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1 | // | |
2 | // main.c | |
3 | // Super Polarity | |
4 | // | |
5 | // Created by Ruben Beltran del Rio on 8/13/13. | |
6 | // Copyright (c) 2013 Abuguet. All rights reserved. | |
7 | // | |
8 | ||
9 | #include <stdio.h> | |
10 | #include <time.h> | |
11 | ||
12 | #include "SDL2/SDL.h" | |
13 | #include "SDL2_image/SDL_image.h" | |
14 | ||
15 | // TODO: Move these guys to a config header file | |
16 | #define SCREEN_WIDTH 640 | |
17 | #define SCREEN_HEIGHT 480 | |
18 | #define FPS 30 | |
19 | ||
20 | SDL_Window *window; | |
21 | SDL_Renderer *renderer; | |
22 | SDL_Surface *benHead; | |
23 | ||
24 | void init () { | |
25 | if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
26 | printf("Could not initialize SDL"); | |
27 | exit(1); | |
28 | } | |
29 | ||
30 | // Load the window and renderer | |
31 | window = SDL_CreateWindow("Super Polarity", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 0, 0, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP); | |
32 | ||
33 | renderer = SDL_CreateRenderer(window, -1, 0); | |
34 | ||
35 | // Set linear quality for scaling, and the "logical" window size. | |
36 | SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); | |
37 | SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT); | |
38 | ||
39 | // Load the surface. | |
40 | // benHead = IMG_Load("data/img/static/ben.png"); | |
41 | } | |
42 | ||
43 | void render (SDL_Renderer *renderer) { | |
44 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | |
45 | SDL_RenderClear(renderer); | |
46 | SDL_RenderPresent(renderer); | |
47 | } | |
48 | ||
49 | int mainC(int argc, const char * argv[]) | |
50 | { | |
51 | ||
52 | // SDL Initialization. TODO: Should have an initializer. | |
53 | Uint32 startFrame; | |
54 | Uint32 endFrame; | |
55 | Uint32 delay; | |
56 | int done; | |
57 | ||
58 | ||
59 | done = 0; | |
60 | ||
61 | // Event Loop. | |
62 | while (!done) { | |
63 | startFrame = SDL_GetTicks(); | |
64 | SDL_Event event; | |
65 | while (SDL_PollEvent(&event)) { | |
66 | if (event.type == SDL_QUIT) { | |
67 | done = 1; | |
68 | } | |
69 | } | |
70 | ||
71 | render(renderer); | |
72 | ||
73 | endFrame = SDL_GetTicks(); | |
74 | ||
75 | /* see if we have time to sleep */ | |
76 | delay = 1000 / FPS - (endFrame - startFrame); | |
77 | if (delay > 1000 / FPS) { | |
78 | delay = 1000 / FPS; | |
79 | } | |
80 | SDL_Delay(delay); | |
81 | } | |
82 | ||
83 | SDL_Quit(); | |
84 | ||
85 | return 0; | |
86 | } | |
87 |