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1 | import { Node } from '@serpentity/serpentity'; | |
2 | ||
3 | import BodyComponent from '../components/body'; | |
4 | import PointsColliderComponent from '../components/points_collider'; | |
5 | ||
6 | /** | |
7 | * Node identifying an entity that can identify a collision and give out | |
8 | * points | |
9 | * | |
10 | * @extends {external:Serpentity.Node} | |
11 | * @class PointsColliderNode | |
12 | */ | |
13 | export default class PointsColliderNode extends Node { | |
14 | ||
15 | }; | |
16 | ||
17 | /** | |
18 | * Holds the types that are used to identify an entity that can give out | |
19 | * points on collision | |
20 | * | |
21 | * @property {object} types | |
22 | * @name types | |
23 | * @memberof PhysicalWithAttributesNode | |
24 | */ | |
25 | PointsColliderNode.types = { | |
26 | body: BodyComponent, | |
27 | pointsCollider: PointsColliderComponent | |
28 | }; | |
29 |