import DashComponent from '../components/dash';
import ElasticComponent from '../components/elastic';
import ForceComponent from '../components/force';
+import GrabAreaComponent from '../components/grab_area';
+import GrabbableComponent from '../components/grabbable';
+import GrabComponent from '../components/grab';
import MaxVelocityComponent from '../components/max_velocity';
import PositionComponent from '@serpentity/components.position';
import PixiContainerComponent from '../components/pixi_container';
// PHYSICS
const frictionAir = 0.02;
- const friction = 1;
- const frictionStatic = 1;
+ const friction = 0.01;
+ const frictionStatic = 0.01;
const restitution = 1;
const density = 1.5;
});
entity.addComponent(new BodyComponent({ body }));
+ // GRAB
+
+ const areaSizeFactor = 2; // Multiplier vs the radius
+ const area = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, (radius * areaSizeFactor) / Config.meterSize, {
+ label: 'Sumo Grab Area',
+ isSensor: true
+ });
+
+ entity.addComponent(new GrabAreaComponent({ area }));
+ entity.addComponent(new GrabComponent({ body }));
+ entity.addComponent(new GrabbableComponent({ body }));
+
if (engine) {
engine.addEntity(entity);
}
component: DashComponent,
property: 'dashing'
}
+ },
+ {
+ source: {
+ type: 'keyboard',
+ index: 88 // X
+ },
+ target: {
+ component: GrabComponent,
+ property: 'grabbing'
+ }
}
]
}));
engine.addEntity(entity);
}
+ return entity;
+ },
+
+ /**
+ * Creates an invisible block
+ *
+ * @function createInvisibleBlock
+ * @memberof SumoFactory
+ * @param {external:Serpentity} [engine] the serpentity engine to attach
+ * to. If not sent, it will not be attached.
+ * @param {object} [config] the config to override the entity, accepts
+ * the key `position` as an object with an x and y property.
+ * @return {external:Serpentity.Entity} the created entity
+ */
+ createInvisibleBlock(engine, config = {}) {
+
+ const entity = new Entity();
+
+ // POSITION
+
+ entity.addComponent(new PositionComponent(config.position));
+ const position = entity.getComponent(PositionComponent);
+
+ // PHYSICS
+
+ const friction = 0;
+ const frictionStatic = 0;
+ const restitution = 1;
+
+ const body = Bodies.rectangle(position.x / Config.meterSize,
+ position.y / Config.meterSize,
+ config.width / Config.meterSize,
+ config.height / Config.meterSize,
+ {
+ isStatic: true,
+ label: 'Invisible Block',
+ friction,
+ restitution,
+ frictionStatic
+ });
+ entity.addComponent(new BodyComponent({ body }));
+
+ if (engine) {
+ engine.addEntity(entity);
+ }
+
return entity;
}
};