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f45bcde1 | 1 | import 'babel-polyfill'; |
7ade6f8d | 2 | |
6768cd46 RBR |
3 | import Config from './config'; |
4 | ||
7ade6f8d | 5 | // Systems |
6768cd46 | 6 | |
7ade6f8d RBR |
7 | import ApplyForceSystem from './systems/apply_force'; |
8 | import CreateCouplingLineSystem from './systems/create_coupling_line'; | |
9 | import ControlMapperSystem from './systems/control_mapper'; | |
10 | import DashSystem from './systems/dash'; | |
3100e053 RBR |
11 | import DetectPointsCollisionSystem from './systems/detect_points_collision'; |
12 | import DetectWinnerSystem from './systems/detect_winner'; | |
6768cd46 | 13 | import DrawDashSystem from './systems/draw_dash'; |
1676911c | 14 | import DrawGrabSystem from './systems/draw_grab'; |
7ade6f8d | 15 | import ElasticSystem from './systems/elastic'; |
1676911c | 16 | import GrabSystem from './systems/grab'; |
493ec31c RBR |
17 | import PhysicsWorldControlSystem from './systems/physics_world_control'; |
18 | import PhysicsToAttributesSystem from './systems/physics_to_attributes'; | |
3100e053 | 19 | import RenderPointsSystem from './systems/render_points'; |
0616b3f0 | 20 | import RenderSystem from './systems/render'; |
3100e053 | 21 | import RenderWinnerSystem from './systems/render_winner'; |
493ec31c | 22 | import AttributesToRenderableSystem from './systems/attributes_to_renderable'; |
7ade6f8d RBR |
23 | |
24 | // Factories | |
25 | ||
0616b3f0 | 26 | import SumoFactory from './factories/sumo'; |
7ade6f8d RBR |
27 | |
28 | // External Dependencies | |
29 | ||
11be5eba | 30 | import Serpentity from '@serpentity/serpentity'; |
0616b3f0 | 31 | import { Application } from 'pixi.js'; |
493ec31c | 32 | import { Engine } from 'matter-js'; |
11be5eba RBR |
33 | |
34 | /* global window document */ | |
35 | ||
36 | const internals = { | |
0616b3f0 | 37 | kBackgroundColor: 0xd8c590, |
11be5eba RBR |
38 | kNoElementError: 'No element found. Cannot render.', |
39 | ||
40 | // Handler for the window load event. Initializes and runs the app. | |
41 | ||
42 | onLoad() { | |
43 | ||
6768cd46 | 44 | const sumo = new internals.Sumo(Object.assign({ |
11be5eba | 45 | element: document.getElementById('sumo-app-entry-point') |
6768cd46 | 46 | }, Config)); |
11be5eba RBR |
47 | |
48 | sumo.startLoop(); | |
49 | ||
6768cd46 | 50 | window.sumo = sumo; |
11be5eba RBR |
51 | } |
52 | }; | |
53 | ||
54 | /** | |
55 | * Sumo - main entry point. Attached to window->load | |
56 | * | |
57 | * @class Sumo | |
58 | * | |
59 | * @param {object} config the configuration to extend the object | |
60 | * | |
61 | * @property {HTMLElement} [element=null] the element in which to render. | |
62 | * Required, will throw if not provided | |
63 | * @property {Number} [fps=60] the fps target to maintain | |
64 | * @property {Number} [verticalResolution=224] how many pixels to render in the vertical | |
65 | * axis (gets scaled if the canvas is larger) | |
66 | * @property {Array<Number>} [aspectRatio=[2.76, 1]] the aspect ratio experssed as | |
67 | * an array of two numbers, where aspect ratio x:y is [x, y] (eg. [16, 9]) | |
68 | */ | |
69 | ||
70 | internals.Sumo = class Sumo { | |
71 | ||
72 | constructor(config) { | |
73 | ||
6768cd46 | 74 | // These defaults can get overridden by config |
11be5eba RBR |
75 | this.fps = 60; |
76 | this.aspectRatio = [2.76, 1]; | |
77 | this.verticalResolution = 224; | |
78 | ||
79 | Object.assign(this, config); | |
80 | ||
81 | if (!this.element) { | |
82 | throw new Error(internals.kNoElementError); | |
83 | } | |
84 | ||
85 | this._engine = new Serpentity(); | |
86 | ||
87 | this._previousTime = 0; | |
88 | this._looping = false; | |
89 | ||
90 | // Initialization functions | |
91 | this._initializeCanvas(); | |
493ec31c | 92 | this._initializeMatter(); |
0616b3f0 | 93 | this._initializePixi(); |
11be5eba RBR |
94 | this._initializeSystems(); |
95 | this._initializeEntities(); | |
96 | } | |
97 | ||
98 | /** | |
99 | * Starts the main loop. Resets the FPS (if you change it it won't go | |
100 | * live until after you stop and start the loop) | |
101 | * | |
102 | * @function startLoop | |
103 | * @instance | |
104 | * @memberof Sumo | |
105 | */ | |
106 | startLoop() { | |
107 | ||
108 | this._looping = true; | |
109 | this._frameDuration = 1000 / this.fps; | |
110 | window.requestAnimationFrame(this._loop.bind(this)); | |
111 | } | |
112 | ||
113 | /** | |
114 | * Pauses the loop | |
115 | * | |
116 | * @function pauseLoop | |
117 | * @instance | |
118 | * @memberof Sumo | |
119 | */ | |
120 | pauseLoop() { | |
121 | ||
122 | this._looping = false; | |
123 | } | |
124 | ||
125 | // The main loop used above. Runs the serpentity update process and | |
126 | // attempts to maintain FPS. The rest is handled by the engine. | |
127 | ||
128 | _loop(currentTime) { | |
129 | ||
130 | if (!this._looping) { | |
131 | return; | |
132 | } | |
133 | ||
134 | window.requestAnimationFrame(this._loop.bind(this)); | |
135 | ||
136 | const currentFrameDuration = currentTime - this._previousTime; | |
137 | ||
138 | if (currentFrameDuration > this._frameDuration) { | |
139 | ||
140 | // We're sending the currentTime since it gives better results for | |
141 | // this type of renderer, though usually we expect the delta | |
7ade6f8d | 142 | this._engine.update(currentFrameDuration); |
11be5eba RBR |
143 | this._previousTime = currentTime; |
144 | } | |
145 | } | |
146 | ||
147 | // Creates a canvas for rendering | |
148 | ||
149 | _initializeCanvas() { | |
150 | ||
151 | this._canvas = document.createElement('canvas'); | |
152 | this.element.appendChild(this._canvas); | |
153 | this._resizeCanvas(); | |
154 | window.addEventListener('resize', this._resizeCanvas.bind(this)); | |
155 | } | |
156 | ||
493ec31c RBR |
157 | // Initialize MatterJs |
158 | ||
159 | _initializeMatter() { | |
160 | ||
161 | this._matterJs = Engine.create(); | |
162 | ||
163 | this._matterJs.world.gravity.y = 0; | |
164 | } | |
165 | ||
0616b3f0 RBR |
166 | // Initialize Pixi |
167 | ||
168 | _initializePixi() { | |
169 | ||
170 | this._pixi = new Application({ | |
171 | backgroundColor: internals.kBackgroundColor, | |
172 | view: this._canvas, | |
173 | width: this._canvas.width, | |
174 | height: this._canvas.height | |
175 | }); | |
176 | } | |
177 | ||
11be5eba RBR |
178 | // Resizes the canvas to a square the size of the smallest magnitude |
179 | // of the window. | |
180 | ||
181 | _resizeCanvas() { | |
182 | ||
183 | let width = window.innerWidth; | |
184 | let height = Math.round(width * this.aspectRatio[1] / this.aspectRatio[0]); | |
185 | ||
186 | if (window.innerHeight < height) { | |
187 | height = window.innerHeight; | |
188 | width = Math.round(height * this.aspectRatio[0] / this.aspectRatio[1]); | |
189 | } | |
190 | ||
191 | this._canvas.style.width = `${width}px`; | |
192 | this._canvas.style.height = `${height}px`; | |
193 | ||
194 | this._canvas.width = Math.round(this.verticalResolution * this.aspectRatio[0] / this.aspectRatio[1]); | |
195 | this._canvas.height = this.verticalResolution; | |
196 | } | |
197 | ||
198 | // Initializes the serpentity systems | |
199 | ||
200 | _initializeSystems() { | |
201 | ||
7ade6f8d RBR |
202 | this._engine.addSystem(new ControlMapperSystem()); |
203 | ||
204 | this._engine.addSystem(new DashSystem()); | |
205 | ||
1676911c RBR |
206 | this._engine.addSystem(new GrabSystem({ |
207 | engine: this._matterJs | |
208 | })); | |
209 | ||
7ade6f8d RBR |
210 | this._engine.addSystem(new ApplyForceSystem()); |
211 | ||
493ec31c RBR |
212 | this._engine.addSystem(new PhysicsWorldControlSystem({ |
213 | engine: this._matterJs | |
214 | })); | |
215 | ||
3100e053 RBR |
216 | this._engine.addSystem(new DetectPointsCollisionSystem()); |
217 | ||
218 | this._engine.addSystem(new DetectWinnerSystem()); | |
219 | ||
220 | this._engine.addSystem(new RenderPointsSystem({ | |
221 | application: this._pixi | |
222 | })); | |
223 | ||
224 | this._engine.addSystem(new RenderWinnerSystem({ | |
225 | application: this._pixi | |
226 | })); | |
227 | ||
7ade6f8d RBR |
228 | this._engine.addSystem(new ElasticSystem()); |
229 | ||
493ec31c RBR |
230 | this._engine.addSystem(new PhysicsToAttributesSystem()); |
231 | ||
232 | this._engine.addSystem(new AttributesToRenderableSystem()); | |
233 | ||
234 | this._engine.addSystem(new CreateCouplingLineSystem()); | |
235 | ||
6768cd46 RBR |
236 | this._engine.addSystem(new DrawDashSystem()); |
237 | ||
1676911c RBR |
238 | this._engine.addSystem(new DrawGrabSystem()); |
239 | ||
0616b3f0 RBR |
240 | this._engine.addSystem(new RenderSystem({ |
241 | application: this._pixi | |
242 | })); | |
11be5eba RBR |
243 | } |
244 | ||
245 | // Initializes the serpentity entities | |
246 | ||
247 | _initializeEntities() { | |
248 | ||
6768cd46 RBR |
249 | SumoFactory.createArena(this._engine, { |
250 | position: { | |
251 | x: this.horizontalResolution / 2, | |
252 | y: this.verticalResolution / 2 | |
253 | } | |
254 | }); | |
255 | ||
43413def | 256 | const sumoA = SumoFactory.createPlayer1Sumo(null, { |
0616b3f0 | 257 | position: { |
6768cd46 RBR |
258 | x: this.horizontalResolution / 2 - 100, |
259 | y: this.verticalResolution / 2 | |
0616b3f0 RBR |
260 | } |
261 | }); | |
262 | ||
43413def | 263 | const sumoB = SumoFactory.createPlayer2Sumo(null, { |
0616b3f0 | 264 | position: { |
6768cd46 RBR |
265 | x: this.horizontalResolution / 2 + 100, |
266 | y: this.verticalResolution / 2 | |
0616b3f0 RBR |
267 | } |
268 | }); | |
493ec31c | 269 | |
7ade6f8d | 270 | const harness = SumoFactory.createHarness(null, { |
493ec31c | 271 | position: { |
6768cd46 RBR |
272 | x: this.horizontalResolution / 2, |
273 | y: this.verticalResolution / 2 | |
493ec31c RBR |
274 | } |
275 | }); | |
276 | ||
277 | SumoFactory.createRubberBand(this._engine, { | |
7ade6f8d RBR |
278 | entityA: sumoA, |
279 | entityB: harness | |
493ec31c RBR |
280 | }); |
281 | ||
282 | SumoFactory.createRubberBand(this._engine, { | |
7ade6f8d RBR |
283 | entityA: sumoB, |
284 | entityB: harness | |
493ec31c RBR |
285 | }); |
286 | ||
3100e053 RBR |
287 | // Walls |
288 | ||
764ac76a RBR |
289 | SumoFactory.createInvisibleBlock(this._engine, { |
290 | width: this.horizontalResolution * 2, | |
291 | height: this.verticalResolution * 0.1, | |
292 | position: { | |
293 | x: this.horizontalResolution / 2, | |
294 | y: -this.verticalResolution * 0.1 | |
295 | } | |
296 | }); | |
297 | ||
298 | SumoFactory.createInvisibleBlock(this._engine, { | |
299 | width: this.horizontalResolution * 2, | |
300 | height: this.verticalResolution * 0.1, | |
301 | position: { | |
302 | x: this.horizontalResolution / 2, | |
303 | y: this.verticalResolution + this.verticalResolution * 0.1 | |
304 | } | |
305 | }); | |
306 | ||
3100e053 RBR |
307 | // Points Detector |
308 | ||
309 | SumoFactory.createPointsCollider(this._engine, { | |
310 | collisionTarget: sumoA, | |
311 | pointsTarget: 'red', | |
312 | height: this.verticalResolution, | |
313 | width: this.horizontalResolution, | |
314 | position: { | |
315 | x: this.horizontalResolution + this.horizontalResolution / 2, | |
316 | y: this.verticalResolution / 2 | |
317 | } | |
318 | }); | |
319 | ||
320 | SumoFactory.createPointsCollider(this._engine, { | |
321 | collisionTarget: sumoB, | |
322 | pointsTarget: 'blue', | |
323 | height: this.verticalResolution, | |
324 | width: this.horizontalResolution, | |
325 | position: { | |
326 | x: -this.horizontalResolution / 2, | |
327 | y: this.verticalResolution / 2 | |
328 | } | |
329 | }); | |
330 | ||
331 | // The game state | |
332 | SumoFactory.createGameState(this._engine); | |
333 | ||
493ec31c RBR |
334 | // To keep the coupling behind, we'll manually add the sumos later |
335 | ||
7ade6f8d RBR |
336 | this._engine.addEntity(sumoA); |
337 | this._engine.addEntity(sumoB); | |
338 | this._engine.addEntity(harness); | |
11be5eba RBR |
339 | } |
340 | }; | |
341 | ||
342 | export default internals.exports = {}; | |
343 | ||
344 | // autorun.bat | |
345 | window.addEventListener('load', internals.onLoad); |