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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using Microsoft.Xna.Framework; | |
6 | using Microsoft.Xna.Framework.Graphics; | |
7 | ||
8 | namespace SuperPolarity | |
9 | { | |
10 | class NameChooserWidget : Widget | |
11 | { | |
12 | int CurrentIndex; | |
13 | bool Lock; | |
14 | int LockRate; | |
15 | int CurrentTime; | |
16 | ||
17 | public NameChooserWidget(SuperPolarity game, Vector2 position) | |
18 | : base(game, position) | |
19 | { | |
20 | AppendChild(new LetterChooseWidget(game, new Vector2(position.X, position.Y))); | |
21 | AppendChild(new LetterChooseWidget(game, new Vector2(position.X + 32, position.Y))); | |
22 | AppendChild(new LetterChooseWidget(game, new Vector2(position.X + 64, position.Y))); | |
23 | CurrentIndex = 0; | |
24 | Children[CurrentIndex].Activate(); | |
25 | LockRate = 300; | |
26 | CurrentTime = 0; | |
27 | ||
28 | InputController.Bind("moveX", HandleMovement); | |
29 | } | |
30 | ||
31 | public override void Update(GameTime gameTime) | |
32 | { | |
33 | base.Update(gameTime); | |
34 | ||
35 | CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds; | |
36 | if (CurrentTime > LockRate) | |
37 | { | |
38 | CurrentTime = 0; | |
39 | Lock = false; | |
40 | } | |
41 | ||
42 | foreach (LetterChooseWidget widget in Children) | |
43 | { | |
44 | widget.Update(gameTime); | |
45 | } | |
46 | } | |
47 | ||
48 | public void HandleMovement(float value) | |
49 | { | |
50 | if (value > 0.8 && !Lock) | |
51 | { | |
52 | Children[CurrentIndex].Deactivate(); | |
53 | CurrentIndex = CurrentIndex + 1; | |
54 | ||
55 | if (CurrentIndex > Children.Count - 1) | |
56 | { | |
57 | CurrentIndex = 0; | |
58 | } | |
59 | ||
60 | Lock = true; | |
61 | } | |
62 | ||
63 | if (value < -0.8 && !Lock) | |
64 | { | |
65 | Children[CurrentIndex].Deactivate(); | |
66 | CurrentIndex = CurrentIndex - 1; | |
67 | ||
68 | if (CurrentIndex < 0) | |
69 | { | |
70 | CurrentIndex = Children.Count - 1; | |
71 | } | |
72 | ||
73 | Lock = true; | |
74 | } | |
75 | ||
76 | Children[CurrentIndex].Activate(); | |
77 | } | |
78 | ||
79 | public string Value() | |
80 | { | |
81 | var name = ""; | |
82 | ||
83 | foreach (LetterChooseWidget letter in Children) | |
84 | { | |
85 | name = name + letter.Value(); | |
86 | } | |
87 | ||
88 | return name; | |
89 | } | |
90 | ||
91 | public override void Draw(SpriteBatch spriteBatch) | |
92 | { | |
93 | foreach (LetterChooseWidget widget in Children) | |
94 | { | |
95 | widget.Draw(spriteBatch); | |
96 | } | |
97 | } | |
98 | } | |
99 | } |