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Commit | Line | Data |
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1 | # Super Polarity | |
2 | ||
3 | A game about magnetic stuff! Sequel to polarity. | |
4 | ||
5 | # Note on Legacy (2018-06-26) | |
6 | ||
7 | This is a project I started back in 2014. Things have changed | |
8 | since then. This project was last updated to build with Visual Studio | |
9 | for Mac and the stable MonoGame version (3.7.0.1508) | |
10 | ||
11 | There are no guarantees that it will build in other platforms (I'll try | |
12 | to update this, I'm setting up the environment) | |
13 | ||
14 | There are no intentions on working on the project any further but the | |
15 | code is available under an MIT License. I may do some irregular updates | |
16 | to make sure it continues to build up until the point where legacy | |
17 | catches up and makes it impractical. | |
18 | ||
19 | # Building | |
20 | ||
21 | Open each project on the appropriate platform (SuperPolarity -> Win | |
22 | (VS2k13), SuperPolarityMac -> Mac(Visual Studio for Mac), SuperPolarityLinux -> | |
23 | Linux (MonoDevelop)). The content project must be built in windows, so if | |
24 | you need any content to process, use that version. | |
25 | ||
26 | This game requires the develop MonoGame. To do that just clone: | |
27 | https://github.com/benbeltran/MonoGame or fork it and clone it from | |
28 | there in case you want to patch MonoGame and submit pull requests to | |
29 | either our fork or upstream. | |
30 | ||
31 | Just open the MonoGame.framework project for your platform and compile, | |
32 | then add the resulting files as references in your project. | |
33 | ||
34 | # Some vague note about OpenAL | |
35 | ||
36 | You may want to install openAL |