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1 | import { Node } from '@serpentity/serpentity'; | |
2 | ||
3 | import BodyComponent from '../components/body'; | |
4 | ||
5 | /** | |
6 | * Node identifying an entity that can interact with physics | |
7 | * | |
8 | * @extends {external:Serpentity.Node} | |
9 | * @class PhysicalNode | |
10 | */ | |
11 | export default class PhysicalNode extends Node { | |
12 | ||
13 | }; | |
14 | ||
15 | /** | |
16 | * Holds the types that are used to identify an entity with a physical | |
17 | * body | |
18 | * | |
19 | * @property {object} types | |
20 | * @name types | |
21 | * @memberof PhysicalNode | |
22 | */ | |
23 | PhysicalNode.types = { | |
24 | body: BodyComponent | |
25 | }; | |
26 |