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1 | <?xml version="1.0" encoding="utf-8"?> |
2 | <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
3 | <PropertyGroup> | |
4 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |
5 | <Platform Condition=" '$(Platform)' == '' ">x86</Platform> | |
6 | <ProductVersion>8.0.30703</ProductVersion> | |
7 | <SchemaVersion>2.0</SchemaVersion> | |
8 | <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid> | |
9 | <OutputType>WinExe</OutputType> | |
10 | <AppDesignerFolder>Properties</AppDesignerFolder> | |
11 | <RootNamespace>SuperPolarity</RootNamespace> | |
4fc09567 | 12 | <AssemblyName>SuperPolarity</AssemblyName> |
63a61ee2 | 13 | <FileAlignment>512</FileAlignment> |
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14 | <PublishUrl>publish\</PublishUrl> |
15 | <Install>true</Install> | |
16 | <InstallFrom>Disk</InstallFrom> | |
17 | <UpdateEnabled>false</UpdateEnabled> | |
18 | <UpdateMode>Foreground</UpdateMode> | |
19 | <UpdateInterval>7</UpdateInterval> | |
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24 | <ApplicationRevision>0</ApplicationRevision> | |
25 | <ApplicationVersion>1.0.0.%2a</ApplicationVersion> | |
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27 | <UseApplicationTrust>false</UseApplicationTrust> | |
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33 | <DebugType>full</DebugType> | |
34 | <Optimize>false</Optimize> | |
35 | <OutputPath>bin\WindowsGL\Debug\</OutputPath> | |
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45 | <DefineConstants>TRACE;WINDOWS</DefineConstants> | |
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48 | </PropertyGroup> | |
49 | <PropertyGroup> | |
50 | <ApplicationIcon>Icon.ico</ApplicationIcon> | |
51 | </PropertyGroup> | |
52 | <ItemGroup> | |
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53 | <Compile Include="ActorFactory.cs" /> |
54 | <Compile Include="ActorManager.cs" /> | |
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55 | <Compile Include="Actors\GameActor.cs" /> |
56 | <Compile Include="Actors\Generators\FanGenerator.cs" /> | |
57 | <Compile Include="Actors\Generators\Generator.cs" /> | |
58 | <Compile Include="Actors\Generators\LineGenerator.cs" /> | |
59 | <Compile Include="Actors\Generators\PointGenerator.cs" /> | |
60 | <Compile Include="Actors\Generators\RingGenerator.cs" /> | |
61 | <Compile Include="Actors\Generators\WaveGenerator.cs" /> | |
2af83e98 | 62 | <Compile Include="Actors\StandardShip.cs" /> |
38c7d3f9 | 63 | <Compile Include="Actors\Bullet.cs" /> |
097781e6 | 64 | <Compile Include="BasicGenerator.cs" /> |
74c15570 | 65 | <Compile Include="GameScreen.cs" /> |
95d7601b | 66 | <Compile Include="InputController.cs" /> |
2af83e98 | 67 | <Compile Include="Actors\MainShip.cs" /> |
bca44639 | 68 | <Compile Include="LetterChooseWidget.cs" /> |
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69 | <Compile Include="MenuItem.cs" /> |
70 | <Compile Include="MenuWidget.cs" /> | |
bca44639 | 71 | <Compile Include="NameChooserWidget.cs" /> |
95d7601b | 72 | <Compile Include="Particle.cs" /> |
38c7d3f9 | 73 | <Compile Include="ParticleEffectFactory.cs" /> |
95d7601b | 74 | <Compile Include="ParticleEngine.cs" /> |
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75 | <Compile Include="Actors\Actor.cs" /> |
76 | <Compile Include="Actors\Ship.cs" /> | |
74c15570 | 77 | <Compile Include="Player.cs" /> |
38c7d3f9 | 78 | <Compile Include="Renderer.cs" /> |
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79 | <Compile Include="ScoreScreen.cs" /> |
80 | <Compile Include="Screen.cs" /> | |
81 | <Compile Include="ScreenManager.cs" /> | |
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82 | <Compile Include="SuperPolarity.cs" /> |
83 | <Compile Include="Program.cs" /> | |
84 | <Compile Include="Properties\AssemblyInfo.cs" /> | |
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85 | <Compile Include="TitleScreen.cs" /> |
86 | <Compile Include="Widget.cs" /> | |
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87 | </ItemGroup> |
88 | <ItemGroup> | |
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89 | <Reference Include="MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL"> |
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91 | <HintPath>..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath> | |
92 | </Reference> | |
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93 | <Reference Include="OpenTK"> |
94 | <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath> | |
95 | </Reference> | |
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96 | <Reference Include="Lidgren.Network"> |
97 | <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath> | |
98 | </Reference> | |
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99 | <Reference Include="System" /> |
100 | <Reference Include="System.Xml" /> | |
63419029 | 101 | <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" /> |
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102 | </ItemGroup> |
103 | <ItemGroup> | |
63a61ee2 | 104 | <Content Include="Icon.ico" /> |
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105 | <Content Include="..\..\..\..\..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll"> |
106 | <Link>SDL.dll</Link> | |
107 | <CopyToOutputDirectory>Always</CopyToOutputDirectory> | |
108 | </Content> | |
63a61ee2 | 109 | </ItemGroup> |
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110 | <ItemGroup> |
111 | <BootstrapperPackage Include=".NETFramework,Version=v4.0"> | |
112 | <Visible>False</Visible> | |
113 | <ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName> | |
114 | <Install>true</Install> | |
115 | </BootstrapperPackage> | |
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117 | <Visible>False</Visible> | |
118 | <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName> | |
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120 | </BootstrapperPackage> | |
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130 | </BootstrapperPackage> | |
131 | </ItemGroup> | |
63a61ee2 | 132 | <ItemGroup> |
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95d7601b | 142 | <None Include="Content\Graphics\circle.xnb"> |
63a61ee2 | 143 | <CopyToOutputDirectory>Always</CopyToOutputDirectory> |
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097781e6 | 205 | <None Include="neutral-supercruiser.xnb"> |
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228 | </None> | |
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229 | </ItemGroup> |
230 | <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |
231 | <!-- To modify your build process, add your task inside one of the targets below and uncomment it. | |
232 | Other similar extension points exist, see Microsoft.Common.targets. | |
233 | <Target Name="BeforeBuild"> | |
234 | </Target> | |
235 | <Target Name="AfterBuild"> | |
236 | </Target> | |
237 | --> | |
238 | </Project> |