]>
Commit | Line | Data |
---|---|---|
1 | import Config from './config'; | |
2 | ||
3 | // Systems | |
4 | ||
5 | import ApplyForceSystem from './systems/apply_force'; | |
6 | import CreateCouplingLineSystem from './systems/create_coupling_line'; | |
7 | import ControlMapperSystem from './systems/control_mapper'; | |
8 | import DashSystem from './systems/dash'; | |
9 | import DetectPointsCollisionSystem from './systems/detect_points_collision'; | |
10 | import DetectWinnerSystem from './systems/detect_winner'; | |
11 | import DrawDashSystem from './systems/draw_dash'; | |
12 | import DrawGrabSystem from './systems/draw_grab'; | |
13 | import ElasticSystem from './systems/elastic'; | |
14 | import GrabSystem from './systems/grab'; | |
15 | import PhysicsWorldControlSystem from './systems/physics_world_control'; | |
16 | import PhysicsToAttributesSystem from './systems/physics_to_attributes'; | |
17 | import RenderPointsSystem from './systems/render_points'; | |
18 | import RenderSystem from './systems/render'; | |
19 | import RenderWinnerSystem from './systems/render_winner'; | |
20 | import AttributesToRenderableSystem from './systems/attributes_to_renderable'; | |
21 | ||
22 | // Factories | |
23 | ||
24 | import SumoFactory from './factories/sumo'; | |
25 | ||
26 | // External Dependencies | |
27 | ||
28 | import Serpentity from '@serpentity/serpentity'; | |
29 | import { Application } from 'pixi.js'; | |
30 | import { Engine } from 'matter-js'; | |
31 | ||
32 | const internals = { | |
33 | kBackgroundColor: 0xd8c590, | |
34 | kNoElementError: 'No element found. Cannot render.', | |
35 | ||
36 | // Handler for the window load event. Initializes and runs the app. | |
37 | ||
38 | onLoad() { | |
39 | ||
40 | const sumo = new internals.Sumo(Object.assign({ | |
41 | element: document.getElementById('sumo-app-entry-point') | |
42 | }, Config)); | |
43 | ||
44 | sumo.startLoop(); | |
45 | ||
46 | window.sumo = sumo; | |
47 | } | |
48 | }; | |
49 | ||
50 | /** | |
51 | * Sumo - main entry point. Attached to window->load | |
52 | * | |
53 | * @class Sumo | |
54 | * | |
55 | * @param {object} config the configuration to extend the object | |
56 | * | |
57 | * @property {HTMLElement} [element=null] the element in which to render. | |
58 | * Required, will throw if not provided | |
59 | * @property {Number} [fps=60] the fps target to maintain | |
60 | * @property {Number} [verticalResolution=224] how many pixels to render in the vertical | |
61 | * axis (gets scaled if the canvas is larger) | |
62 | * @property {Array<Number>} [aspectRatio=[2.76, 1]] the aspect ratio experssed as | |
63 | * an array of two numbers, where aspect ratio x:y is [x, y] (eg. [16, 9]) | |
64 | */ | |
65 | ||
66 | internals.Sumo = class Sumo { | |
67 | ||
68 | constructor(config) { | |
69 | ||
70 | // These defaults can get overridden by config | |
71 | this.fps = 60; | |
72 | this.aspectRatio = [2.76, 1]; | |
73 | this.verticalResolution = 224; | |
74 | ||
75 | Object.assign(this, config); | |
76 | ||
77 | if (!this.element) { | |
78 | throw new Error(internals.kNoElementError); | |
79 | } | |
80 | ||
81 | this._engine = new Serpentity(); | |
82 | ||
83 | this._previousTime = 0; | |
84 | this._looping = false; | |
85 | ||
86 | // Initialization functions | |
87 | this._initializeCanvas(); | |
88 | this._initializeMatter(); | |
89 | this._initializePixi(); | |
90 | this._initializeSystems(); | |
91 | this._initializeEntities(); | |
92 | } | |
93 | ||
94 | /** | |
95 | * Starts the main loop. Resets the FPS (if you change it it won't go | |
96 | * live until after you stop and start the loop) | |
97 | * | |
98 | * @function startLoop | |
99 | * @instance | |
100 | * @memberof Sumo | |
101 | */ | |
102 | startLoop() { | |
103 | ||
104 | this._looping = true; | |
105 | this._frameDuration = 1000 / this.fps; | |
106 | window.requestAnimationFrame(this._loop.bind(this)); | |
107 | } | |
108 | ||
109 | /** | |
110 | * Pauses the loop | |
111 | * | |
112 | * @function pauseLoop | |
113 | * @instance | |
114 | * @memberof Sumo | |
115 | */ | |
116 | pauseLoop() { | |
117 | ||
118 | this._looping = false; | |
119 | } | |
120 | ||
121 | // The main loop used above. Runs the serpentity update process and | |
122 | // attempts to maintain FPS. The rest is handled by the engine. | |
123 | ||
124 | _loop(currentTime) { | |
125 | ||
126 | if (!this._looping) { | |
127 | return; | |
128 | } | |
129 | ||
130 | window.requestAnimationFrame(this._loop.bind(this)); | |
131 | ||
132 | const currentFrameDuration = currentTime - this._previousTime; | |
133 | ||
134 | if (currentFrameDuration > this._frameDuration) { | |
135 | ||
136 | // We're sending the currentTime since it gives better results for | |
137 | // this type of renderer, though usually we expect the delta | |
138 | this._engine.update(currentFrameDuration); | |
139 | this._previousTime = currentTime; | |
140 | } | |
141 | } | |
142 | ||
143 | // Creates a canvas for rendering | |
144 | ||
145 | _initializeCanvas() { | |
146 | ||
147 | this._canvas = document.createElement('canvas'); | |
148 | this.element.appendChild(this._canvas); | |
149 | this._resizeCanvas(); | |
150 | window.addEventListener('resize', this._resizeCanvas.bind(this)); | |
151 | } | |
152 | ||
153 | // Initialize MatterJs | |
154 | ||
155 | _initializeMatter() { | |
156 | ||
157 | this._matterJs = Engine.create(); | |
158 | ||
159 | this._matterJs.world.gravity.y = 0; | |
160 | } | |
161 | ||
162 | // Initialize Pixi | |
163 | ||
164 | _initializePixi() { | |
165 | ||
166 | this._pixi = new Application({ | |
167 | backgroundColor: internals.kBackgroundColor, | |
168 | view: this._canvas, | |
169 | width: this._canvas.width, | |
170 | height: this._canvas.height | |
171 | }); | |
172 | } | |
173 | ||
174 | // Resizes the canvas to a square the size of the smallest magnitude | |
175 | // of the window. | |
176 | ||
177 | _resizeCanvas() { | |
178 | ||
179 | let width = window.innerWidth; | |
180 | let height = Math.round(width * this.aspectRatio[1] / this.aspectRatio[0]); | |
181 | ||
182 | if (window.innerHeight < height) { | |
183 | height = window.innerHeight; | |
184 | width = Math.round(height * this.aspectRatio[0] / this.aspectRatio[1]); | |
185 | } | |
186 | ||
187 | this._canvas.style.width = `${width}px`; | |
188 | this._canvas.style.height = `${height}px`; | |
189 | ||
190 | this._canvas.width = Math.round(this.verticalResolution * this.aspectRatio[0] / this.aspectRatio[1]); | |
191 | this._canvas.height = this.verticalResolution; | |
192 | } | |
193 | ||
194 | // Initializes the serpentity systems | |
195 | ||
196 | _initializeSystems() { | |
197 | ||
198 | this._engine.addSystem(new ControlMapperSystem()); | |
199 | ||
200 | this._engine.addSystem(new DashSystem()); | |
201 | ||
202 | this._engine.addSystem(new GrabSystem({ | |
203 | engine: this._matterJs | |
204 | })); | |
205 | ||
206 | this._engine.addSystem(new ApplyForceSystem()); | |
207 | ||
208 | this._engine.addSystem(new PhysicsWorldControlSystem({ | |
209 | engine: this._matterJs | |
210 | })); | |
211 | ||
212 | this._engine.addSystem(new DetectPointsCollisionSystem()); | |
213 | ||
214 | this._engine.addSystem(new DetectWinnerSystem()); | |
215 | ||
216 | this._engine.addSystem(new RenderPointsSystem({ | |
217 | application: this._pixi | |
218 | })); | |
219 | ||
220 | this._engine.addSystem(new RenderWinnerSystem({ | |
221 | application: this._pixi | |
222 | })); | |
223 | ||
224 | this._engine.addSystem(new ElasticSystem()); | |
225 | ||
226 | this._engine.addSystem(new PhysicsToAttributesSystem()); | |
227 | ||
228 | this._engine.addSystem(new AttributesToRenderableSystem()); | |
229 | ||
230 | this._engine.addSystem(new CreateCouplingLineSystem()); | |
231 | ||
232 | this._engine.addSystem(new DrawDashSystem()); | |
233 | ||
234 | this._engine.addSystem(new DrawGrabSystem()); | |
235 | ||
236 | this._engine.addSystem(new RenderSystem({ | |
237 | application: this._pixi | |
238 | })); | |
239 | } | |
240 | ||
241 | // Initializes the serpentity entities | |
242 | ||
243 | _initializeEntities() { | |
244 | ||
245 | SumoFactory.createArena(this._engine, { | |
246 | position: { | |
247 | x: this.horizontalResolution / 2, | |
248 | y: this.verticalResolution / 2 | |
249 | } | |
250 | }); | |
251 | ||
252 | const sumoA = SumoFactory.createPlayer1Sumo(null, { | |
253 | position: { | |
254 | x: this.horizontalResolution / 2 - 100, | |
255 | y: this.verticalResolution / 2 | |
256 | } | |
257 | }); | |
258 | ||
259 | const sumoB = SumoFactory.createPlayer2Sumo(null, { | |
260 | position: { | |
261 | x: this.horizontalResolution / 2 + 100, | |
262 | y: this.verticalResolution / 2 | |
263 | } | |
264 | }); | |
265 | ||
266 | const harness = SumoFactory.createHarness(null, { | |
267 | position: { | |
268 | x: this.horizontalResolution / 2, | |
269 | y: this.verticalResolution / 2 | |
270 | } | |
271 | }); | |
272 | ||
273 | SumoFactory.createRubberBand(this._engine, { | |
274 | entityA: sumoA, | |
275 | entityB: harness | |
276 | }); | |
277 | ||
278 | SumoFactory.createRubberBand(this._engine, { | |
279 | entityA: sumoB, | |
280 | entityB: harness | |
281 | }); | |
282 | ||
283 | // Walls | |
284 | ||
285 | SumoFactory.createInvisibleBlock(this._engine, { | |
286 | width: this.horizontalResolution * 2, | |
287 | height: this.verticalResolution * 0.1, | |
288 | position: { | |
289 | x: this.horizontalResolution / 2, | |
290 | y: -this.verticalResolution * 0.1 | |
291 | } | |
292 | }); | |
293 | ||
294 | SumoFactory.createInvisibleBlock(this._engine, { | |
295 | width: this.horizontalResolution * 2, | |
296 | height: this.verticalResolution * 0.1, | |
297 | position: { | |
298 | x: this.horizontalResolution / 2, | |
299 | y: this.verticalResolution + this.verticalResolution * 0.1 | |
300 | } | |
301 | }); | |
302 | ||
303 | // Points Detector | |
304 | ||
305 | SumoFactory.createPointsCollider(this._engine, { | |
306 | collisionTarget: sumoA, | |
307 | pointsTarget: 'red', | |
308 | height: this.verticalResolution, | |
309 | width: this.horizontalResolution, | |
310 | position: { | |
311 | x: this.horizontalResolution + this.horizontalResolution / 2, | |
312 | y: this.verticalResolution / 2 | |
313 | } | |
314 | }); | |
315 | ||
316 | SumoFactory.createPointsCollider(this._engine, { | |
317 | collisionTarget: sumoB, | |
318 | pointsTarget: 'blue', | |
319 | height: this.verticalResolution, | |
320 | width: this.horizontalResolution, | |
321 | position: { | |
322 | x: -this.horizontalResolution / 2, | |
323 | y: this.verticalResolution / 2 | |
324 | } | |
325 | }); | |
326 | ||
327 | // The game state | |
328 | SumoFactory.createGameState(this._engine); | |
329 | ||
330 | // To keep the coupling behind, we'll manually add the sumos later | |
331 | ||
332 | this._engine.addEntity(sumoA); | |
333 | this._engine.addEntity(sumoB); | |
334 | this._engine.addEntity(harness); | |
335 | } | |
336 | }; | |
337 | ||
338 | export default internals.exports = {}; | |
339 | ||
340 | // autorun.bat | |
341 | window.addEventListener('load', internals.onLoad); |