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1 | import { System } from '@serpentity/serpentity'; | |
2 | ||
3 | import RenderableWithAttributesNode from '../nodes/renderable_with_attributes'; | |
4 | ||
5 | /** | |
6 | * Updates the renderables based on their attribuets | |
7 | * | |
8 | * @extends {external:Serpentity.System} | |
9 | * @class AttributesToRenderableSystem | |
10 | * @param {object} config a configuration object to extend. | |
11 | */ | |
12 | export default class AttributesToRenderableSystem extends System { | |
13 | ||
14 | constructor(config = {}) { | |
15 | ||
16 | super(); | |
17 | ||
18 | /** | |
19 | * The node collection of renderable entities | |
20 | * | |
21 | * @property {external:Serpentity.NodeCollection} renderables | |
22 | * @instance | |
23 | * @memberof AttributesToRenderableSystem | |
24 | */ | |
25 | this.renderables = null; | |
26 | } | |
27 | ||
28 | /** | |
29 | * Initializes system when added. Requests renderable nodes and | |
30 | * attaches to event listeners to add / remove them to pixi stage | |
31 | * | |
32 | * @function added | |
33 | * @memberof AttributesToRenderableSystem | |
34 | * @instance | |
35 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
36 | * which we are getting added | |
37 | */ | |
38 | added(engine) { | |
39 | ||
40 | this.renderables = engine.getNodes(RenderableWithAttributesNode); | |
41 | } | |
42 | ||
43 | /** | |
44 | * Clears system resources when removed. | |
45 | * | |
46 | * @function removed | |
47 | * @instance | |
48 | * @memberof AttributesToRenderableSystem | |
49 | */ | |
50 | removed() { | |
51 | ||
52 | this.renderables = null; | |
53 | } | |
54 | ||
55 | /** | |
56 | * Runs on every update of the loop. Updates the graphics so they're | |
57 | * rendered correctly | |
58 | * | |
59 | * @function update | |
60 | * @instance | |
61 | * @param {Number} currentFrameDuration the duration of the current | |
62 | * frame | |
63 | * @memberof AttributesToRenderableSystem | |
64 | */ | |
65 | update(currentFrameDuration) { | |
66 | ||
67 | for (const renderable of this.renderables) { | |
68 | renderable.container.container.position.x = renderable.position.x; | |
69 | renderable.container.container.position.y = renderable.position.y; | |
70 | renderable.container.container.rotation = renderable.angle.angle; | |
71 | } | |
72 | } | |
73 | } |