]>
Commit | Line | Data |
---|---|---|
493ec31c RBR |
1 | import { System } from '@serpentity/serpentity'; |
2 | ||
3 | import PhysicalWithAttributesNode from '../nodes/physical_with_attributes'; | |
4 | ||
5 | /** | |
6 | * Distribuets physics data to the related components | |
7 | * | |
8 | * @extends {external:Serpentity.System} | |
9 | * @class PhysicsToAttributesSystem | |
10 | * @param {object} config a configuration object to extend. | |
11 | */ | |
12 | export default class PhysicsToAttributesSystem extends System { | |
13 | ||
14 | constructor(config = {}) { | |
15 | ||
16 | super(); | |
17 | ||
18 | /** | |
19 | * The node collection of physics entities | |
20 | * | |
21 | * @property {external:Serpentity.NodeCollection} physicalEntities | |
22 | * @instance | |
23 | * @memberof PhysicsToAttributesSystem | |
24 | */ | |
25 | this.physicalEntities = null; | |
26 | } | |
27 | ||
28 | /** | |
29 | * Initializes system when added. Requests physics nodes | |
30 | * | |
31 | * @function added | |
32 | * @memberof PhysicsToAttributesSystem | |
33 | * @instance | |
34 | * @param {external:Serpentity.Engine} engine the serpentity engine to | |
35 | * which we are getting added | |
36 | */ | |
37 | added(engine) { | |
38 | ||
39 | this.physicalEntities = engine.getNodes(PhysicalWithAttributesNode); | |
40 | } | |
41 | ||
42 | /** | |
43 | * Clears system resources when removed. | |
44 | * | |
45 | * @function removed | |
46 | * @instance | |
47 | * @memberof PhysicsToAttributesSystem | |
48 | */ | |
49 | removed() { | |
50 | ||
51 | this.physicalEntities = null; | |
52 | } | |
53 | ||
54 | /** | |
55 | * Runs on every update of the loop. Updates the other components | |
56 | * based on physics | |
57 | * | |
58 | * @function update | |
59 | * @instance | |
60 | * @param {Number} currentFrameDuration the duration of the current | |
61 | * frame | |
62 | * @memberof PhysicsToAttributesSystem | |
63 | */ | |
64 | update(currentFrameDuration) { | |
65 | ||
66 | for (const physicalEntity of this.physicalEntities) { | |
67 | physicalEntity.position.x = physicalEntity.body.body.position.x; | |
68 | physicalEntity.position.y = physicalEntity.body.body.position.y; | |
69 | physicalEntity.angle.angle = physicalEntity.body.body.angle; | |
70 | } | |
71 | } | |
72 | }; |