]>
Commit | Line | Data |
---|---|---|
1 | import { System } from '@serpentity/serpentity'; | |
2 | ||
3 | import LimitedVelocityNode from '../nodes/limited_velocity'; | |
4 | ||
5 | /** | |
6 | * Reduces velocity if it exceeds threshold | |
7 | * | |
8 | * @extends {external:Serpentity.System} | |
9 | * @class ReduceVelocitySystem | |
10 | * @param {object} config a configuration object to extend. | |
11 | */ | |
12 | export default class ReduceVelocitySystem extends System { | |
13 | ||
14 | constructor(config = {}) { | |
15 | ||
16 | super(); | |
17 | ||
18 | /** | |
19 | * The node collection of entities that have external force | |
20 | * | |
21 | * @property {external:Serpentity.NodeCollection} limitedVelocityEntities | |
22 | * @instance | |
23 | * @memberof ReduceVelocitySystem | |
24 | */ | |
25 | this.limitedVelocityEntities = null; | |
26 | } | |
27 | ||
28 | /** | |
29 | * Initializes system when added. Requests limited velocity nodes | |
30 | * | |
31 | * @function added | |
32 | * @memberof ReduceVelocitySystem | |
33 | * @instance | |
34 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
35 | * which we are getting added | |
36 | */ | |
37 | added(engine) { | |
38 | ||
39 | this.limitedVelocityEntities = engine.getNodes(LimitedVelocityNode); | |
40 | } | |
41 | ||
42 | /** | |
43 | * Clears system resources when removed. | |
44 | * | |
45 | * @function removed | |
46 | * @instance | |
47 | * @memberof ReduceVelocitySystem | |
48 | */ | |
49 | removed() { | |
50 | ||
51 | this.limitedVelocityEntities = null; | |
52 | } | |
53 | ||
54 | /** | |
55 | * Runs on every update of the loop. Checks current velocity and adjusts if necessary | |
56 | * | |
57 | * @function update | |
58 | * @instance | |
59 | * @param {Number} currentFrameDuration the duration of the current | |
60 | * frame | |
61 | * @memberof ReduceVelocitySystem | |
62 | */ | |
63 | update(currentFrameDuration) { | |
64 | ||
65 | for (const limitedVelocityEntity of this.limitedVelocityEntities) { | |
66 | console.log(limitedVelocityEntity.body.body.velocity, limitedVelocityEntity.maxVelocity.maxVelocity); | |
67 | } | |
68 | } | |
69 | } | |
70 |