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9ad526c0 | 1 | #region Using Statements |
63a61ee2 BB |
2 | using Microsoft.Xna.Framework; |
3 | using Microsoft.Xna.Framework.Content; | |
4 | using Microsoft.Xna.Framework.Graphics; | |
5 | using Microsoft.Xna.Framework.Input; | |
63a61ee2 | 6 | using Microsoft.Xna.Framework.GamerServices; |
b587e9d8 | 7 | using Microsoft.Xna.Framework.Audio; |
63a61ee2 BB |
8 | using SuperPolarity; |
9 | #endregion | |
10 | ||
11 | namespace SuperPolarity | |
12 | { | |
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13 | |
14 | using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer; | |
15 | ||
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16 | /// <summary> |
17 | /// This is the main type for your game | |
18 | /// </summary> | |
19 | public class SuperPolarity : Game | |
20 | { | |
74c15570 | 21 | public GraphicsDeviceManager graphics; |
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22 | SpriteBatch spriteBatch; |
23 | ||
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24 | public static int OutlierBounds; |
25 | ||
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26 | public Player Player; |
27 | ||
28 | Screen EntryScreen; | |
29 | ||
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30 | protected SoundEffect GameSong; |
31 | protected SoundEffectInstance GameSongHandle; | |
b587e9d8 | 32 | protected SoundEffect GameOverSound; |
74c15570 | 33 | |
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34 | public SuperPolarity() |
35 | : base() | |
36 | { | |
74c15570 | 37 | graphics = new GraphicsDeviceManager(this); |
bca44639 BB |
38 | Components.Add(new GamerServicesComponent(this)); |
39 | ||
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40 | graphics.PreferMultiSampling = true; |
41 | graphics.PreferredBackBufferHeight = 720; | |
42 | graphics.PreferredBackBufferWidth = 1280; | |
9ad526c0 | 43 | //graphics.ToggleFullScreen(); |
2d3615a1 | 44 | |
63a61ee2 | 45 | Content.RootDirectory = "Content"; |
2af83e98 | 46 | ActorFactory.SetGame(this); |
38c7d3f9 BB |
47 | ParticleEffectFactory.SetGame(this); |
48 | ActorManager.SetGame(this); | |
74c15570 BB |
49 | ScreenManager.SetGame(this); |
50 | ||
b587e9d8 | 51 | EntryScreen = (Screen)new TitleScreen(this); |
63a61ee2 BB |
52 | } |
53 | ||
54 | /// <summary> | |
55 | /// Allows the game to perform any initialization it needs to before starting to run. | |
56 | /// This is where it can query for any required services and load any non-graphic | |
57 | /// related content. Calling base.Initialize will enumerate through any components | |
58 | /// and initialize them as well. | |
59 | /// </summary> | |
60 | protected override void Initialize() | |
61 | { | |
63a61ee2 | 62 | base.Initialize(); |
2af83e98 | 63 | |
74c15570 BB |
64 | InputController.RegisterEventForKey("fullScreenToggle", Keys.F11); |
65 | InputController.Bind("fullScreenToggle", HandleFullScreenToggle); | |
38c7d3f9 | 66 | |
74c15570 | 67 | EntryScreen.Initialize(); |
2af83e98 | 68 | |
74c15570 BB |
69 | OutlierBounds = 100; |
70 | } | |
71 | ||
72 | protected void HandleFullScreenToggle(float value) | |
73 | { | |
74 | graphics.ToggleFullScreen(); | |
75 | graphics.ApplyChanges(); | |
63a61ee2 BB |
76 | } |
77 | ||
78 | /// <summary> | |
79 | /// LoadContent will be called once per game and is the place to load | |
80 | /// all of your content. | |
81 | /// </summary> | |
82 | protected override void LoadContent() | |
83 | { | |
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84 | |
85 | MediaPlayer.IsRepeating = true; | |
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86 | GameSong = Content.Load<SoundEffect>("Sound\\polaritytheme"); |
87 | GameSongHandle = GameSong.CreateInstance(); | |
b587e9d8 BB |
88 | GameOverSound = Content.Load<SoundEffect>("Sound\\gameover"); |
89 | ||
63a61ee2 BB |
90 | // Create a new SpriteBatch, which can be used to draw textures. |
91 | spriteBatch = new SpriteBatch(GraphicsDevice); | |
92 | ||
b587e9d8 | 93 | ScreenManager.Push(EntryScreen); |
63a61ee2 | 94 | |
b587e9d8 | 95 | Player = new Player(this); |
63a61ee2 BB |
96 | } |
97 | ||
98 | /// <summary> | |
99 | /// UnloadContent will be called once per game and is the place to unload | |
100 | /// all content. | |
101 | /// </summary> | |
102 | protected override void UnloadContent() | |
103 | { | |
104 | // TODO: Unload any non ContentManager content here | |
105 | } | |
106 | ||
107 | /// <summary> | |
108 | /// Allows the game to run logic such as updating the world, | |
109 | /// checking for collisions, gathering input, and playing audio. | |
110 | /// </summary> | |
111 | /// <param name="gameTime">Provides a snapshot of timing values.</param> | |
112 | protected override void Update(GameTime gameTime) | |
113 | { | |
114 | if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) | |
115 | Exit(); | |
116 | ||
74c15570 | 117 | ScreenManager.Update(gameTime); |
95d7601b | 118 | |
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119 | Player.Update(); |
120 | ||
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121 | base.Update(gameTime); |
122 | } | |
123 | ||
124 | /// <summary> | |
125 | /// This is called when the game should draw itself. | |
126 | /// </summary> | |
127 | /// <param name="gameTime">Provides a snapshot of timing values.</param> | |
128 | protected override void Draw(GameTime gameTime) | |
129 | { | |
95d7601b | 130 | GraphicsDevice.Clear(Color.White); |
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131 | |
132 | spriteBatch.Begin(); | |
133 | ||
74c15570 BB |
134 | ScreenManager.Draw(spriteBatch); |
135 | ||
63a61ee2 BB |
136 | spriteBatch.End(); |
137 | ||
138 | base.Draw(gameTime); | |
139 | } | |
b587e9d8 BB |
140 | |
141 | public void PlaySong(string songName) | |
142 | { | |
143 | // temp stuff before media manager is in | |
144 | if (songName == "game") | |
145 | { | |
2d3615a1 | 146 | GameSongHandle.Play(); |
b587e9d8 BB |
147 | } |
148 | } | |
149 | ||
150 | public void GameOver() | |
151 | { | |
bca44639 BB |
152 | var scoreScreen = new ScoreScreen(this); |
153 | scoreScreen.Initialize(); | |
154 | ||
2d3615a1 | 155 | GameSongHandle.Stop(); |
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156 | GameOverSound.Play(); |
157 | ScreenManager.Pop(); | |
bca44639 | 158 | ScreenManager.Push(scoreScreen); |
b587e9d8 | 159 | } |
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160 | } |
161 | } |