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1 | import { System } from '@serpentity/serpentity'; | |
2 | ||
3 | import WinnerNode from '../nodes/winner'; | |
4 | import PointsNode from '../nodes/points'; | |
5 | ||
6 | import Config from '../config'; | |
7 | ||
8 | /** | |
9 | * Handles finding the winner | |
10 | * | |
11 | * @extends {external:Serpentity.System} | |
12 | * @class DetectWinnerSystem | |
13 | * @param {object} config a configuration object to extend. | |
14 | */ | |
15 | export default class DetectWinnerSystem extends System { | |
16 | ||
17 | constructor(config = {}) { | |
18 | ||
19 | super(); | |
20 | ||
21 | /** | |
22 | * The collection of points keepers | |
23 | * | |
24 | * @property {external:Serpentity.NodeCollection} pointsKeepers | |
25 | * @instance | |
26 | * @memberof DetectWinnerSystem | |
27 | */ | |
28 | this.pointsKeepers = null; | |
29 | ||
30 | /** | |
31 | * The collection of winner keepers | |
32 | * | |
33 | * @property {external:Serpentity.NodeCollection} winnerKeepers | |
34 | * @instance | |
35 | * @memberof DetectWinnerSystem | |
36 | */ | |
37 | this.winnerKeepers = null; | |
38 | } | |
39 | ||
40 | /** | |
41 | * Initializes system when added. Requests points and winner keepers | |
42 | * | |
43 | * @function added | |
44 | * @memberof DetectWinnerSystem | |
45 | * @instance | |
46 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
47 | * which we are getting added | |
48 | */ | |
49 | added(engine) { | |
50 | ||
51 | this.pointsKeepers = engine.getNodes(PointsNode); | |
52 | this.winnerKeepers = engine.getNodes(WinnerNode); | |
53 | } | |
54 | ||
55 | /** | |
56 | * Clears system resources when removed. | |
57 | * | |
58 | * @function removed | |
59 | * @instance | |
60 | * @memberof DetectWinnerSystem | |
61 | */ | |
62 | removed() { | |
63 | ||
64 | this.pointsKeepers = null; | |
65 | this.winnerKeepers = null; | |
66 | } | |
67 | ||
68 | /** | |
69 | * Runs on every update of the loop. Checks if someone won | |
70 | * | |
71 | * @function update | |
72 | * @instance | |
73 | * @param {Number} currentFrameDuration the duration of the current | |
74 | * frame | |
75 | * @memberof DetectWinnerSystem | |
76 | */ | |
77 | update(currentFrameDuration) { | |
78 | ||
79 | let winner = null; | |
80 | ||
81 | for (const pointsKeeper of this.pointsKeepers) { | |
82 | for (const pointsCandidate of Object.keys(pointsKeeper.points)) { | |
83 | if (pointsKeeper.points[pointsCandidate] >= Config.maxPoints) { | |
84 | winner = pointsCandidate; | |
85 | break; | |
86 | } | |
87 | } | |
88 | } | |
89 | ||
90 | if (!winner) { | |
91 | return; | |
92 | } | |
93 | ||
94 | for (const winnerKeeper of this.winnerKeepers) { | |
95 | ||
96 | // Only one winner, another system should reset | |
97 | if (!winnerKeeper.winner.winner) { | |
98 | winnerKeeper.winner.winner = winner; | |
99 | } | |
100 | ||
101 | } | |
102 | } | |
103 | }; | |
104 |