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[rbdr/super-polarity] / SuperPolarity / LetterChooseWidget.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Microsoft.Xna.Framework;
6using Microsoft.Xna.Framework.Graphics;
7
8namespace SuperPolarity
9{
10 class LetterChooseWidget : Widget
11 {
12 int CurrentChar;
13 bool Locked;
14 int LockRate;
15 int CurrentTime;
16
17 SpriteFont Font;
18
19 public LetterChooseWidget(SuperPolarity game, Vector2 position) : base(game, position)
20 {
21 Active = false;
22 CurrentChar = 65;
23 Font = game.Content.Load<SpriteFont>("Fonts\\bigfont");
24 LockRate = 300;
25 CurrentTime = 0;
26
27 InputController.Bind("moveY", HandleMovement);
28 }
29
30 public void HandleMovement(float value)
31 {
32 if (!Active) { return; }
33
34 if (value > 0.8 && !Locked) {
35 CurrentChar = CurrentChar + 1;
36
37 if (CurrentChar > 90)
38 {
39 CurrentChar = 32;
40 }
41
42 Locked = true;
43 }
44
45 if (value < -0.8 && !Locked) {
46 CurrentChar = CurrentChar - 1;
47
48 if (CurrentChar < 32)
49 {
50 CurrentChar = 90;
51 }
52
53 Locked = true;
54 }
55 }
56
57 public override void Update(GameTime gameTime)
58 {
59 base.Update(gameTime);
60
61 CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds;
62 if (CurrentTime > LockRate)
63 {
64 CurrentTime = 0;
65 Locked = false;
66 }
67 }
68
69 public string Value()
70 {
71 return char.ConvertFromUtf32(CurrentChar);
72 }
73
74 public override void Draw(SpriteBatch spriteBatch)
75 {
76 var color = new Color(0, 0, 0, 128);
77 if (Active)
78 {
79 color = new Color(201, 0, 68, 255);
80 }
81 spriteBatch.DrawString(Font, Value(), Position, color);
82 }
83 }
84}