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1 | import { System } from '@serpentity/serpentity'; | |
2 | ||
3 | import DrawnDasherNode from '../nodes/drawn_dasher'; | |
4 | ||
5 | const internals = { | |
6 | kBlushRadius: 25 | |
7 | }; | |
8 | ||
9 | /** | |
10 | * Shows a different graphic during the duration of lock | |
11 | * | |
12 | * @extends {external:Serpentity.System} | |
13 | * @class DrawDashSystem | |
14 | * @param {object} config a configuration object to extend. | |
15 | */ | |
16 | export default class DrawDashSystem extends System { | |
17 | ||
18 | constructor(config = {}) { | |
19 | ||
20 | super(); | |
21 | ||
22 | /** | |
23 | * The node collection of dashers | |
24 | * | |
25 | * @property {external:Serpentity.NodeCollection} drawnDashers | |
26 | * @instance | |
27 | * @memberof DrawDashSystem | |
28 | */ | |
29 | this.drawnDashers = null; | |
30 | } | |
31 | ||
32 | /** | |
33 | * Initializes system when added. Requests drawn dasher nodes | |
34 | * | |
35 | * @function added | |
36 | * @memberof DrawDashSystem | |
37 | * @instance | |
38 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
39 | * which we are getting added | |
40 | */ | |
41 | added(engine) { | |
42 | ||
43 | this.drawnDashers = engine.getNodes(DrawnDasherNode); | |
44 | } | |
45 | ||
46 | /** | |
47 | * Clears system resources when removed. | |
48 | * | |
49 | * @function removed | |
50 | * @instance | |
51 | * @memberof DrawDashSystem | |
52 | */ | |
53 | removed() { | |
54 | ||
55 | this.drawnDashers = null; | |
56 | } | |
57 | ||
58 | /** | |
59 | * Runs on every update of the loop. Updates image depending on if | |
60 | * dash is locked | |
61 | * | |
62 | * @function update | |
63 | * @instance | |
64 | * @param {Number} currentFrameDuration the duration of the current | |
65 | * frame | |
66 | * @memberof DrawDashSystem | |
67 | */ | |
68 | update(currentFrameDuration) { | |
69 | ||
70 | for (const drawnDasher of this.drawnDashers) { | |
71 | ||
72 | const dash = drawnDasher.dash; | |
73 | const container = drawnDasher.container.container; | |
74 | ||
75 | if (dash.locked) { | |
76 | this._drawDashFace(container); | |
77 | continue; | |
78 | } | |
79 | ||
80 | this._removeDashFace(container); | |
81 | } | |
82 | } | |
83 | ||
84 | // Draws the dash face | |
85 | ||
86 | _drawDashFace(container) { | |
87 | ||
88 | const blush = container.getChildByName('blush'); | |
89 | const smile = container.getChildByName('smile'); | |
90 | const frown = container.getChildByName('frown'); | |
91 | blush.visible = true; | |
92 | frown.visible = true; | |
93 | smile.visible = false; | |
94 | } | |
95 | ||
96 | // Removes the dash face | |
97 | ||
98 | _removeDashFace(container) { | |
99 | ||
100 | const blush = container.getChildByName('blush'); | |
101 | const smile = container.getChildByName('smile'); | |
102 | const frown = container.getChildByName('frown'); | |
103 | blush.visible = false; | |
104 | frown.visible = false; | |
105 | smile.visible = true; | |
106 | } | |
107 | }; |