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1 | #region Using Statements | |
2 | using System; | |
3 | using System.Collections.Generic; | |
4 | using Microsoft.Xna.Framework; | |
5 | using Microsoft.Xna.Framework.Content; | |
6 | using Microsoft.Xna.Framework.Graphics; | |
7 | using Microsoft.Xna.Framework.Input; | |
8 | using Microsoft.Xna.Framework.Storage; | |
9 | using Microsoft.Xna.Framework.GamerServices; | |
10 | using Microsoft.Xna.Framework.Media; | |
11 | using Microsoft.Xna.Framework.Audio; | |
12 | using SuperPolarity; | |
13 | #endregion | |
14 | ||
15 | namespace SuperPolarity | |
16 | { | |
17 | /// <summary> | |
18 | /// This is the main type for your game | |
19 | /// </summary> | |
20 | public class SuperPolarity : Game | |
21 | { | |
22 | public GraphicsDeviceManager graphics; | |
23 | SpriteBatch spriteBatch; | |
24 | ||
25 | public static int OutlierBounds; | |
26 | ||
27 | public Player Player; | |
28 | ||
29 | Screen EntryScreen; | |
30 | ||
31 | protected Song TitleSong; | |
32 | protected Song GameSong; | |
33 | protected SoundEffect GameOverSound; | |
34 | ||
35 | public SuperPolarity() | |
36 | : base() | |
37 | { | |
38 | graphics = new GraphicsDeviceManager(this); | |
39 | Components.Add(new GamerServicesComponent(this)); | |
40 | ||
41 | graphics.PreferMultiSampling = true; | |
42 | graphics.PreferredBackBufferWidth = 1280; | |
43 | graphics.PreferredBackBufferHeight = 720; | |
44 | graphics.ToggleFullScreen(); | |
45 | ||
46 | Content.RootDirectory = "Content"; | |
47 | ActorFactory.SetGame(this); | |
48 | ParticleEffectFactory.SetGame(this); | |
49 | ActorManager.SetGame(this); | |
50 | ScreenManager.SetGame(this); | |
51 | ||
52 | EntryScreen = (Screen)new TitleScreen(this); | |
53 | } | |
54 | ||
55 | /// <summary> | |
56 | /// Allows the game to perform any initialization it needs to before starting to run. | |
57 | /// This is where it can query for any required services and load any non-graphic | |
58 | /// related content. Calling base.Initialize will enumerate through any components | |
59 | /// and initialize them as well. | |
60 | /// </summary> | |
61 | protected override void Initialize() | |
62 | { | |
63 | base.Initialize(); | |
64 | ||
65 | InputController.RegisterEventForKey("fullScreenToggle", Keys.F11); | |
66 | InputController.Bind("fullScreenToggle", HandleFullScreenToggle); | |
67 | ||
68 | EntryScreen.Initialize(); | |
69 | ||
70 | OutlierBounds = 100; | |
71 | } | |
72 | ||
73 | protected void HandleFullScreenToggle(float value) | |
74 | { | |
75 | graphics.ToggleFullScreen(); | |
76 | graphics.ApplyChanges(); | |
77 | } | |
78 | ||
79 | /// <summary> | |
80 | /// LoadContent will be called once per game and is the place to load | |
81 | /// all of your content. | |
82 | /// </summary> | |
83 | protected override void LoadContent() | |
84 | { | |
85 | ||
86 | MediaPlayer.IsRepeating = true; | |
87 | GameSong = Content.Load<Song>("Sound\\polaritytheme.wav"); | |
88 | GameOverSound = Content.Load<SoundEffect>("Sound\\gameover"); | |
89 | ||
90 | // Create a new SpriteBatch, which can be used to draw textures. | |
91 | spriteBatch = new SpriteBatch(GraphicsDevice); | |
92 | ||
93 | ScreenManager.Push(EntryScreen); | |
94 | ||
95 | Player = new Player(this); | |
96 | } | |
97 | ||
98 | /// <summary> | |
99 | /// UnloadContent will be called once per game and is the place to unload | |
100 | /// all content. | |
101 | /// </summary> | |
102 | protected override void UnloadContent() | |
103 | { | |
104 | // TODO: Unload any non ContentManager content here | |
105 | } | |
106 | ||
107 | /// <summary> | |
108 | /// Allows the game to run logic such as updating the world, | |
109 | /// checking for collisions, gathering input, and playing audio. | |
110 | /// </summary> | |
111 | /// <param name="gameTime">Provides a snapshot of timing values.</param> | |
112 | protected override void Update(GameTime gameTime) | |
113 | { | |
114 | if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) | |
115 | Exit(); | |
116 | ||
117 | ScreenManager.Update(gameTime); | |
118 | ||
119 | Player.Update(); | |
120 | ||
121 | base.Update(gameTime); | |
122 | } | |
123 | ||
124 | /// <summary> | |
125 | /// This is called when the game should draw itself. | |
126 | /// </summary> | |
127 | /// <param name="gameTime">Provides a snapshot of timing values.</param> | |
128 | protected override void Draw(GameTime gameTime) | |
129 | { | |
130 | GraphicsDevice.Clear(Color.White); | |
131 | ||
132 | spriteBatch.Begin(); | |
133 | ||
134 | ScreenManager.Draw(spriteBatch); | |
135 | ||
136 | spriteBatch.End(); | |
137 | ||
138 | base.Draw(gameTime); | |
139 | } | |
140 | ||
141 | public void PlaySong(string songName) | |
142 | { | |
143 | // temp stuff before media manager is in | |
144 | if (songName == "game") | |
145 | { | |
146 | MediaPlayer.Play(GameSong); | |
147 | } | |
148 | } | |
149 | ||
150 | public void GameOver() | |
151 | { | |
152 | var scoreScreen = new ScoreScreen(this); | |
153 | scoreScreen.Initialize(); | |
154 | ||
155 | MediaPlayer.Stop(); | |
156 | GameOverSound.Play(); | |
157 | ScreenManager.Pop(); | |
158 | ScreenManager.Push(scoreScreen); | |
159 | } | |
160 | } | |
161 | } |