+import { System } from '@serpentity/serpentity';
+import { Graphics } from 'pixi.js';
+
+import Config from '../config';
+import PointsNode from '../nodes/points';
+
+const internals = {
+ kNoPixiError: 'No pixi application passed to render system. Make sure you set the `application` key in the config object when initializing.',
+ redBar: new Graphics(),
+ blueBar: new Graphics()
+};
+
+/**
+ * Renders points assuming there exist a "red" and a "blue" score
+ *
+ * @extends {external:Serpentity.System}
+ * @class RenderPointsSystem
+ * @param {object} config a configuration object to extend.
+ */
+export default class RenderPointsSystem extends System {
+
+ constructor(config = {}) {
+
+ super();
+
+ /**
+ * The node collection of points keepers
+ *
+ * @property {external:Serpentity.NodeCollection} pointsKeepers
+ * @instance
+ * @memberof RenderPointsSystem
+ */
+ this.pointsKeepers = null;
+
+ /**
+ * The pixi engine we will use to render
+ *
+ * @property {external:PixiJs.Application} application
+ * @instance
+ * @memberof RenderPointsSystem
+ */
+ this.application = config.application;
+
+ if (!this.application) {
+ throw new Error(internals.kNoPixiError);
+ }
+ }
+
+ /**
+ * Initializes system when added. Requests renderable nodes and
+ * attaches to event listeners to add / remove them to pixi stage
+ *
+ * @function added
+ * @memberof RenderPointsSystem
+ * @instance
+ * @param {external:Serpentity.Engine} engine the serpentity engine to
+ * which we are getting added
+ */
+ added(engine) {
+
+ this.pointsKeepers = engine.getNodes(PointsNode);
+ this.application.stage.addChild(internals.blueBar);
+ this.application.stage.addChild(internals.redBar);
+ }
+
+ /**
+ * Clears system resources when removed.
+ *
+ * @function removed
+ * @instance
+ * @memberof RenderPointsSystem
+ */
+ removed() {
+
+ this.pointsKeepers = null;
+ this.application.stage.removeChild(internals.blueBar);
+ this.application.stage.removeChild(internals.redBar);
+ }
+
+ /**
+ * Runs on every update of the loop. Updates the bars
+ *
+ * @function update
+ * @instance
+ * @param {Number} currentFrameDuration the duration of the current
+ * frame
+ * @memberof RenderPointsSystem
+ */
+ update(currentFrameDuration) {
+
+ for (const pointsKeeper of this.pointsKeepers) {
+
+ const redPoints = pointsKeeper.points.red;
+ const bluePoints = pointsKeeper.points.blue;
+
+ const redBarHeight = redPoints * Config.verticalResolution / Config.maxPoints;
+ const blueBarHeight = bluePoints * Config.verticalResolution / Config.maxPoints;
+
+ internals.redBar.removeChildren();
+ const redBar = new Graphics();
+ redBar.lineStyle(20, 0xeaacac, 0.75)
+ .moveTo(Config.horizontalResolution, 0)
+ .lineTo(Config.horizontalResolution, redBarHeight);
+ internals.redBar.addChild(redBar);
+
+ internals.blueBar.removeChildren();
+ const blueBar = new Graphics();
+ blueBar.lineStyle(20, 0x87c5ea, 0.75)
+ .moveTo(0, 0)
+ .lineTo(0, blueBarHeight);
+ internals.blueBar.addChild(blueBar);
+ }
+ }
+};