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1 | import 'babel-polyfill'; | |
2 | ||
3 | import Config from './config'; | |
4 | ||
5 | // Systems | |
6 | ||
7 | import ApplyForceSystem from './systems/apply_force'; | |
8 | import CreateCouplingLineSystem from './systems/create_coupling_line'; | |
9 | import ControlMapperSystem from './systems/control_mapper'; | |
10 | import DashSystem from './systems/dash'; | |
11 | import DrawDashSystem from './systems/draw_dash'; | |
12 | import ElasticSystem from './systems/elastic'; | |
13 | import PhysicsWorldControlSystem from './systems/physics_world_control'; | |
14 | import PhysicsToAttributesSystem from './systems/physics_to_attributes'; | |
15 | import RenderSystem from './systems/render'; | |
16 | import AttributesToRenderableSystem from './systems/attributes_to_renderable'; | |
17 | ||
18 | // Factories | |
19 | ||
20 | import SumoFactory from './factories/sumo'; | |
21 | ||
22 | // External Dependencies | |
23 | ||
24 | import Serpentity from '@serpentity/serpentity'; | |
25 | import { Application } from 'pixi.js'; | |
26 | import { Engine } from 'matter-js'; | |
27 | ||
28 | /* global window document */ | |
29 | ||
30 | const internals = { | |
31 | kBackgroundColor: 0xd8c590, | |
32 | kNoElementError: 'No element found. Cannot render.', | |
33 | ||
34 | // Handler for the window load event. Initializes and runs the app. | |
35 | ||
36 | onLoad() { | |
37 | ||
38 | const sumo = new internals.Sumo(Object.assign({ | |
39 | element: document.getElementById('sumo-app-entry-point') | |
40 | }, Config)); | |
41 | ||
42 | sumo.startLoop(); | |
43 | ||
44 | window.sumo = sumo; | |
45 | } | |
46 | }; | |
47 | ||
48 | /** | |
49 | * Sumo - main entry point. Attached to window->load | |
50 | * | |
51 | * @class Sumo | |
52 | * | |
53 | * @param {object} config the configuration to extend the object | |
54 | * | |
55 | * @property {HTMLElement} [element=null] the element in which to render. | |
56 | * Required, will throw if not provided | |
57 | * @property {Number} [fps=60] the fps target to maintain | |
58 | * @property {Number} [verticalResolution=224] how many pixels to render in the vertical | |
59 | * axis (gets scaled if the canvas is larger) | |
60 | * @property {Array<Number>} [aspectRatio=[2.76, 1]] the aspect ratio experssed as | |
61 | * an array of two numbers, where aspect ratio x:y is [x, y] (eg. [16, 9]) | |
62 | */ | |
63 | ||
64 | internals.Sumo = class Sumo { | |
65 | ||
66 | constructor(config) { | |
67 | ||
68 | // These defaults can get overridden by config | |
69 | this.fps = 60; | |
70 | this.aspectRatio = [2.76, 1]; | |
71 | this.verticalResolution = 224; | |
72 | ||
73 | Object.assign(this, config); | |
74 | ||
75 | if (!this.element) { | |
76 | throw new Error(internals.kNoElementError); | |
77 | } | |
78 | ||
79 | this._engine = new Serpentity(); | |
80 | ||
81 | this._previousTime = 0; | |
82 | this._looping = false; | |
83 | ||
84 | // Initialization functions | |
85 | this._initializeCanvas(); | |
86 | this._initializeMatter(); | |
87 | this._initializePixi(); | |
88 | this._initializeSystems(); | |
89 | this._initializeEntities(); | |
90 | } | |
91 | ||
92 | /** | |
93 | * Starts the main loop. Resets the FPS (if you change it it won't go | |
94 | * live until after you stop and start the loop) | |
95 | * | |
96 | * @function startLoop | |
97 | * @instance | |
98 | * @memberof Sumo | |
99 | */ | |
100 | startLoop() { | |
101 | ||
102 | this._looping = true; | |
103 | this._frameDuration = 1000 / this.fps; | |
104 | window.requestAnimationFrame(this._loop.bind(this)); | |
105 | } | |
106 | ||
107 | /** | |
108 | * Pauses the loop | |
109 | * | |
110 | * @function pauseLoop | |
111 | * @instance | |
112 | * @memberof Sumo | |
113 | */ | |
114 | pauseLoop() { | |
115 | ||
116 | this._looping = false; | |
117 | } | |
118 | ||
119 | // The main loop used above. Runs the serpentity update process and | |
120 | // attempts to maintain FPS. The rest is handled by the engine. | |
121 | ||
122 | _loop(currentTime) { | |
123 | ||
124 | if (!this._looping) { | |
125 | return; | |
126 | } | |
127 | ||
128 | window.requestAnimationFrame(this._loop.bind(this)); | |
129 | ||
130 | const currentFrameDuration = currentTime - this._previousTime; | |
131 | ||
132 | if (currentFrameDuration > this._frameDuration) { | |
133 | ||
134 | // We're sending the currentTime since it gives better results for | |
135 | // this type of renderer, though usually we expect the delta | |
136 | this._engine.update(currentFrameDuration); | |
137 | this._previousTime = currentTime; | |
138 | } | |
139 | } | |
140 | ||
141 | // Creates a canvas for rendering | |
142 | ||
143 | _initializeCanvas() { | |
144 | ||
145 | this._canvas = document.createElement('canvas'); | |
146 | this.element.appendChild(this._canvas); | |
147 | this._resizeCanvas(); | |
148 | window.addEventListener('resize', this._resizeCanvas.bind(this)); | |
149 | } | |
150 | ||
151 | // Initialize MatterJs | |
152 | ||
153 | _initializeMatter() { | |
154 | ||
155 | this._matterJs = Engine.create(); | |
156 | ||
157 | this._matterJs.world.gravity.y = 0; | |
158 | } | |
159 | ||
160 | // Initialize Pixi | |
161 | ||
162 | _initializePixi() { | |
163 | ||
164 | this._pixi = new Application({ | |
165 | backgroundColor: internals.kBackgroundColor, | |
166 | view: this._canvas, | |
167 | width: this._canvas.width, | |
168 | height: this._canvas.height | |
169 | }); | |
170 | } | |
171 | ||
172 | // Resizes the canvas to a square the size of the smallest magnitude | |
173 | // of the window. | |
174 | ||
175 | _resizeCanvas() { | |
176 | ||
177 | let width = window.innerWidth; | |
178 | let height = Math.round(width * this.aspectRatio[1] / this.aspectRatio[0]); | |
179 | ||
180 | if (window.innerHeight < height) { | |
181 | height = window.innerHeight; | |
182 | width = Math.round(height * this.aspectRatio[0] / this.aspectRatio[1]); | |
183 | } | |
184 | ||
185 | this._canvas.style.width = `${width}px`; | |
186 | this._canvas.style.height = `${height}px`; | |
187 | ||
188 | this._canvas.width = Math.round(this.verticalResolution * this.aspectRatio[0] / this.aspectRatio[1]); | |
189 | this._canvas.height = this.verticalResolution; | |
190 | } | |
191 | ||
192 | // Initializes the serpentity systems | |
193 | ||
194 | _initializeSystems() { | |
195 | ||
196 | this._engine.addSystem(new ControlMapperSystem()); | |
197 | ||
198 | this._engine.addSystem(new DashSystem()); | |
199 | ||
200 | this._engine.addSystem(new ApplyForceSystem()); | |
201 | ||
202 | this._engine.addSystem(new PhysicsWorldControlSystem({ | |
203 | engine: this._matterJs | |
204 | })); | |
205 | ||
206 | this._engine.addSystem(new ElasticSystem()); | |
207 | ||
208 | this._engine.addSystem(new PhysicsToAttributesSystem()); | |
209 | ||
210 | this._engine.addSystem(new AttributesToRenderableSystem()); | |
211 | ||
212 | this._engine.addSystem(new CreateCouplingLineSystem()); | |
213 | ||
214 | this._engine.addSystem(new DrawDashSystem()); | |
215 | ||
216 | this._engine.addSystem(new RenderSystem({ | |
217 | application: this._pixi | |
218 | })); | |
219 | } | |
220 | ||
221 | // Initializes the serpentity entities | |
222 | ||
223 | _initializeEntities() { | |
224 | ||
225 | SumoFactory.createArena(this._engine, { | |
226 | position: { | |
227 | x: this.horizontalResolution / 2, | |
228 | y: this.verticalResolution / 2 | |
229 | } | |
230 | }); | |
231 | ||
232 | const sumoA = SumoFactory.createSumo(null, { | |
233 | position: { | |
234 | x: this.horizontalResolution / 2 - 100, | |
235 | y: this.verticalResolution / 2 | |
236 | } | |
237 | }); | |
238 | ||
239 | const sumoB = SumoFactory.createControllableSumo(null, { | |
240 | position: { | |
241 | x: this.horizontalResolution / 2 + 100, | |
242 | y: this.verticalResolution / 2 | |
243 | } | |
244 | }); | |
245 | ||
246 | const harness = SumoFactory.createHarness(null, { | |
247 | position: { | |
248 | x: this.horizontalResolution / 2, | |
249 | y: this.verticalResolution / 2 | |
250 | } | |
251 | }); | |
252 | ||
253 | SumoFactory.createRubberBand(this._engine, { | |
254 | entityA: sumoA, | |
255 | entityB: harness | |
256 | }); | |
257 | ||
258 | SumoFactory.createRubberBand(this._engine, { | |
259 | entityA: sumoB, | |
260 | entityB: harness | |
261 | }); | |
262 | ||
263 | // To keep the coupling behind, we'll manually add the sumos later | |
264 | ||
265 | this._engine.addEntity(sumoA); | |
266 | this._engine.addEntity(sumoB); | |
267 | this._engine.addEntity(harness); | |
268 | } | |
269 | }; | |
270 | ||
271 | export default internals.exports = {}; | |
272 | ||
273 | // autorun.bat | |
274 | window.addEventListener('load', internals.onLoad); |