]> git.r.bdr.sh - rbdr/super-polarity/blame_incremental - SuperPolarity/GameScreen.cs
Moves some files around!
[rbdr/super-polarity] / SuperPolarity / GameScreen.cs
... / ...
CommitLineData
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Microsoft.Xna.Framework;
6using Microsoft.Xna.Framework.Graphics;
7using Microsoft.Xna.Framework.Audio;
8using Microsoft.Xna.Framework.Media;
9using Microsoft.Xna.Framework.Input;
10
11namespace SuperPolarity
12{
13 class GameScreen : Screen
14 {
15 public GameScreen(SuperPolarity newGame) : base(newGame) {}
16
17 protected List<BasicGenerator> Generators;
18
19 protected int LivesRate;
20 protected int CurrentLivesRate;
21 protected int BombRate;
22 protected int CurrentBombRate;
23 protected SoundEffect BombSound;
24 protected SoundEffect LifeSound;
25
26 protected bool Flashing;
27
28 protected bool IsPaused;
29 protected Texture2D PauseScreen;
30
31 public override void Initialize()
32 {
33 Generators = new List<BasicGenerator>();
34
35 CurrentBombRate = 1;
36 BombRate = 6000;
37
38 LivesRate = 10000;
39 CurrentLivesRate = 1;
40
41 InputController.RegisterEventForButton("changePolarity", Buttons.A);
42 InputController.RegisterEventForKey("changePolarity", Keys.Z);
43
44 InputController.RegisterEventForButton("shoot", Buttons.X);
45 InputController.RegisterEventForKey("shoot", Keys.X);
46
47 InputController.Bind("pause", HandlePause);
48
49 PauseScreen = Game.Content.Load<Texture2D>("Graphics\\pause-screen");
50 }
51
52 protected void HandlePause(float value)
53 {
54 Console.WriteLine("Paused");
55 IsPaused = !IsPaused;
56
57 if (IsPaused)
58 {
59 MediaPlayer.Volume = 0.05f;
60 }
61 else
62 {
63 MediaPlayer.Volume = 1;
64 }
65 }
66
67 public override void LoadContent()
68 {
69 CreateGenerators();
70
71 Vector2 playerPosition = new Vector2(Game.GraphicsDevice.Viewport.TitleSafeArea.X + Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.TitleSafeArea.Y + Game.GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
72
73 BombSound = Game.Content.Load<SoundEffect>("Sound\\bomb");
74 LifeSound = Game.Content.Load<SoundEffect>("Sound\\life");
75
76 Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition));
77
78 Game.PlaySong("game");
79 }
80
81 protected void CalculateBomb()
82 {
83 if (Game.Player.Score >= BombRate * CurrentBombRate)
84 {
85 ActorManager.Bomb();
86 Flashing = true;
87 BombSound.Play();
88 CurrentBombRate = CurrentBombRate + 1;
89 }
90 }
91
92 protected void CalculateLife()
93 {
94 if (Game.Player.Score >= LivesRate * CurrentLivesRate)
95 {
96 Game.Player.Lives = Game.Player.Lives + 1;
97 LifeSound.Play();
98 CurrentLivesRate = CurrentLivesRate + 1;
99 }
100 }
101
102 public override void Update(GameTime gameTime)
103 {
104 CalculateBomb();
105 CalculateLife();
106 InputController.UpdateInput(IsPaused);
107 if (IsPaused)
108 {
109 return;
110 }
111 ActorManager.Update(gameTime);
112
113 foreach (BasicGenerator generator in Generators)
114 {
115 generator.Update(gameTime);
116 }
117 }
118
119 public override void Draw(SpriteBatch spriteBatch)
120 {
121 Renderer.Draw(spriteBatch);
122 Game.Player.Draw(spriteBatch);
123
124 if (IsPaused)
125 {
126 spriteBatch.Draw(PauseScreen, new Vector2(0, 0), Color.White);
127 }
128
129 if (Flashing)
130 {
131 Game.GraphicsDevice.Clear(Color.Black);
132 Flashing = false;
133 }
134 }
135
136 protected void CreateGenerators()
137 {
138 // The basic ship generators.
139 var gen = new BasicGenerator();
140 gen.Initialize(Game, new Vector2(-50, -50), BasicGenerator.Ships.Ship, 3000, 0);
141 Generators.Add(gen);
142
143 gen = new BasicGenerator();
144 gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 0);
145 Generators.Add(gen);
146
147 gen = new BasicGenerator();
148 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, -50), BasicGenerator.Ships.Ship, 3000, 0);
149 Generators.Add(gen);
150
151 gen = new BasicGenerator();
152 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 0);
153 Generators.Add(gen);
154
155 // After 1.5k liberate some sporadic Scouts, and add two more ship generators.
156 gen = new BasicGenerator();
157 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Ship, 3000, 1500);
158 Generators.Add(gen);
159
160 gen = new BasicGenerator();
161 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 1500);
162 Generators.Add(gen);
163
164 gen = new BasicGenerator();
165 gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Scout, 6000, 1500);
166 Generators.Add(gen);
167
168 gen = new BasicGenerator();
169 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Scout, 6000, 1500);
170 Generators.Add(gen);
171
172
173 // After 3k add more scouts.
174 gen = new BasicGenerator();
175 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Scout, 3000, 3000);
176 Generators.Add(gen);
177
178 gen = new BasicGenerator();
179 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Scout, 3000, 5000);
180 Generators.Add(gen);
181
182 // After 5k release more ships and a cruiser.
183 gen = new BasicGenerator();
184 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Ship, 1500, 5000);
185 Generators.Add(gen);
186
187 gen = new BasicGenerator();
188 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 1500, 5000);
189 Generators.Add(gen);
190
191 gen = new BasicGenerator();
192 gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Battlecruiser, 10000, 5000);
193 Generators.Add(gen);
194
195 gen = new BasicGenerator();
196 gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Battlecruiser, 10000, 5000);
197 Generators.Add(gen);
198 }
199
200 public override void CleanUp()
201 {
202 base.CleanUp();
203 Generators.Clear();
204 InputController.Unbind("pause", HandlePause);
205 Renderer.Empty();
206 ActorManager.Empty();
207 }
208 }
209}