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1 | #region Using Statements | |
2 | using System; | |
3 | ||
4 | using Microsoft.Xna.Framework; | |
5 | using Microsoft.Xna.Framework.Graphics; | |
6 | using Microsoft.Xna.Framework.Storage; | |
7 | using Microsoft.Xna.Framework.Input; | |
8 | ||
9 | #endregion | |
10 | ||
11 | namespace SuperPolarityLinux | |
12 | { | |
13 | /// <summary> | |
14 | /// This is the main type for your game | |
15 | /// </summary> | |
16 | public class Game1 : Game | |
17 | { | |
18 | GraphicsDeviceManager graphics; | |
19 | SpriteBatch spriteBatch; | |
20 | ||
21 | public Game1 () | |
22 | { | |
23 | graphics = new GraphicsDeviceManager (this); | |
24 | Content.RootDirectory = "Content"; | |
25 | graphics.IsFullScreen = true; | |
26 | } | |
27 | ||
28 | /// <summary> | |
29 | /// Allows the game to perform any initialization it needs to before starting to run. | |
30 | /// This is where it can query for any required services and load any non-graphic | |
31 | /// related content. Calling base.Initialize will enumerate through any components | |
32 | /// and initialize them as well. | |
33 | /// </summary> | |
34 | protected override void Initialize () | |
35 | { | |
36 | // TODO: Add your initialization logic here | |
37 | base.Initialize (); | |
38 | ||
39 | } | |
40 | ||
41 | /// <summary> | |
42 | /// LoadContent will be called once per game and is the place to load | |
43 | /// all of your content. | |
44 | /// </summary> | |
45 | protected override void LoadContent () | |
46 | { | |
47 | // Create a new SpriteBatch, which can be used to draw textures. | |
48 | spriteBatch = new SpriteBatch (GraphicsDevice); | |
49 | ||
50 | //TODO: use this.Content to load your game content here | |
51 | } | |
52 | ||
53 | /// <summary> | |
54 | /// Allows the game to run logic such as updating the world, | |
55 | /// checking for collisions, gathering input, and playing audio. | |
56 | /// </summary> | |
57 | /// <param name="gameTime">Provides a snapshot of timing values.</param> | |
58 | protected override void Update (GameTime gameTime) | |
59 | { | |
60 | // For Mobile devices, this logic will close the Game when the Back button is pressed | |
61 | if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { | |
62 | Exit (); | |
63 | } | |
64 | // TODO: Add your update logic here | |
65 | base.Update (gameTime); | |
66 | } | |
67 | ||
68 | /// <summary> | |
69 | /// This is called when the game should draw itself. | |
70 | /// </summary> | |
71 | /// <param name="gameTime">Provides a snapshot of timing values.</param> | |
72 | protected override void Draw (GameTime gameTime) | |
73 | { | |
74 | graphics.GraphicsDevice.Clear (Color.CornflowerBlue); | |
75 | ||
76 | //TODO: Add your drawing code here | |
77 | ||
78 | base.Draw (gameTime); | |
79 | } | |
80 | } | |
81 | } | |
82 |