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1 | import { System } from '@serpentity/serpentity'; | |
2 | import { Engine, World } from 'matter-js'; | |
3 | ||
4 | import PhysicalNode from '../nodes/physical'; | |
5 | ||
6 | const internals = { | |
7 | kNoEngine: 'No matter js physics engine found. Make sure you set the `engine` key in the config object when initializing.' | |
8 | }; | |
9 | ||
10 | /** | |
11 | * Adds and removes objects to the physics world and calls update | |
12 | * | |
13 | * @extends {external:Serpentity.System} | |
14 | * @class PhysicsWorldControlSystem | |
15 | * @param {object} config a configuration object to extend. | |
16 | */ | |
17 | export default class PhysicsWorldControlSystem extends System { | |
18 | ||
19 | constructor(config = {}) { | |
20 | ||
21 | super(); | |
22 | ||
23 | /** | |
24 | * The node collection of physics entities | |
25 | * | |
26 | * @property {external:Serpentity.NodeCollection} physicalEntities | |
27 | * @instance | |
28 | * @memberof PhysicsWorldControlSystem | |
29 | */ | |
30 | this.physicalEntities = null; | |
31 | ||
32 | /** | |
33 | * The matter-js engine we will use to process physics | |
34 | * | |
35 | * @property {external:MatterJs.Engine} engine | |
36 | * @instance | |
37 | * @memberof PhysicsWorldControlSystem | |
38 | */ | |
39 | this.engine = config.engine; | |
40 | ||
41 | if (!this.engine) { | |
42 | throw new Error(internals.kNoEngine); | |
43 | } | |
44 | } | |
45 | ||
46 | /** | |
47 | * Initializes system when added. Requests physics nodes and | |
48 | * attaches to event listeners to add / remove them to pixi stage | |
49 | * | |
50 | * @function added | |
51 | * @memberof PhysicsWorldControlSystem | |
52 | * @instance | |
53 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
54 | * which we are getting added | |
55 | */ | |
56 | added(engine) { | |
57 | ||
58 | this.physicalEntities = engine.getNodes(PhysicalNode); | |
59 | this.physicalEntities.on('nodeAdded', (event) => { | |
60 | ||
61 | World.add(this.engine.world, [event.node.body.body]); | |
62 | }); | |
63 | this.physicalEntities.on('nodeRemoved', (event) => { | |
64 | ||
65 | World.remove(this.engine.world, [event.node.body.body]); | |
66 | }); | |
67 | } | |
68 | ||
69 | /** | |
70 | * Clears system resources when removed. | |
71 | * | |
72 | * @function removed | |
73 | * @instance | |
74 | * @memberof PhysicsWorldControlSystem | |
75 | */ | |
76 | removed() { | |
77 | ||
78 | this.physicalEntities.removeAllListeners('nodeAdded'); | |
79 | this.physicalEntities.removeAllListeners('nodeRemoved'); | |
80 | this.physicalEntities = null; | |
81 | } | |
82 | ||
83 | /** | |
84 | * Runs on every update of the loop. Updates the physics | |
85 | * | |
86 | * @function update | |
87 | * @instance | |
88 | * @param {Number} currentFrameDuration the duration of the current | |
89 | * frame | |
90 | * @memberof PhysicsWorldControlSystem | |
91 | */ | |
92 | update(currentFrameDuration) { | |
93 | ||
94 | Engine.update(this.engine, currentFrameDuration); | |
95 | } | |
96 | }; | |
97 | ||
98 |