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1## Classes
2
3<dl>
4<dt><a href="#AngleComponent">AngleComponent</a> ⇐ <code>external:Serpentity.Component</code></dt>
5<dd></dd>
6<dt><a href="#BodyComponent">BodyComponent</a> ⇐ <code>external:Serpentity.Component</code></dt>
7<dd></dd>
8<dt><a href="#CoupledEntitiesComponent">CoupledEntitiesComponent</a> ⇐ <code>external:Serpentity.Component</code></dt>
9<dd></dd>
10<dt><a href="#PixiContainerComponent">PixiContainerComponent</a> ⇐ <code>external:Serpentity.Component</code></dt>
11<dd></dd>
12<dt><a href="#PhysicalWithAttributesNode">PhysicalWithAttributesNode</a> ⇐ <code>external:Serpentity.Node</code></dt>
13<dd></dd>
14<dt><a href="#PhysicalNode">PhysicalNode</a> ⇐ <code>external:Serpentity.Node</code></dt>
15<dd></dd>
16<dt><a href="#RenderableCoupleNode">RenderableCoupleNode</a> ⇐ <code>external:Serpentity.Node</code></dt>
17<dd></dd>
18<dt><a href="#RenderableWithAttributesNode">RenderableWithAttributesNode</a> ⇐ <code>external:Serpentity.Node</code></dt>
19<dd></dd>
20<dt><a href="#RenderableNode">RenderableNode</a> ⇐ <code>external:Serpentity.Node</code></dt>
21<dd></dd>
22<dt><a href="#Sumo">Sumo</a></dt>
23<dd></dd>
24<dt><a href="#AttributesToRenderableSystem">AttributesToRenderableSystem</a> ⇐ <code>external:Serpentity.System</code></dt>
25<dd></dd>
26<dt><a href="#CreateCouplingLineSystem">CreateCouplingLineSystem</a> ⇐ <code>external:Serpentity.System</code></dt>
27<dd></dd>
28<dt><a href="#PhysicsToAttributesSystem">PhysicsToAttributesSystem</a> ⇐ <code>external:Serpentity.System</code></dt>
29<dd></dd>
30<dt><a href="#PhysicsWorldControlSystem">PhysicsWorldControlSystem</a> ⇐ <code>external:Serpentity.System</code></dt>
31<dd></dd>
32<dt><a href="#RenderSystem">RenderSystem</a> ⇐ <code>external:Serpentity.System</code></dt>
33<dd></dd>
34</dl>
35
36## Members
37
38<dl>
39<dt><a href="#PixiFactory">PixiFactory</a> : <code>object</code></dt>
40<dd><p>Factory object that contains many methods to create prefab pixi
41objects</p>
42</dd>
43<dt><a href="#SumoFactory">SumoFactory</a> : <code>object</code></dt>
44<dd><p>Factory object that contains many methods to create prefab entities.</p>
45</dd>
46</dl>
47
48<a name="AngleComponent"></a>
49
50## AngleComponent ⇐ <code>external:Serpentity.Component</code>
51**Kind**: global class
52**Extends**: <code>external:Serpentity.Component</code>
53<a name="new_AngleComponent_new"></a>
54
55### new AngleComponent(config)
56Component that stores an angle
57
58
59| Param | Type | Description |
60| --- | --- | --- |
61| config | <code>object</code> | a configuration object to extend. |
62
63<a name="BodyComponent"></a>
64
65## BodyComponent ⇐ <code>external:Serpentity.Component</code>
66**Kind**: global class
67**Extends**: <code>external:Serpentity.Component</code>
68<a name="new_BodyComponent_new"></a>
69
70### new BodyComponent(config)
71Component that stores a body for physics calculation
72
73
74| Param | Type | Description |
75| --- | --- | --- |
76| config | <code>object</code> | a configuration object to extend. |
77
78<a name="CoupledEntitiesComponent"></a>
79
80## CoupledEntitiesComponent ⇐ <code>external:Serpentity.Component</code>
81**Kind**: global class
82**Extends**: <code>external:Serpentity.Component</code>
83<a name="new_CoupledEntitiesComponent_new"></a>
84
85### new CoupledEntitiesComponent(config)
86Component that stores a number of entities coupled to this one.
87
88
89| Param | Type | Description |
90| --- | --- | --- |
91| config | <code>object</code> | a configuration object to extend. |
92
93<a name="PixiContainerComponent"></a>
94
95## PixiContainerComponent ⇐ <code>external:Serpentity.Component</code>
96**Kind**: global class
97**Extends**: <code>external:Serpentity.Component</code>
98
99* [PixiContainerComponent](#PixiContainerComponent) ⇐ <code>external:Serpentity.Component</code>
100 * [new PixiContainerComponent(config)](#new_PixiContainerComponent_new)
101 * [.container](#PixiContainerComponent+container)
102
103<a name="new_PixiContainerComponent_new"></a>
104
105### new PixiContainerComponent(config)
106Component that stores a pixi container
107
108
109| Param | Type | Description |
110| --- | --- | --- |
111| config | <code>object</code> | a configuration object to extend. |
112
113<a name="PixiContainerComponent+container"></a>
114
115### pixiContainerComponent.container
116The properthy that holds the pixi container
117
118**Kind**: instance property of [<code>PixiContainerComponent</code>](#PixiContainerComponent)
119**Properties**
120
121| Name | Type |
122| --- | --- |
123| container | <code>external:PixiJs.Container</code> |
124
125<a name="PhysicalWithAttributesNode"></a>
126
127## PhysicalWithAttributesNode ⇐ <code>external:Serpentity.Node</code>
128**Kind**: global class
129**Extends**: <code>external:Serpentity.Node</code>
130
131* [PhysicalWithAttributesNode](#PhysicalWithAttributesNode) ⇐ <code>external:Serpentity.Node</code>
132 * [new PhysicalWithAttributesNode()](#new_PhysicalWithAttributesNode_new)
133 * [.types](#PhysicalWithAttributesNode.types)
134
135<a name="new_PhysicalWithAttributesNode_new"></a>
136
137### new PhysicalWithAttributesNode()
138Node identifying an entity that can interact with physics and has
139components updated from its values
140
141<a name="PhysicalWithAttributesNode.types"></a>
142
143### PhysicalWithAttributesNode.types
144Holds the types that are used to identify an entity with a physics
145object and external attributes
146
147**Kind**: static property of [<code>PhysicalWithAttributesNode</code>](#PhysicalWithAttributesNode)
148**Properties**
149
150| Name | Type |
151| --- | --- |
152| types | <code>object</code> |
153
154<a name="PhysicalNode"></a>
155
156## PhysicalNode ⇐ <code>external:Serpentity.Node</code>
157**Kind**: global class
158**Extends**: <code>external:Serpentity.Node</code>
159
160* [PhysicalNode](#PhysicalNode) ⇐ <code>external:Serpentity.Node</code>
161 * [new PhysicalNode()](#new_PhysicalNode_new)
162 * [.types](#PhysicalNode.types)
163
164<a name="new_PhysicalNode_new"></a>
165
166### new PhysicalNode()
167Node identifying an entity that can interact with physics
168
169<a name="PhysicalNode.types"></a>
170
171### PhysicalNode.types
172Holds the types that are used to identify an entity with a physical
173body
174
175**Kind**: static property of [<code>PhysicalNode</code>](#PhysicalNode)
176**Properties**
177
178| Name | Type |
179| --- | --- |
180| types | <code>object</code> |
181
182<a name="RenderableCoupleNode"></a>
183
184## RenderableCoupleNode ⇐ <code>external:Serpentity.Node</code>
185**Kind**: global class
186**Extends**: <code>external:Serpentity.Node</code>
187
188* [RenderableCoupleNode](#RenderableCoupleNode) ⇐ <code>external:Serpentity.Node</code>
189 * [new RenderableCoupleNode()](#new_RenderableCoupleNode_new)
190 * [.types](#RenderableCoupleNode.types)
191
192<a name="new_RenderableCoupleNode_new"></a>
193
194### new RenderableCoupleNode()
195Node identifying an entity that has coupled entities and can be
196rendered
197
198<a name="RenderableCoupleNode.types"></a>
199
200### RenderableCoupleNode.types
201Holds the types that are used to identify a renderable couple
202
203**Kind**: static property of [<code>RenderableCoupleNode</code>](#RenderableCoupleNode)
204**Properties**
205
206| Name | Type |
207| --- | --- |
208| types | <code>object</code> |
209
210<a name="RenderableWithAttributesNode"></a>
211
212## RenderableWithAttributesNode ⇐ <code>external:Serpentity.Node</code>
213**Kind**: global class
214**Extends**: <code>external:Serpentity.Node</code>
215
216* [RenderableWithAttributesNode](#RenderableWithAttributesNode) ⇐ <code>external:Serpentity.Node</code>
217 * [new RenderableWithAttributesNode()](#new_RenderableWithAttributesNode_new)
218 * [.types](#RenderableWithAttributesNode.types)
219
220<a name="new_RenderableWithAttributesNode_new"></a>
221
222### new RenderableWithAttributesNode()
223Node identifying a renderable entity, should have position and a
224symbol to render
225
226<a name="RenderableWithAttributesNode.types"></a>
227
228### RenderableWithAttributesNode.types
229Holds the types that are used to identify a renderable with external
230attributes
231
232**Kind**: static property of [<code>RenderableWithAttributesNode</code>](#RenderableWithAttributesNode)
233**Properties**
234
235| Name | Type |
236| --- | --- |
237| types | <code>object</code> |
238
239<a name="RenderableNode"></a>
240
241## RenderableNode ⇐ <code>external:Serpentity.Node</code>
242**Kind**: global class
243**Extends**: <code>external:Serpentity.Node</code>
244
245* [RenderableNode](#RenderableNode) ⇐ <code>external:Serpentity.Node</code>
246 * [new RenderableNode()](#new_RenderableNode_new)
247 * [.types](#RenderableNode.types)
248
249<a name="new_RenderableNode_new"></a>
250
251### new RenderableNode()
252Node identifying a renderable entity, should have a pixi renderable
253
254<a name="RenderableNode.types"></a>
255
256### RenderableNode.types
257Holds the types that are used to identify a renderable entity
258
259**Kind**: static property of [<code>RenderableNode</code>](#RenderableNode)
260**Properties**
261
262| Name | Type |
263| --- | --- |
264| types | <code>object</code> |
265
266<a name="Sumo"></a>
267
268## Sumo
269**Kind**: global class
270**Properties**
271
272| Name | Type | Default | Description |
273| --- | --- | --- | --- |
274| [element] | <code>HTMLElement</code> | <code></code> | the element in which to render. Required, will throw if not provided |
275| [fps] | <code>Number</code> | <code>60</code> | the fps target to maintain |
276| [verticalResolution] | <code>Number</code> | <code>224</code> | how many pixels to render in the vertical axis (gets scaled if the canvas is larger) |
277| [aspectRatio] | <code>Array.&lt;Number&gt;</code> | <code>[2.76, 1]</code> | the aspect ratio experssed as an array of two numbers, where aspect ratio x:y is [x, y] (eg. [16, 9]) |
278
279
280* [Sumo](#Sumo)
281 * [new Sumo(config)](#new_Sumo_new)
282 * [.startLoop()](#Sumo+startLoop)
283 * [.pauseLoop()](#Sumo+pauseLoop)
284
285<a name="new_Sumo_new"></a>
286
287### new Sumo(config)
288Sumo - main entry point. Attached to window->load
289
290
291| Param | Type | Description |
292| --- | --- | --- |
293| config | <code>object</code> | the configuration to extend the object |
294
295<a name="Sumo+startLoop"></a>
296
297### sumo.startLoop()
298Starts the main loop. Resets the FPS (if you change it it won't go
299live until after you stop and start the loop)
300
301**Kind**: instance method of [<code>Sumo</code>](#Sumo)
302<a name="Sumo+pauseLoop"></a>
303
304### sumo.pauseLoop()
305Pauses the loop
306
307**Kind**: instance method of [<code>Sumo</code>](#Sumo)
308<a name="AttributesToRenderableSystem"></a>
309
310## AttributesToRenderableSystem ⇐ <code>external:Serpentity.System</code>
311**Kind**: global class
312**Extends**: <code>external:Serpentity.System</code>
313
314* [AttributesToRenderableSystem](#AttributesToRenderableSystem) ⇐ <code>external:Serpentity.System</code>
315 * [new AttributesToRenderableSystem(config)](#new_AttributesToRenderableSystem_new)
316 * [.added(engine)](#AttributesToRenderableSystem+added)
317 * [.removed()](#AttributesToRenderableSystem+removed)
318 * [.update(currentFrameDuration)](#AttributesToRenderableSystem+update)
319
320<a name="new_AttributesToRenderableSystem_new"></a>
321
322### new AttributesToRenderableSystem(config)
323Updates the renderables based on their attribuets
324
325
326| Param | Type | Description |
327| --- | --- | --- |
328| config | <code>object</code> | a configuration object to extend. |
329
330<a name="AttributesToRenderableSystem+added"></a>
331
332### attributesToRenderableSystem.added(engine)
333Initializes system when added. Requests renderable nodes and
334attaches to event listeners to add / remove them to pixi stage
335
336**Kind**: instance method of [<code>AttributesToRenderableSystem</code>](#AttributesToRenderableSystem)
337
338| Param | Type | Description |
339| --- | --- | --- |
340| engine | <code>external:Serpentity.Engine</code> | the serpentity engine to which we are getting added |
341
342<a name="AttributesToRenderableSystem+removed"></a>
343
344### attributesToRenderableSystem.removed()
345Clears system resources when removed.
346
347**Kind**: instance method of [<code>AttributesToRenderableSystem</code>](#AttributesToRenderableSystem)
348<a name="AttributesToRenderableSystem+update"></a>
349
350### attributesToRenderableSystem.update(currentFrameDuration)
351Runs on every update of the loop. Updates the graphics so they're
352rendered correctly
353
354**Kind**: instance method of [<code>AttributesToRenderableSystem</code>](#AttributesToRenderableSystem)
355
356| Param | Type | Description |
357| --- | --- | --- |
358| currentFrameDuration | <code>Number</code> | the duration of the current frame |
359
360<a name="CreateCouplingLineSystem"></a>
361
362## CreateCouplingLineSystem ⇐ <code>external:Serpentity.System</code>
363**Kind**: global class
364**Extends**: <code>external:Serpentity.System</code>
365
366* [CreateCouplingLineSystem](#CreateCouplingLineSystem) ⇐ <code>external:Serpentity.System</code>
367 * [new CreateCouplingLineSystem(config)](#new_CreateCouplingLineSystem_new)
368 * [.added(engine)](#CreateCouplingLineSystem+added)
369 * [.removed()](#CreateCouplingLineSystem+removed)
370 * [.update(currentFrameDuration)](#CreateCouplingLineSystem+update)
371
372<a name="new_CreateCouplingLineSystem_new"></a>
373
374### new CreateCouplingLineSystem(config)
375Renders renderable objects using pixi
376
377
378| Param | Type | Description |
379| --- | --- | --- |
380| config | <code>object</code> | a configuration object to extend. |
381
382<a name="CreateCouplingLineSystem+added"></a>
383
384### createCouplingLineSystem.added(engine)
385Initializes system when added. Requests renderable nodes and
386
387**Kind**: instance method of [<code>CreateCouplingLineSystem</code>](#CreateCouplingLineSystem)
388
389| Param | Type | Description |
390| --- | --- | --- |
391| engine | <code>external:Serpentity.Engine</code> | the serpentity engine to which we are getting added |
392
393<a name="CreateCouplingLineSystem+removed"></a>
394
395### createCouplingLineSystem.removed()
396Clears system resources when removed.
397
398**Kind**: instance method of [<code>CreateCouplingLineSystem</code>](#CreateCouplingLineSystem)
399<a name="CreateCouplingLineSystem+update"></a>
400
401### createCouplingLineSystem.update(currentFrameDuration)
402Runs on every update of the loop. Does nothing.
403
404**Kind**: instance method of [<code>CreateCouplingLineSystem</code>](#CreateCouplingLineSystem)
405
406| Param | Type | Description |
407| --- | --- | --- |
408| currentFrameDuration | <code>Number</code> | the duration of the current frame |
409
410<a name="PhysicsToAttributesSystem"></a>
411
412## PhysicsToAttributesSystem ⇐ <code>external:Serpentity.System</code>
413**Kind**: global class
414**Extends**: <code>external:Serpentity.System</code>
415
416* [PhysicsToAttributesSystem](#PhysicsToAttributesSystem) ⇐ <code>external:Serpentity.System</code>
417 * [new PhysicsToAttributesSystem(config)](#new_PhysicsToAttributesSystem_new)
418 * [.added(engine)](#PhysicsToAttributesSystem+added)
419 * [.removed()](#PhysicsToAttributesSystem+removed)
420 * [.update(currentFrameDuration)](#PhysicsToAttributesSystem+update)
421
422<a name="new_PhysicsToAttributesSystem_new"></a>
423
424### new PhysicsToAttributesSystem(config)
425Distribuets physics data to the related components
426
427
428| Param | Type | Description |
429| --- | --- | --- |
430| config | <code>object</code> | a configuration object to extend. |
431
432<a name="PhysicsToAttributesSystem+added"></a>
433
434### physicsToAttributesSystem.added(engine)
435Initializes system when added. Requests physics nodes
436
437**Kind**: instance method of [<code>PhysicsToAttributesSystem</code>](#PhysicsToAttributesSystem)
438
439| Param | Type | Description |
440| --- | --- | --- |
441| engine | <code>external:Serpentity.Engine</code> | the serpentity engine to which we are getting added |
442
443<a name="PhysicsToAttributesSystem+removed"></a>
444
445### physicsToAttributesSystem.removed()
446Clears system resources when removed.
447
448**Kind**: instance method of [<code>PhysicsToAttributesSystem</code>](#PhysicsToAttributesSystem)
449<a name="PhysicsToAttributesSystem+update"></a>
450
451### physicsToAttributesSystem.update(currentFrameDuration)
452Runs on every update of the loop. Updates the other components
453based on physics
454
455**Kind**: instance method of [<code>PhysicsToAttributesSystem</code>](#PhysicsToAttributesSystem)
456
457| Param | Type | Description |
458| --- | --- | --- |
459| currentFrameDuration | <code>Number</code> | the duration of the current frame |
460
461<a name="PhysicsWorldControlSystem"></a>
462
463## PhysicsWorldControlSystem ⇐ <code>external:Serpentity.System</code>
464**Kind**: global class
465**Extends**: <code>external:Serpentity.System</code>
466
467* [PhysicsWorldControlSystem](#PhysicsWorldControlSystem) ⇐ <code>external:Serpentity.System</code>
468 * [new PhysicsWorldControlSystem(config)](#new_PhysicsWorldControlSystem_new)
469 * [.added(engine)](#PhysicsWorldControlSystem+added)
470 * [.removed()](#PhysicsWorldControlSystem+removed)
471 * [.update(currentFrameDuration)](#PhysicsWorldControlSystem+update)
472
473<a name="new_PhysicsWorldControlSystem_new"></a>
474
475### new PhysicsWorldControlSystem(config)
476Adds and removes objects to the physics world and calls update
477
478
479| Param | Type | Description |
480| --- | --- | --- |
481| config | <code>object</code> | a configuration object to extend. |
482
483<a name="PhysicsWorldControlSystem+added"></a>
484
485### physicsWorldControlSystem.added(engine)
486Initializes system when added. Requests physics nodes and
487attaches to event listeners to add / remove them to pixi stage
488
489**Kind**: instance method of [<code>PhysicsWorldControlSystem</code>](#PhysicsWorldControlSystem)
490
491| Param | Type | Description |
492| --- | --- | --- |
493| engine | <code>external:Serpentity.Engine</code> | the serpentity engine to which we are getting added |
494
495<a name="PhysicsWorldControlSystem+removed"></a>
496
497### physicsWorldControlSystem.removed()
498Clears system resources when removed.
499
500**Kind**: instance method of [<code>PhysicsWorldControlSystem</code>](#PhysicsWorldControlSystem)
501<a name="PhysicsWorldControlSystem+update"></a>
502
503### physicsWorldControlSystem.update(currentFrameDuration)
504Runs on every update of the loop. Updates the physics
505
506**Kind**: instance method of [<code>PhysicsWorldControlSystem</code>](#PhysicsWorldControlSystem)
507
508| Param | Type | Description |
509| --- | --- | --- |
510| currentFrameDuration | <code>Number</code> | the duration of the current frame |
511
512<a name="RenderSystem"></a>
513
514## RenderSystem ⇐ <code>external:Serpentity.System</code>
515**Kind**: global class
516**Extends**: <code>external:Serpentity.System</code>
517
518* [RenderSystem](#RenderSystem) ⇐ <code>external:Serpentity.System</code>
519 * [new RenderSystem(config)](#new_RenderSystem_new)
520 * [.added(engine)](#RenderSystem+added)
521 * [.removed()](#RenderSystem+removed)
522 * [.update(currentFrameDuration)](#RenderSystem+update)
523
524<a name="new_RenderSystem_new"></a>
525
526### new RenderSystem(config)
527Renders renderable objects using pixi
528
529
530| Param | Type | Description |
531| --- | --- | --- |
532| config | <code>object</code> | a configuration object to extend. |
533
534<a name="RenderSystem+added"></a>
535
536### renderSystem.added(engine)
537Initializes system when added. Requests renderable nodes and
538attaches to event listeners to add / remove them to pixi stage
539
540**Kind**: instance method of [<code>RenderSystem</code>](#RenderSystem)
541
542| Param | Type | Description |
543| --- | --- | --- |
544| engine | <code>external:Serpentity.Engine</code> | the serpentity engine to which we are getting added |
545
546<a name="RenderSystem+removed"></a>
547
548### renderSystem.removed()
549Clears system resources when removed.
550
551**Kind**: instance method of [<code>RenderSystem</code>](#RenderSystem)
552<a name="RenderSystem+update"></a>
553
554### renderSystem.update(currentFrameDuration)
555Runs on every update of the loop. Does nothing.
556
557**Kind**: instance method of [<code>RenderSystem</code>](#RenderSystem)
558
559| Param | Type | Description |
560| --- | --- | --- |
561| currentFrameDuration | <code>Number</code> | the duration of the current frame |
562
563<a name="PixiFactory"></a>
564
565## PixiFactory : <code>object</code>
566Factory object that contains many methods to create prefab pixi
567objects
568
569**Kind**: global variable
570
571* [PixiFactory](#PixiFactory) : <code>object</code>
572 * [.createSumo()](#PixiFactory.createSumo) ⇒ <code>external:CreateJs.Container</code>
573 * [.createEmptyGraphic()](#PixiFactory.createEmptyGraphic) ⇒ <code>external:CreateJs.Container</code>
574
575<a name="PixiFactory.createSumo"></a>
576
577### PixiFactory.createSumo() ⇒ <code>external:CreateJs.Container</code>
578Creates a sumo container
579
580**Kind**: static method of [<code>PixiFactory</code>](#PixiFactory)
581**Returns**: <code>external:CreateJs.Container</code> - the created container
582<a name="PixiFactory.createEmptyGraphic"></a>
583
584### PixiFactory.createEmptyGraphic() ⇒ <code>external:CreateJs.Container</code>
585Creates an empty graphic
586
587**Kind**: static method of [<code>PixiFactory</code>](#PixiFactory)
588**Returns**: <code>external:CreateJs.Container</code> - the created container
589<a name="SumoFactory"></a>
590
591## SumoFactory : <code>object</code>
592Factory object that contains many methods to create prefab entities.
593
594**Kind**: global variable
595
596* [SumoFactory](#SumoFactory) : <code>object</code>
597 * [.createSumo([engine], [config])](#SumoFactory.createSumo) ⇒ <code>external:Serpentity.Entity</code>
598 * [.createRubberBand([engine], [config])](#SumoFactory.createRubberBand) ⇒ <code>external:Serpentity.Entity</code>
599
600<a name="SumoFactory.createSumo"></a>
601
602### SumoFactory.createSumo([engine], [config]) ⇒ <code>external:Serpentity.Entity</code>
603Creates a sumo entity and adds it to the engine. Can override
604position in the config object
605
606**Kind**: static method of [<code>SumoFactory</code>](#SumoFactory)
607**Returns**: <code>external:Serpentity.Entity</code> - the created entity
608
609| Param | Type | Description |
610| --- | --- | --- |
611| [engine] | <code>external:Serpentity</code> | the serpentity engine to attach to. If not sent, it will not be attached. |
612| [config] | <code>object</code> | the config to override the entity, accepts the key `position` as an object with an x and y property. |
613
614<a name="SumoFactory.createRubberBand"></a>
615
616### SumoFactory.createRubberBand([engine], [config]) ⇒ <code>external:Serpentity.Entity</code>
617Creates a rubber band entity and adds it to the engine.
618
619**Kind**: static method of [<code>SumoFactory</code>](#SumoFactory)
620**Returns**: <code>external:Serpentity.Entity</code> - the created entity
621
622| Param | Type | Description |
623| --- | --- | --- |
624| [engine] | <code>external:Serpentity</code> | the serpentity engine to attach to. If not sent, it will not be attached. |
625| [config] | <code>object</code> | the config to override the entity, it must include entityA and entityB which will be tied by it. If they are not sent or don't have a physics body, this will throw. |
626