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7ade6f8d RBR |
1 | import { System } from '@serpentity/serpentity'; |
2 | ||
3 | const internals = { | |
4 | kTightStiffness: 0.001, | |
5 | kBaseStiffness: 0.0008, | |
6 | kLooseStiffness: 0.0000001 | |
7 | }; | |
8 | ||
9 | import ElasticNode from '../nodes/elastic'; | |
10 | ||
11 | /** | |
12 | Changes the stiffness on the node when it's less extended | |
13 | * | |
14 | * @extends {external:Serpentity.System} | |
15 | * @class ElasticSystem | |
16 | * @param {object} config a configuration object to extend. | |
17 | */ | |
18 | export default class ElasticSystem extends System { | |
19 | ||
20 | constructor(config = {}) { | |
21 | ||
22 | super(); | |
23 | ||
24 | /** | |
25 | * The node collection of entities that have external force | |
26 | * | |
27 | * @property {external:Serpentity.NodeCollection} elastics | |
28 | * @instance | |
29 | * @memberof ElasticSystem | |
30 | */ | |
31 | this.elastics = null; | |
32 | } | |
33 | ||
34 | /** | |
35 | * Initializes system when added. Requests elastic nodes | |
36 | * | |
37 | * @function added | |
38 | * @memberof ElasticSystem | |
39 | * @instance | |
40 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
41 | * which we are getting added | |
42 | */ | |
43 | added(engine) { | |
44 | ||
45 | this.elastics = engine.getNodes(ElasticNode); | |
46 | } | |
47 | ||
48 | /** | |
49 | * Clears system resources when removed. | |
50 | * | |
51 | * @function removed | |
52 | * @instance | |
53 | * @memberof ElasticSystem | |
54 | */ | |
55 | removed() { | |
56 | ||
57 | this.elastics = null; | |
58 | } | |
59 | ||
60 | /** | |
61 | * Runs on every update of the loop. Checks length of elastic and adjusts | |
62 | * stiffness | |
63 | * | |
64 | * @function update | |
65 | * @instance | |
66 | * @param {Number} currentFrameDuration the duration of the current | |
67 | * frame | |
68 | * @memberof ElasticSystem | |
69 | */ | |
70 | update(currentFrameDuration) { | |
71 | ||
72 | for (const elastic of this.elastics) { | |
73 | const constraint = elastic.body.body; | |
74 | ||
75 | const currentDistance = Math.abs( | |
76 | Math.sqrt( | |
77 | Math.pow(constraint.bodyA.position.x - constraint.bodyB.position.x, 2) + | |
78 | Math.pow(constraint.bodyA.position.y - constraint.bodyB.position.y, 2))); | |
79 | ||
80 | if (currentDistance <= constraint.length) { | |
81 | constraint.stiffness = internals.kLooseStiffness; | |
82 | continue; | |
83 | } | |
84 | ||
85 | if (currentDistance >= 2.6 * constraint.length) { | |
86 | constraint.stiffness = internals.kTightStiffness; | |
87 | continue; | |
88 | } | |
89 | ||
90 | constraint.stiffness = internals.kBaseStiffness; | |
91 | } | |
92 | } | |
93 | }; |