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1 | import { System } from '@serpentity/serpentity'; | |
2 | ||
3 | import DrawnGrabberNode from '../nodes/drawn_grabber'; | |
4 | ||
5 | /** | |
6 | * Shows a different graphic during the duration of lock | |
7 | * | |
8 | * @extends {external:Serpentity.System} | |
9 | * @class DrawGrabSystem | |
10 | * @param {object} config a configuration object to extend. | |
11 | */ | |
12 | export default class DrawGrabSystem extends System { | |
13 | ||
14 | constructor(config = {}) { | |
15 | ||
16 | super(); | |
17 | ||
18 | /** | |
19 | * The node collection of grabbers | |
20 | * | |
21 | * @property {external:Serpentity.NodeCollection} drawnGrabbers | |
22 | * @instance | |
23 | * @memberof DrawGrabSystem | |
24 | */ | |
25 | this.drawnGrabbers = null; | |
26 | } | |
27 | ||
28 | /** | |
29 | * Initializes system when added. Requests drawn grabber nodes | |
30 | * | |
31 | * @function added | |
32 | * @memberof DrawGrabSystem | |
33 | * @instance | |
34 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
35 | * which we are getting added | |
36 | */ | |
37 | added(engine) { | |
38 | ||
39 | this.drawnGrabbers = engine.getNodes(DrawnGrabberNode); | |
40 | } | |
41 | ||
42 | /** | |
43 | * Clears system resources when removed. | |
44 | * | |
45 | * @function removed | |
46 | * @instance | |
47 | * @memberof DrawGrabSystem | |
48 | */ | |
49 | removed() { | |
50 | ||
51 | this.drawnGrabbers = null; | |
52 | } | |
53 | ||
54 | /** | |
55 | * Runs on every update of the loop. Updates image depending on if | |
56 | * grab is locked and active | |
57 | * | |
58 | * @function update | |
59 | * @instance | |
60 | * @param {Number} currentFrameDuration the duration of the current | |
61 | * frame | |
62 | * @memberof DrawGrabSystem | |
63 | */ | |
64 | update(currentFrameDuration) { | |
65 | ||
66 | for (const drawnGrabber of this.drawnGrabbers) { | |
67 | ||
68 | const grab = drawnGrabber.grab; | |
69 | const container = drawnGrabber.container.container; | |
70 | ||
71 | if (grab.locked && grab.constraint) { | |
72 | this._drawGrabFace(container); | |
73 | continue; | |
74 | } | |
75 | ||
76 | if (grab.locked) { | |
77 | this._drawGrabCooldownFace(container); | |
78 | continue; | |
79 | } | |
80 | ||
81 | this._removeGrabFace(container); | |
82 | } | |
83 | } | |
84 | ||
85 | // Draws the grab face | |
86 | ||
87 | _drawGrabFace(container) { | |
88 | ||
89 | const effort = container.getChildByName('effort'); | |
90 | const shadow = container.getChildByName('shadow'); | |
91 | effort.visible = true; | |
92 | shadow.visible = false; | |
93 | } | |
94 | ||
95 | // Draws the grab cooldown face | |
96 | ||
97 | _drawGrabCooldownFace(container) { | |
98 | ||
99 | const effort = container.getChildByName('effort'); | |
100 | const shadow = container.getChildByName('shadow'); | |
101 | effort.visible = false; | |
102 | shadow.visible = true; | |
103 | } | |
104 | ||
105 | // Removes the dash face | |
106 | ||
107 | _removeGrabFace(container) { | |
108 | ||
109 | const effort = container.getChildByName('effort'); | |
110 | const shadow = container.getChildByName('shadow'); | |
111 | effort.visible = false; | |
112 | shadow.visible = false; | |
113 | } | |
114 | }; | |
115 |