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1<?xml version="1.0" encoding="utf-8"?>
2<!--
3This file contains an xml description of a font, and will be read by the XNA
4Framework Content Pipeline. Follow the comments to customize the appearance
5of the font in your game, and to change the characters which are available to draw
6with.
7-->
8<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
9 <Asset Type="Graphics:FontDescription">
10
11 <!--
12 Modify this string to change the font that will be imported.
13 -->
14 <FontName>Segoe UI Mono</FontName>
15
16 <!--
17 Size is a float value, measured in points. Modify this value to change
18 the size of the font.
19 -->
20 <Size>14</Size>
21
22 <!--
23 Spacing is a float value, measured in pixels. Modify this value to change
24 the amount of spacing in between characters.
25 -->
26 <Spacing>0</Spacing>
27
28 <!--
29 UseKerning controls the layout of the font. If this value is true, kerning information
30 will be used when placing characters.
31 -->
32 <UseKerning>true</UseKerning>
33
34 <!--
35 Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
36 and "Bold, Italic", and are case sensitive.
37 -->
38 <Style>Regular</Style>
39
40 <!--
41 If you uncomment this line, the default character will be substituted if you draw
42 or measure text that contains characters which were not included in the font.
43 -->
44 <!-- <DefaultCharacter>*</DefaultCharacter> -->
45
46 <!--
47 CharacterRegions control what letters are available in the font. Every
48 character from Start to End will be built and made available for drawing. The
49 default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
50 character set. The characters are ordered according to the Unicode standard.
51 See the documentation for more information.
52 -->
53 <CharacterRegions>
54 <CharacterRegion>
55 <Start>&#32;</Start>
56 <End>&#126;</End>
57 </CharacterRegion>
58 </CharacterRegions>
59 </Asset>
60</XnaContent>