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3100e053 RBR |
1 | import { System } from '@serpentity/serpentity'; |
2 | import { SAT } from 'matter-js'; | |
3 | ||
4 | import BodyComponent from '../components/body'; | |
5 | import PointsColliderNode from '../nodes/points_collider'; | |
6 | import PointsNode from '../nodes/points'; | |
7 | ||
8 | /** | |
9 | * Handles grabbing between entities | |
10 | * | |
11 | * @extends {external:Serpentity.System} | |
12 | * @class DetectPointsCollisionSystem | |
13 | * @param {object} config a configuration object to extend. | |
14 | */ | |
15 | export default class DetectPointsCollisionSystem extends System { | |
16 | ||
17 | constructor(config = {}) { | |
18 | ||
19 | super(); | |
20 | ||
21 | /** | |
22 | * The collection of points colliders | |
23 | * | |
24 | * @property {external:Serpentity.NodeCollection} pointsColliders | |
25 | * @instance | |
26 | * @memberof DetectPointsCollisionSystem | |
27 | */ | |
28 | this.pointsColliders = null; | |
29 | ||
30 | /** | |
31 | * The collection of points keepers | |
32 | * | |
33 | * @property {external:Serpentity.NodeCollection} pointsKeepers | |
34 | * @instance | |
35 | * @memberof DetectPointsCollisionSystem | |
36 | */ | |
37 | this.pointsKeepers = null; | |
38 | } | |
39 | ||
40 | /** | |
41 | * Initializes system when added. Requests points colliders and points | |
42 | * accumulators | |
43 | * | |
44 | * @function added | |
45 | * @memberof DetectPointsCollisionSystem | |
46 | * @instance | |
47 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
48 | * which we are getting added | |
49 | */ | |
50 | added(engine) { | |
51 | ||
52 | this.pointsCollider = engine.getNodes(PointsColliderNode); | |
53 | this.pointsKeepers = engine.getNodes(PointsNode); | |
54 | } | |
55 | ||
56 | /** | |
57 | * Clears system resources when removed. | |
58 | * | |
59 | * @function removed | |
60 | * @instance | |
61 | * @memberof DetectPointsCollisionSystem | |
62 | */ | |
63 | removed() { | |
64 | ||
65 | this.pointsCollider = null; | |
66 | this.pointsKeepers = null; | |
67 | } | |
68 | ||
69 | /** | |
70 | * Runs on every update of the loop. Triggers grab and manages cooldown | |
71 | * | |
72 | * @function update | |
73 | * @instance | |
74 | * @param {Number} currentFrameDuration the duration of the current | |
75 | * frame | |
76 | * @memberof DetectPointsCollisionSystem | |
77 | */ | |
78 | update(currentFrameDuration) { | |
79 | ||
80 | const points = {}; | |
81 | ||
82 | for (const collider of this.pointsCollider) { | |
83 | const collisionTargetBody = collider.pointsCollider.collisionTarget.getComponent(BodyComponent); | |
84 | const pointsTarget = collider.pointsCollider.pointsTarget; | |
85 | ||
86 | if (collisionTargetBody) { | |
87 | const collision = SAT.collides(collider.body.body, collisionTargetBody.body); | |
88 | if (collision.collided) { | |
89 | points[pointsTarget] = (points[pointsTarget] || 0) + 1; | |
90 | } | |
91 | } | |
92 | } | |
93 | ||
94 | for (const pointsKeeper of this.pointsKeepers) { | |
95 | for (const pointsLabel of Object.keys(points)) { | |
96 | pointsKeeper.points[pointsLabel] = (pointsKeeper.points[pointsLabel] || 0) + points[pointsLabel]; | |
97 | } | |
98 | } | |
99 | } | |
100 | }; |