If this results in scaling or subpixel drawing by the
541 * rendering backend, it will be handled using the appropriate
542 * quality hints. For best results use integer scaling factors.
543 *
544 * \sa SDL_RenderGetScale()
545 * \sa SDL_RenderSetLogicalSize()
546 */
547 extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
548 float scaleX, float scaleY);
549
550 /**
551 * \brief Get the drawing scale for the current target.
552 *
553 * \param renderer The renderer from which drawing scale should be queried.
554 * \param scaleX A pointer filled in with the horizontal scaling factor
555 * \param scaleY A pointer filled in with the vertical scaling factor
556 *
557 * \sa SDL_RenderSetScale()
558 */
559 extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
560 float *scaleX, float *scaleY);
561
562 /**
563 * \brief Set the color used for drawing operations (Rect, Line and Clear).
564 *
565 * \param renderer The renderer for which drawing color should be set.
566 * \param r The red value used to draw on the rendering target.
567 * \param g The green value used to draw on the rendering target.
568 * \param b The blue value used to draw on the rendering target.
569 * \param a The alpha value used to draw on the rendering target, usually
570 * ::SDL_ALPHA_OPAQUE (255).
571 *
572 * \return 0 on success, or -1 on error
573 */
574 extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
575 Uint8 r, Uint8 g, Uint8 b,
576 Uint8 a);
577
578 /**
579 * \brief Get the color used for drawing operations (Rect, Line and Clear).
580 *
581 * \param renderer The renderer from which drawing color should be queried.
582 * \param r A pointer to the red value used to draw on the rendering target.
583 * \param g A pointer to the green value used to draw on the rendering target.
584 * \param b A pointer to the blue value used to draw on the rendering target.
585 * \param a A pointer to the alpha value used to draw on the rendering target,
586 * usually ::SDL_ALPHA_OPAQUE (255).
587 *
588 * \return 0 on success, or -1 on error
589 */
590 extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
591 Uint8 * r, Uint8 * g, Uint8 * b,
592 Uint8 * a);
593
594 /**
595 * \brief Set the blend mode used for drawing operations (Fill and Line).
596 *
597 * \param renderer The renderer for which blend mode should be set.
598 * \param blendMode ::SDL_BlendMode to use for blending.
599 *
600 * \return 0 on success, or -1 on error
601 *
602 * \note If the blend mode is not supported, the closest supported mode is
603 * chosen.
604 *
605 * \sa SDL_GetRenderDrawBlendMode()
606 */
607 extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
608 SDL_BlendMode blendMode);
609
610 /**
611 * \brief Get the blend mode used for drawing operations.
612 *
613 * \param renderer The renderer from which blend mode should be queried.
614 * \param blendMode A pointer filled in with the current blend mode.
615 *
616 * \return 0 on success, or -1 on error
617 *
618 * \sa SDL_SetRenderDrawBlendMode()
619 */
620 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
621 SDL_BlendMode *blendMode);
622
623 /**
624 * \brief Clear the current rendering target with the drawing color
625 *
626 * This function clears the entire rendering target, ignoring the viewport.
627 *
628 * \return 0 on success, or -1 on error
629 */
630 extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
631
632 /**
633 * \brief Draw a point on the current rendering target.
634 *
635 * \param renderer The renderer which should draw a point.
636 * \param x The x coordinate of the point.
637 * \param y The y coordinate of the point.
638 *
639 * \return 0 on success, or -1 on error
640 */
641 extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
642 int x, int y);
643
644 /**
645 * \brief Draw multiple points on the current rendering target.
646 *
647 * \param renderer The renderer which should draw multiple points.
648 * \param points The points to draw
649 * \param count The number of points to draw
650 *
651 * \return 0 on success, or -1 on error
652 */
653 extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
654 const SDL_Point * points,
655 int count);
656
657 /**
658 * \brief Draw a line on the current rendering target.
659 *
660 * \param renderer The renderer which should draw a line.
661 * \param x1 The x coordinate of the start point.
662 * \param y1 The y coordinate of the start point.
663 * \param x2 The x coordinate of the end point.
664 * \param y2 The y coordinate of the end point.
665 *
666 * \return 0 on success, or -1 on error
667 */
668 extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
669 int x1, int y1, int x2, int y2);
670
671 /**
672 * \brief Draw a series of connected lines on the current rendering target.
673 *
674 * \param renderer The renderer which should draw multiple lines.
675 * \param points The points along the lines
676 * \param count The number of points, drawing count-1 lines
677 *
678 * \return 0 on success, or -1 on error
679 */
680 extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
681 const SDL_Point * points,
682 int count);
683
684 /**
685 * \brief Draw a rectangle on the current rendering target.
686 *
687 * \param renderer The renderer which should draw a rectangle.
688 * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
689 *
690 * \return 0 on success, or -1 on error
691 */
692 extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
693 const SDL_Rect * rect);
694
695 /**
696 * \brief Draw some number of rectangles on the current rendering target.
697 *
698 * \param renderer The renderer which should draw multiple rectangles.
699 * \param rects A pointer to an array of destination rectangles.
700 * \param count The number of rectangles.
701 *
702 * \return 0 on success, or -1 on error
703 */
704 extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
705 const SDL_Rect * rects,
706 int count);
707
708 /**
709 * \brief Fill a rectangle on the current rendering target with the drawing color.
710 *
711 * \param renderer The renderer which should fill a rectangle.
712 * \param rect A pointer to the destination rectangle, or NULL for the entire
713 * rendering target.
714 *
715 * \return 0 on success, or -1 on error
716 */
717 extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
718 const SDL_Rect * rect);
719
720 /**
721 * \brief Fill some number of rectangles on the current rendering target with the drawing color.
722 *
723 * \param renderer The renderer which should fill multiple rectangles.
724 * \param rects A pointer to an array of destination rectangles.
725 * \param count The number of rectangles.
726 *
727 * \return 0 on success, or -1 on error
728 */
729 extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
730 const SDL_Rect * rects,
731 int count);
732
733 /**
734 * \brief Copy a portion of the texture to the current rendering target.
735 *
736 * \param renderer The renderer which should copy parts of a texture.
737 * \param texture The source texture.
738 * \param srcrect A pointer to the source rectangle, or NULL for the entire
739 * texture.
740 * \param dstrect A pointer to the destination rectangle, or NULL for the
741 * entire rendering target.
742 *
743 * \return 0 on success, or -1 on error
744 */
745 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
746 SDL_Texture * texture,
747 const SDL_Rect * srcrect,
748 const SDL_Rect * dstrect);
749
750 /**
751 * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
752 *
753 * \param renderer The renderer which should copy parts of a texture.
754 * \param texture The source texture.
755 * \param srcrect A pointer to the source rectangle, or NULL for the entire
756 * texture.
757 * \param dstrect A pointer to the destination rectangle, or NULL for the
758 * entire rendering target.
759 * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
760 * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
761 * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
762 *
763 * \return 0 on success, or -1 on error
764 */
765 extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
766 SDL_Texture * texture,
767 const SDL_Rect * srcrect,
768 const SDL_Rect * dstrect,
769 const double angle,
770 const SDL_Point *center,
771 const SDL_RendererFlip flip);
772
773 /**
774 * \brief Read pixels from the current rendering target.
775 *
776 * \param renderer The renderer from which pixels should be read.
777 * \param rect A pointer to the rectangle to read, or NULL for the entire
778 * render target.
779 * \param format The desired format of the pixel data, or 0 to use the format
780 * of the rendering target
781 * \param pixels A pointer to be filled in with the pixel data
782 * \param pitch The pitch of the pixels parameter.
783 *
784 * \return 0 on success, or -1 if pixel reading is not supported.
785 *
786 * \warning This is a very slow operation, and should not be used frequently.
787 */
788 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
789 const SDL_Rect * rect,
790 Uint32 format,
791 void *pixels, int pitch);
792
793 /**
794 * \brief Update the screen with rendering performed.
795 */
796 extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
797
798 /**
799 * \brief Destroy the specified texture.
800 *
801 * \sa SDL_CreateTexture()
802 * \sa SDL_CreateTextureFromSurface()
803 */
804 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
805
806 /**
807 * \brief Destroy the rendering context for a window and free associated
808 * textures.
809 *
810 * \sa SDL_CreateRenderer()
811 */
812 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
813
814
815 /**
816 * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
817 * OpenGL instructions.
818 *
819 * \param texture The SDL texture to bind
820 * \param texw A pointer to a float that will be filled with the texture width
821 * \param texh A pointer to a float that will be filled with the texture height
822 *
823 * \return 0 on success, or -1 if the operation is not supported
824 */
825 extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
826
827 /**
828 * \brief Unbind a texture from the current OpenGL/ES/ES2 context.
829 *
830 * \param texture The SDL texture to unbind
831 *
832 * \return 0 on success, or -1 if the operation is not supported
833 */
834 extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
835
836
837 /* Ends C function definitions when using C++ */
838 #ifdef __cplusplus
839 }
840 #endif
841 #include "close_code.h"
842
843 #endif /* _SDL_render_h */
844
845 /* vi: set ts=4 sw=4 expandtab: */