]> git.r.bdr.sh - rbdr/sumo/blobdiff - lib/factories/sumo.js
Add control via keyboard (#6)
[rbdr/sumo] / lib / factories / sumo.js
index b0e5416bf545f652fb82dcc9c95d4e05ce7f6fdf..ea5a71c753ace339f301377cd2cc2526b0b1d3f3 100644 (file)
@@ -1,8 +1,26 @@
+import { Bodies, Constraint } from 'matter-js';
 import { Entity } from '@serpentity/serpentity';
 
+// Components
+
+import AngleComponent from '../components/angle';
+import BodyComponent from '../components/body';
+import ControlMapComponent from '../components/control_map';
+import CoupledEntitiesComponent from '../components/coupled_entities';
+import DashComponent from '../components/dash';
+import ElasticComponent from '../components/elastic';
+import ForceComponent from '../components/force';
+import MaxVelocityComponent from '../components/max_velocity';
 import PositionComponent from '@serpentity/components.position';
 import PixiContainerComponent from '../components/pixi_container';
+
 import PixiFactory from '../factories/pixi';
+import Config from '../config';
+
+const internals = {
+  kNoEntityError: 'Entity Not Found: This method requires entityA and entityB to be set in the config.',
+  kEntityHasNoBodyError: 'Entity Has No Body: This method requires entities have a BodyComponent.'
+};
 
 /**
  * Factory object that contains many methods to create prefab entities.
@@ -28,20 +46,252 @@ export default {
 
     const entity = new Entity();
 
+    // POSITION
+
     entity.addComponent(new PositionComponent(config.position));
+    const position = entity.getComponent(PositionComponent);
+
+    entity.addComponent(new AngleComponent(config.angle));
+    const angle = entity.getComponent(AngleComponent);
+
+    entity.addComponent(new ForceComponent(config.force));
+
+    config.maxVelocity = {
+      maxVelocity: 12
+    };
+    entity.addComponent(new MaxVelocityComponent(config.maxVelocity));
+
+    // CONTROLS & ABILITIES
+
+    entity.addComponent(new DashComponent(config.dash));
+
+    // RENDERING
+
+    const radius = 25;
 
     const container = config.container || {
-      container: PixiFactory.createSumo()
+      container: PixiFactory.createSumo({ radius })
     };
+    container.container.position.x = position.x;
+    container.container.position.y = position.y;
+    container.container.rotation = angle.angle;
+    entity.addComponent(new PixiContainerComponent(container));
+
+    // PHYSICS
+
+    const frictionAir = 0.02;
+    const friction = 1;
+    const frictionStatic = 1;
+    const restitution = 0.9;
+    const density = 1;
+
+    const body = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, radius / Config.meterSize, {
+      label: 'Sumo body',
+      angle: angle.angle,
+      density,
+      frictionAir,
+      frictionStatic,
+      friction,
+      restitution
+    });
+    entity.addComponent(new BodyComponent({ body }));
+
+    if (engine) {
+      engine.addEntity(entity);
+    }
+
+    return entity;
+  },
+
+  /**
+   * Creates a rubber band entity and adds it to the engine.
+   *
+   * @function createRubberBand
+   * @memberof SumoFactory
+   * @param {external:Serpentity} [engine] the serpentity engine to attach
+   * to. If not sent, it will not be attached.
+   * @param {object} [config] the config to override the entity, it
+   * must include entityA and entityB which will be tied by it. If they
+   * are not sent or don't have a physics body, this will throw.
+   * @return {external:Serpentity.Entity} the created entity
+   */
+  createRubberBand(engine, config = {}) {
+
+    const entity = new Entity();
+
+    if (!config.entityA || !config.entityB) {
+      throw new Error(internals.kNoEntityError);
+    }
+
+    if (!config.entityA.hasComponent(BodyComponent) || !config.entityB.hasComponent(BodyComponent)) {
+      throw new Error(internals.kEntityHasNoBodyError);
+    }
+
+    // RENDERING
+
+    const container = config.container || {
+      container: PixiFactory.createEmptyGraphic()
+    };
+    entity.addComponent(new PixiContainerComponent(container));
+
+    // PHYSICS
+
+    const bodyA = config.entityA.getComponent(BodyComponent).body;
+    const bodyB = config.entityB.getComponent(BodyComponent).body;
+    const damping = 0;
+    const length = 100 / Config.meterSize;
+    const stiffness = 0.001;
+
+    const body = Constraint.create({
+      bodyA,
+      bodyB,
+      damping,
+      length,
+      stiffness
+    });
+    entity.addComponent(new BodyComponent({ body }));
+
+    entity.addComponent(new CoupledEntitiesComponent({
+      coupledEntities: [config.entityA, config.entityB]
+    }));
 
-    // Match the symbol position with the entity position on init
-    // Otherwise it's up to systems
+    entity.addComponent(new ElasticComponent());
+
+    if (engine) {
+      engine.addEntity(entity);
+    }
+
+    return entity;
+  },
+
+  /**
+   * Creates a controllable sumo entity and adds it to the engine. Can override
+   * position in the config object
+   *
+   * @function createControllableSumo
+   * @memberof SumoFactory
+   * @param {external:Serpentity} [engine] the serpentity engine to attach
+   * to. If not sent, it will not be attached.
+   * @param {object} [config] the config to override the entity, accepts
+   * the key `position` as an object with an x and y property.
+   * @return {external:Serpentity.Entity} the created entity
+   */
+  createControllableSumo(engine, config = {}) {
+
+    const entity = this.createSumo(null, config);
+
+    entity.addComponent(new ControlMapComponent({
+      map: [
+        {
+          source: {
+            type: 'keyboard',
+            index: 37 // left arrow
+          },
+          target: {
+            component: ForceComponent,
+            property: 'x',
+            value: (value) => -Number(value)
+          }
+        },
+        {
+          source: {
+            type: 'keyboard',
+            index: 39 // right arrow
+          },
+          target: {
+            component: ForceComponent,
+            property: 'x',
+            value: (value) => Number(value)
+          }
+        },
+        {
+          source: {
+            type: 'keyboard',
+            index: 38 // up arrow
+          },
+          target: {
+            component: ForceComponent,
+            property: 'y',
+            value: (value) => -Number(value)
+          }
+        },
+        {
+          source: {
+            type: 'keyboard',
+            index: 40 // down arrow
+          },
+          target: {
+            component: ForceComponent,
+            property: 'y',
+            value: (value) => Number(value)
+          }
+        },
+        {
+          source: {
+            type: 'keyboard',
+            index: 90 // Z
+          },
+          target: {
+            component: DashComponent,
+            property: 'dashing'
+          }
+        }
+      ]
+    }));
+
+    if (engine) {
+      engine.addEntity(entity);
+    }
+
+    return entity;
+  },
+
+  /**
+   * Creates a static harness entity
+   *
+   * @function createHarness
+   * @memberof SumoFactory
+   * @param {external:Serpentity} [engine] the serpentity engine to attach
+   * to. If not sent, it will not be attached.
+   * @param {object} [config] the config to override the entity, accepts
+   * the key `position` as an object with an x and y property.
+   * @return {external:Serpentity.Entity} the created entity
+   */
+  createHarness(engine, config = {}) {
+
+    const entity = new Entity();
+
+    // POSITION
+
+    entity.addComponent(new PositionComponent(config.position));
     const position = entity.getComponent(PositionComponent);
+
+    // RENDERING
+
+    const radius = 15;
+
+    const container = config.container || {
+      container: PixiFactory.createHarness({ radius })
+    };
     container.container.position.x = position.x;
     container.container.position.y = position.y;
-
     entity.addComponent(new PixiContainerComponent(container));
 
+    // PHYSICS
+
+    const friction = 0;
+    const frictionStatic = 0;
+    const restitution = 1;
+
+    const body = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, radius / Config.meterSize, {
+      isStatic: true,
+      label: 'Harness body',
+      friction,
+      restitution,
+      frictionStatic
+    });
+    entity.addComponent(new BodyComponent({ body }));
+
     if (engine) {
       engine.addEntity(entity);
     }