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7ade6f8d RBR |
1 | import { System } from '@serpentity/serpentity'; |
2 | ||
3 | import ControllableNode from '../nodes/controllable'; | |
4 | ||
5 | /* global window */ | |
6 | ||
7 | const internals = { | |
8 | keyboardState: { | |
9 | } | |
10 | }; | |
11 | ||
12 | /** | |
13 | * Updates control status based on the controller map | |
14 | * | |
15 | * @extends {external:Serpentity.System} | |
16 | * @class ControlMapperSystem | |
17 | * @param {object} config a configuration object to extend. | |
18 | */ | |
19 | export default class ControlMapperSystem extends System { | |
20 | ||
21 | constructor(config = {}) { | |
22 | ||
23 | super(); | |
24 | ||
25 | /** | |
26 | * The node collection of controllable entities | |
27 | * | |
28 | * @property {external:Serpentity.NodeCollection} controllables | |
29 | * @instance | |
30 | * @memberof RenderSystem | |
31 | */ | |
32 | this.controllables = null; | |
33 | ||
34 | this._initializeKeyboard(); | |
35 | } | |
36 | ||
37 | /** | |
38 | * Initializes system when added. Requests controllable nodes. | |
39 | * | |
40 | * @function added | |
41 | * @memberof RenderSystem | |
42 | * @instance | |
43 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
44 | * which we are getting added | |
45 | */ | |
46 | added(engine) { | |
47 | ||
48 | this.controllables = engine.getNodes(ControllableNode); | |
49 | } | |
50 | ||
51 | /** | |
52 | * Clears system resources when removed. | |
53 | * | |
54 | * @function removed | |
55 | * @instance | |
56 | * @memberof RenderSystem | |
57 | */ | |
58 | removed() { | |
59 | ||
60 | this.controllables = null; | |
61 | } | |
62 | ||
63 | /** | |
64 | * Runs on every update of the loop. Maps the actions given the current state of the inputs | |
65 | * | |
66 | * @function update | |
67 | * @instance | |
68 | * @param {Number} currentFrameDuration the duration of the current | |
69 | * frame | |
70 | * @memberof RenderSystem | |
71 | */ | |
72 | update(currentFrameDuration) { | |
73 | ||
74 | for (const controllable of this.controllables) { | |
75 | for (const map of controllable.controlMap.map) { | |
76 | if (map.source.type === 'keyboard') { | |
77 | this._setValue(controllable.entity, map.target, !!internals.keyboardState[map.source.index]); | |
78 | } | |
79 | } | |
80 | } | |
81 | } | |
82 | ||
83 | // Listens to keyboard to update internal map | |
84 | ||
85 | _initializeKeyboard() { | |
86 | ||
87 | window.addEventListener('keydown', (event) => { | |
88 | ||
89 | internals.keyboardState[event.keyCode] = true; | |
90 | }); | |
91 | ||
92 | window.addEventListener('keyup', (event) => { | |
93 | ||
94 | internals.keyboardState[event.keyCode] = false; | |
95 | }); | |
96 | } | |
97 | ||
98 | // Sets the value to a target | |
99 | ||
100 | _setValue(entity, target, value) { | |
101 | ||
102 | const component = entity.getComponent(target.component); | |
103 | ||
104 | if (component) { | |
105 | const keyFragments = target.property.split('.'); | |
106 | let currentObject = component; | |
107 | for (const keyFragment of keyFragments.slice(0, keyFragments.length - 1)) { | |
108 | currentObject = currentObject[keyFragment] = currentObject[keyFragment] || {}; | |
109 | } | |
110 | ||
111 | ||
112 | const finalValue = !!target.value ? target.value(value) : value; | |
113 | const finalProperty = keyFragments.pop(); | |
114 | currentObject[finalProperty] += finalValue; | |
115 | } | |
116 | } | |
117 | }; | |
118 |