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Commit | Line | Data |
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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using Microsoft.Xna.Framework; | |
6 | using Microsoft.Xna.Framework.Graphics; | |
7 | ||
8 | namespace SuperPolarity | |
9 | { | |
10 | class Screen | |
11 | { | |
12 | protected SuperPolarity Game; | |
13 | public bool Active; | |
14 | public Screen(SuperPolarity game) | |
15 | { | |
16 | Active = false; | |
17 | Game = game; | |
18 | } | |
19 | ||
20 | public virtual void Update(GameTime gameTime) | |
21 | { | |
22 | } | |
23 | ||
24 | public virtual void Draw(SpriteBatch spriteBatch) | |
25 | { | |
26 | } | |
27 | ||
28 | public virtual void LoadContent() | |
29 | { | |
30 | } | |
31 | ||
32 | public virtual void Initialize() | |
33 | { | |
34 | } | |
35 | ||
36 | public virtual void CleanUp() | |
37 | { | |
38 | } | |
39 | } | |
40 | } |